Player Matchup

Loki
Loki
FENRIRS BLOOD
Loki
Level 119
God Stats
10W - 17L
1,647 SR
Queue Stats
433W - 473L
1,429 Elo+
Solo
Jormungandr
Jormungandr
HngMeat
Jormungandr
Level 90
God Stats
12W - 6L
1,710 SR
Queue Stats
98W - 106L
1,467 Elo+
Party 1
Heimdallr
Heimdallr
Martyy9312
Heimdallr
Level 104
God Stats
20W - 16L
1,577 SR
Queue Stats
145W - 137L
1,497 Elo+
Party 1
Zhong Kui
Zhong Kui
Wrennegan
Zhong Kui
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 54L
1,478 Elo+
Party 1
Hercules
Hercules
funballs696969
Hercules
Level 75
God Stats
1W - 2L
1,500 SR
Queue Stats
392W - 411L
1,441 Elo+
Party 1
Team Averages
Level 93
1,587 SR
1,462 Elo+

VS

Team Averages
Level 87
1,584 SR
1,464 Elo+
Medusa
Medusa
BigLarry1994
Medusa
Level 87
God Stats
7W - 9L
1,615 SR
Queue Stats
84W - 84L
1,493 Elo+
Party 2
Hun Batz
Hun Batz
DonKeedic001
Hun Batz
Level 138
God Stats
8W - 4L
1,667 SR
Queue Stats
162W - 169L
1,479 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
PatriotP22
Ah Muzen Cab
Level 118
God Stats
17W - 4L
1,641 SR
Queue Stats
286W - 260L
1,511 Elo+
Party 2
Khepri
Khepri
PresidentofIGN
Khepri
Level 17
God Stats
4W - 2L
1,434 SR
Queue Stats
15W - 16L
1,432 Elo+
Party 2
Merlin
Merlin
humanxdeath
Merlin
Level 74
God Stats
31W - 20L
1,562 SR
Queue Stats
120W - 116L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 13 / 5
13,350
431
12,657
29,496
9,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
HngMeat
Jormungandr
18
4 / 7 / 7
12,925
417
19,368
30,302
53,399
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heimdallr
Martyy9312
Heimdallr
20
7 / 8 / 3
14,550
469
24,906
26,628
10,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zhong Kui
Wrennegan
Zhong Kui
17
0 / 10 / 4
11,745
379
6,176
24,494
13,182
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
20
4 / 4 / 3
14,173
457
12,141
29,999
39,297
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
13 / 3 / 15
18,012
581
30,009
22,435
10,197
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hun Batz
DonKeedic001
Hun Batz
20
16 / 1 / 13
17,869
576
25,474
24,410
12,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ah Muzen Cab
PatriotP22
Ah Muzen Cab
20
11 / 1 / 13
18,201
587
33,057
23,008
11,780
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
0 / 6 / 23
14,150
456
7,373
25,252
31,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
20
2 / 7 / 14
15,370
496
15,117
15,782
6,939
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
120
18
Kills
42
42
Deaths
18
22
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Medusa
13
3
15
6.83
W
Hun Batz
DonKeedic001
Hun Batz
16
1
13
22.5
L
3
13
5
0.42
L
Jormungandr
HngMeat
Jormungandr
4
7
7
1.07
L
Heimdallr
Martyy9312
Heimdallr
7
8
3
1.06
W
Ah Muzen Cab
PatriotP22
Ah Muzen Cab
11
1
13
17.5
W
0
6
23
1.92
L
Zhong Kui
Wrennegan
Zhong Kui
0
10
4
0.2
L
Hercules
4
4
3
1.38
W
Merlin
2
7
14
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,248
Damage
111,030
140,919
Taken
110,887
125,726
Mitigated
72,652
32,691
Healing
34,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
30,009
19,181
0
9,759
22,435
10,197
4,305
7,302
15,133
0
141,485
W
Hun Batz
DonKeedic001
Hun Batz
25,474
10,602
0
9,196
24,410
12,247
1,858
6,151
18,130
0
144,683
L
12,657
3,398
53
7,221
29,496
9,090
66
4,538
24,958
0
84,197
L
Jormungandr
HngMeat
Jormungandr
19,368
3,227
351
2,665
30,302
53,399
0
3,509
26,793
67,964
0
L
Heimdallr
Martyy9312
Heimdallr
24,906
14,699
0
9,304
26,628
10,758
336
4,077
22,551
0
135,027
W
Ah Muzen Cab
PatriotP22
Ah Muzen Cab
33,057
14,969
0
7,464
23,008
11,780
4,245
6,422
16,543
0
196,607
W
7,373
607
788
4,351
25,252
31,489
522
4,702
20,458
23,562
4,836
L
Zhong Kui
Wrennegan
Zhong Kui
6,176
278
0
4,263
24,494
13,182
366
2,038
22,456
70,304
0
L
Hercules
12,141
2,160
361
8,473
29,999
39,297
178
7,328
22,671
0
93,247
W
Merlin
15,117
533
526
2,078
15,782
6,939
1,716
1,329
14,080
70,308
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,743
Gold Earned
83,602
724
Minions Killed
657
0
Camps Cleared
0
2,629,849
Distance Traveled
3,237,106
14
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
18,012
581
165
5
0
645,505
9
W
Hun Batz
17,869
576
151
5
0
729,470
8
L
Loki
13,350
431
149
5
0
510,224
8
L
Jormungandr
12,925
417
99
3
0
562,509
0
L
Heimdallr
14,550
469
191
6
0
523,800
5
W
Ah Muzen Cab
18,201
587
188
6
0
671,881
7
W
Khepri
14,150
456
34
1
0
634,131
2
L
Zhong Kui
11,745
379
138
4
0
458,833
1
L
Hercules
14,173
457
147
5
0
574,483
0
W
Merlin
15,370
496
119
4
0
556,119
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role