Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
 
Osiris
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Hey Im Skrillex
Anhur
Level 128
God Stats
1W - 3L
1,500 SR
Queue Stats
255W - 211L
1,544 Elo+
Solo
Vamana
Vamana
ONE910Falk
Vamana
Level 158
God Stats
2W - 11L
1,328 SR
Queue Stats
481W - 481L
1,476 Elo+
Solo
Chronos
Chronos
Valiants0ul
Chronos
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 57L
1,534 Elo+
Party 1
Team Averages
Level 119
1,466 SR
1,511 Elo+

VS

Team Averages
Level 122
1,612 SR
1,442 Elo+
Ah Puch
Ah Puch
Alchemist x Umm
Ah Puch
Level 157
God Stats
8W - 4L
1,915 SR
Queue Stats
250W - 270L
1,504 Elo+
Solo
Xing Tian
Xing Tian
AndwaeO
Xing Tian
Level 69
God Stats
1W - 1L
1,285 SR
Queue Stats
92W - 115L
1,387 Elo+
Solo
Zeus
Zeus
Kid Majala
Zeus
Level 148
God Stats
5W - 3L
1,699 SR
Queue Stats
167W - 176L
1,503 Elo+
Solo
Jing Wei
Jing Wei
Pauleywalnut
Jing Wei
Level 118
God Stats
5W - 4L
1,500 SR
Queue Stats
493W - 483L
1,378 Elo+
Solo
Zhong Kui
Zhong Kui
Zanduras
Zhong Kui
Level 117
God Stats
15W - 11L
1,661 SR
Queue Stats
682W - 778L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
19
6 / 5 / 12
12,116
757
13,666
22,819
41,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Osiris
 
Osiris
15
4 / 6 / 6
9,761
610
6,100
17,807
19,289
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
3 / 6 / 10
10,505
657
12,914
14,804
6,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
ONE910Falk
Vamana
16
3 / 11 / 12
11,020
689
14,487
24,792
21,773
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chronos
Valiants0ul
Chronos
20
6 / 5 / 5
11,312
707
17,857
17,430
8,256
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 3 / 23
12,177
761
21,726
12,611
5,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xing Tian
AndwaeO
Xing Tian
19
3 / 6 / 20
11,398
712
6,989
24,380
25,704
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

20
7 / 1 / 17
13,902
869
21,272
10,045
5,359
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Jing Wei
Pauleywalnut
Jing Wei
20
6 / 2 / 19
12,244
765
18,306
9,758
3,860
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Zhong Kui
Zanduras
Zhong Kui
19
11 / 10 / 11
12,788
799
16,356
21,640
11,194
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
123
22
Kills
33
33
Deaths
22
45
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
6
5
12
2.4
L
Osiris
 
Osiris
4
6
6
1.17
W
6
3
23
5.83
W
Xing Tian
AndwaeO
Xing Tian
3
6
20
2.17
L
3
6
10
1.33
W
7
1
17
15.5
L
Vamana
ONE910Falk
Vamana
3
11
12
0.82
W
Jing Wei
Pauleywalnut
Jing Wei
6
2
19
7.75
L
Chronos
Valiants0ul
Chronos
6
5
5
1.7
W
Zhong Kui
Zanduras
Zhong Kui
11
10
11
1.65

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,024
Damage
84,649
97,652
Taken
78,434
97,210
Mitigated
51,820
23,864
Healing
30,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
13,666
2,442
1,034
3,294
22,819
41,689
0
18,105
4,714
30,243
0
L
Osiris
 
Osiris
6,100
1,278
2,257
4,647
17,807
19,289
0
10,094
7,713
0
16,612
W
21,726
620
2,055
4,187
12,611
5,703
573
6,072
6,539
44,638
0
W
Xing Tian
AndwaeO
Xing Tian
6,989
391
1,327
6,987
24,380
25,704
330
12,009
12,371
15,877
0
L
12,914
6,688
0
1,755
14,804
6,203
916
11,043
3,761
0
25,415
W
21,272
3,320
1,635
4,282
10,045
5,359
653
2,453
7,592
52,215
0
L
Vamana
ONE910Falk
Vamana
14,487
6,363
950
3,822
24,792
21,773
54
13,348
11,444
0
23,046
W
Jing Wei
Pauleywalnut
Jing Wei
18,306
12,130
1,485
2,541
9,758
3,860
2,982
2,692
7,066
0
36,679
L
Chronos
Valiants0ul
Chronos
17,857
6,665
958
5,147
17,430
8,256
771
13,753
3,677
34,454
2,424
W
Zhong Kui
Zanduras
Zhong Kui
16,356
2,539
1,058
5,137
21,640
11,194
233
6,918
14,722
26,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,714
Gold Earned
62,509
161
Minions Killed
199
0
Camps Cleared
0
1,345,316
Distance Traveled
1,409,479
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
12,116
757
29
2
0
284,221
0
L
Osiris
9,761
610
14
1
0
292,505
0
W
Ah Puch
12,177
761
49
3
0
313,427
1
W
Xing Tian
11,398
712
12
1
0
288,494
0
L
Anhur
10,505
657
43
3
0
244,943
1
W
Zeus
13,902
869
76
5
0
275,003
1
L
Vamana
11,020
689
13
1
0
246,044
2
W
Jing Wei
12,244
765
36
2
0
293,577
2
L
Chronos
11,312
707
62
4
0
277,603
1
W
Zhong Kui
12,788
799
26
2
0
238,978
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role