Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
Jahbri90
Baba Yaga
Level 129
God Stats
10W - 5L
1,850 SR
Queue Stats
367W - 318L
1,543 Elo+
Party 1
Skadi
Skadi
SwampDonkeySix
Skadi
Level 158
God Stats
1W - 3L
1,500 SR
Queue Stats
231W - 258L
1,481 Elo+
Solo
Hercules
Hercules
T3ccaNinaChica
Hercules
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,255 Elo+
Party 1
Cernunnos
Cernunnos
Tinko Poof
Cernunnos
Level 106
God Stats
9W - 10L
1,444 SR
Queue Stats
293W - 247L
1,493 Elo+
Party 1
Team Averages
Level 96
1,559 SR
1,454 Elo+

VS

Team Averages
Level 85
1,564 SR
1,487 Elo+
Anubis
Anubis
ExTiiK22
Anubis
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 26L
1,499 Elo+
Party 2
Hercules
Hercules
Regueros
Hercules
Level 65
God Stats
1W - 3L
1,808 SR
Queue Stats
135W - 126L
1,504 Elo+
Party 2
Tyr
Tyr
gabecorralez
Tyr
Level 125
God Stats
7W - 7L
1,513 SR
Queue Stats
252W - 286L
1,486 Elo+
Solo
Ne Zha
Ne Zha
oDeZiiiRe
Ne Zha
Level 44
God Stats
3W - 0L
1,500 SR
Queue Stats
86W - 86L
1,503 Elo+
Party 2
Hera
Hera
scorpyan13
Hera
Level 160
God Stats
8W - 7L
1,500 SR
Queue Stats
422W - 476L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
16
1 / 9 / 1
9,673
605
11,567
18,307
10,427
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baba Yaga
Jahbri90
Baba Yaga
18
1 / 5 / 2
10,979
686
17,640
11,959
4,332
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
0 / 7 / 0
9,574
598
11,688
11,632
3,928
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Hercules
15
3 / 10 / 0
10,239
640
3,806
22,167
17,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cernunnos
Tinko Poof
Cernunnos
17
1 / 5 / 3
10,667
667
19,106
11,996
6,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
ExTiiK22
Anubis
20
12 / 1 / 20
12,967
810
17,907
10,560
4,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Regueros
Hercules
20
12 / 1 / 21
13,345
834
16,003
21,676
21,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

19
6 / 1 / 20
11,703
731
9,718
21,399
13,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ne Zha
oDeZiiiRe
Ne Zha
19
5 / 2 / 29
11,370
711
14,667
16,055
14,665
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

19
1 / 1 / 29
11,098
694
13,397
8,340
2,828
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
155
6
Kills
36
36
Deaths
6
6
Assists
119
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
1
9
1
0.17
W
Anubis
ExTiiK22
Anubis
12
1
20
22
L
Baba Yaga
Jahbri90
Baba Yaga
1
5
2
0.4
W
Hercules
Regueros
Hercules
12
1
21
22.5
L
0
7
0
0
L
Hercules
3
10
0
0.3
L
Cernunnos
Tinko Poof
Cernunnos
1
5
3
0.5
W
6
1
20
16
W
Ne Zha
oDeZiiiRe
Ne Zha
5
2
29
9.75
W
1
1
29
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,807
Damage
71,692
76,061
Taken
78,030
42,394
Mitigated
57,015
13,307
Healing
49,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
11,567
970
0
2,957
18,307
10,427
0
6,392
11,464
26,941
0
W
Anubis
ExTiiK22
Anubis
17,907
190
2,633
2,017
10,560
4,713
1,398
4,077
6,450
46,104
0
L
Baba Yaga
Jahbri90
Baba Yaga
17,640
542
1,078
2,743
11,959
4,332
0
5,110
6,697
42,986
0
W
Hercules
Regueros
Hercules
16,003
2,855
5,005
11,358
21,676
21,753
853
9,191
12,343
1,440
21,227
L
11,688
3,213
871
1,200
11,632
3,928
924
3,634
7,712
0
34,270
L
Hercules
3,806
1,257
128
2,520
22,167
17,581
0
12,390
9,065
0
7,363
L
Cernunnos
Tinko Poof
Cernunnos
19,106
4,327
999
811
11,996
6,126
0
3,100
8,415
0
35,113
W
9,718
639
2,265
9,843
21,399
13,056
950
6,625
14,605
0
15,349
W
Ne Zha
oDeZiiiRe
Ne Zha
14,667
2,838
7,176
5,942
16,055
14,665
967
5,486
10,419
0
29,378
W
13,397
3,668
1,291
1,552
8,340
2,828
1,197
3,828
4,512
37,410
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,132
Gold Earned
60,483
171
Minions Killed
181
0
Camps Cleared
0
1,272,524
Distance Traveled
1,678,815
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
9,673
605
31
2
0
228,859
2
W
Anubis
12,967
810
92
6
0
306,200
1
L
Baba Yaga
10,979
686
56
4
0
303,170
0
W
Hercules
13,345
834
17
1
0
333,100
0
L
Skadi
9,574
598
34
2
0
257,395
3
L
Hercules
10,239
640
6
0
0
226,024
0
L
Cernunnos
10,667
667
44
3
0
257,076
1
W
Tyr
11,703
731
6
0
0
356,726
1
W
Ne Zha
11,370
711
13
1
0
359,234
5
W
Hera
11,098
694
53
3
0
323,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role