Player Matchup

Geb
Geb
BIGGWOO1067
Geb
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 34L
1,450 Elo+
Party 3
Merlin
Merlin
Bugathegreat
Merlin
Level 36
God Stats
6W - 7L
1,582 SR
Queue Stats
364W - 386L
1,389 Elo+
Party 1
Ullr
Ullr
melajalas
Ullr
Level 32
God Stats
1W - 5L
1,222 SR
Queue Stats
265W - 291L
1,439 Elo+
Party 1
Serqet
Serqet
smashyomamagash
Serqet
Level 109
God Stats
20W - 18L
1,673 SR
Queue Stats
512W - 612L
1,423 Elo+
Party 3
Zeus
Zeus
vanillaozzilla7
Zeus
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 67L
1,222 Elo+
Party 1
Team Averages
Level 70
1,495 SR
1,385 Elo+

VS

Team Averages
Level 103
1,497 SR
1,423 Elo+
Odin
Odin
Elijah 1242
Odin
Level 75
God Stats
4W - 1L
1,644 SR
Queue Stats
84W - 84L
1,480 Elo+
Solo
Jormungandr
Jormungandr
Foreiqners
Jormungandr
Level 97
God Stats
1W - 1L
1,285 SR
Queue Stats
4W - 4L
1,411 Elo+
Party 2
Thanatos
Thanatos
Funkinomicon
Thanatos
Level 89
God Stats
1W - 1L
1,285 SR
Queue Stats
4W - 4L
1,411 Elo+
Party 2
Ah Puch
Ah Puch
JPV034
Ah Puch
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 87L
1,360 Elo+
Solo
Freya
Freya
Salty8utWh0l3
Freya
Level 109
God Stats
2W - 0L
1,769 SR
Queue Stats
99W - 123L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 5 / 14
11,903
744
12,325
24,431
26,306
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
20
4 / 8 / 7
11,314
707
9,612
13,417
5,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
16
1 / 9 / 14
10,157
635
10,870
16,029
7,014
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

18
8 / 9 / 11
12,336
771
8,817
13,530
6,509
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
7 / 8 / 6
12,022
751
13,571
12,252
4,718
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 6 / 20
11,976
749
10,389
16,298
17,054
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jormungandr
Foreiqners
Jormungandr
20
6 / 4 / 19
13,166
823
10,661
17,094
19,539
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
Funkinomicon
Thanatos
20
12 / 7 / 12
13,466
842
16,722
16,929
8,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
JPV034
Ah Puch
20
11 / 4 / 10
13,424
839
20,778
12,108
4,577
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
7 / 5 / 8
12,017
751
9,724
11,743
3,726
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
108
26
Kills
39
39
Deaths
26
52
Assists
69
Player
Kills
Deaths
Assists
KDA
L
6
5
14
2.6
L
Merlin
4
8
7
0.94
W
3
6
20
2.17
W
Jormungandr
Foreiqners
Jormungandr
6
4
19
3.88
W
Thanatos
Funkinomicon
Thanatos
12
7
12
2.57
W
Ah Puch
JPV034
Ah Puch
11
4
10
4
W
7
5
8
2.2
L
Ullr
1
9
14
0.89
L
8
9
11
1.5
L
7
8
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,195
Damage
68,274
79,659
Taken
74,172
49,633
Mitigated
53,107
13,756
Healing
25,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,325
924
683
6,277
24,431
26,306
0
12,880
11,335
20,803
0
L
Merlin
9,612
492
2,129
1,232
13,417
5,086
274
5,782
7,328
41,332
0
W
10,389
4,187
1,366
1,613
16,298
17,054
1,770
6,369
9,670
0
24,129
W
Jormungandr
Foreiqners
Jormungandr
10,661
1,357
1,942
3,688
17,094
19,539
160
7,687
9,407
25,734
0
W
Thanatos
Funkinomicon
Thanatos
16,722
2,580
566
9,591
16,929
8,211
1,059
6,812
9,473
0
27,016
W
Ah Puch
JPV034
Ah Puch
20,778
1,101
688
1,511
12,108
4,577
1,532
6,266
4,953
47,116
0
W
9,724
3,467
1,592
3,403
11,743
3,726
618
8,374
3,307
17,186
0
L
Ullr
10,870
6,224
360
1,656
16,029
7,014
314
8,349
7,545
0
24,112
L
8,817
1,477
413
650
13,530
6,509
0
6,616
6,740
0
10,908
L
13,571
1,381
10
346
12,252
4,718
220
7,536
4,683
25,272
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,732
Gold Earned
64,049
160
Minions Killed
133
0
Camps Cleared
0
1,275,748
Distance Traveled
1,353,216
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
11,903
744
9
1
0
317,523
0
L
Merlin
11,314
707
68
4
0
220,351
0
W
Odin
11,976
749
18
1
0
294,404
1
W
Jormungandr
13,166
823
22
1
0
259,548
0
W
Thanatos
13,466
842
26
2
0
296,576
1
W
Ah Puch
13,424
839
54
3
0
255,873
0
W
Freya
12,017
751
13
1
0
246,815
0
L
Ullr
10,157
635
39
2
0
224,166
0
L
Serqet
12,336
771
11
1
0
259,188
0
L
Zeus
12,022
751
33
2
0
254,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role