Player Matchup

Sylvanus
Sylvanus
B14CK J3ZUS
Sylvanus
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,477 Elo+
Party 2
Sobek
Sobek
CYB3RH3XCODE
Sobek
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Chiron
Chiron
Decayed Human
Chiron
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
FutureTitan7
Zhong Kui
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,450 Elo+
Party 2
Kali
Kali
chairtable450x
Kali
Level 26
God Stats
0W - 6L
1,172 SR
Queue Stats
725W - 767L
1,451 Elo+
Solo
Team Averages
Level 63
1,434 SR
1,476 Elo+

VS

Team Averages
Level 88
1,530 SR
1,457 Elo+
Janus
Janus
BrutalChaos
Janus
Level 52
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 22L
1,379 Elo+
Solo
Sylvanus
Sylvanus
SilvoniasFenrir
Sylvanus
Level 29
God Stats
3W - 2L
1,693 SR
Queue Stats
102W - 91L
1,543 Elo+
Solo
Chiron
Chiron
kekaahsouza
Chiron
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,424 Elo+
Solo
Sobek
Sobek
superboy 4849
Sobek
Level 121
God Stats
2W - 0L
1,253 SR
Queue Stats
56W - 63L
1,490 Elo+
Solo
Pele
Pele
zabaztion
Pele
Level 135
God Stats
6W - 5L
1,704 SR
Queue Stats
912W - 926L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
B14CK J3ZUS
Sylvanus
19
4 / 1 / 9
10,656
820
9,337
12,979
10,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
0 / 7 / 8
7,855
604
4,573
16,752
20,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
6 / 5 / 8
10,562
812
17,713
15,808
5,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Zhong Kui
FutureTitan7
Zhong Kui
16
5 / 6 / 5
9,248
711
18,608
18,707
11,152
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 7 / 10
8,515
655
8,907
12,620
6,115
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 2 / 12
10,681
822
10,563
8,331
2,365
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
15
3 / 5 / 13
9,700
746
10,775
18,650
18,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chiron
20
13 / 1 / 7
12,163
936
22,227
9,246
3,859
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
1 / 5 / 15
10,153
781
10,698
22,881
30,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pele
17
5 / 3 / 11
10,316
794
14,284
13,918
7,718
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
84
16
Kills
26
26
Deaths
16
40
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
B14CK J3ZUS
Sylvanus
4
1
9
8.5
W
4
2
12
5
L
0
7
8
0.57
L
6
5
8
2
L
Zhong Kui
FutureTitan7
Zhong Kui
5
6
5
1.25
W
Sylvanus
3
5
13
1.9
L
1
7
10
0.86
W
Chiron
13
1
7
16.5
W
1
5
15
1.7
W
Pele
5
3
11
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,138
Damage
68,547
76,866
Taken
73,026
54,944
Mitigated
63,435
28,650
Healing
35,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
B14CK J3ZUS
Sylvanus
9,337
1,854
3,398
4,833
12,979
10,946
0
6,546
6,433
14,994
0
W
10,563
1,431
1,302
1,733
8,331
2,365
702
3,435
4,896
27,428
0
L
4,573
570
992
1,760
16,752
20,904
0
7,000
9,752
8,317
0
L
17,713
5,699
1,734
5,468
15,808
5,827
0
5,013
10,795
0
44,956
L
Zhong Kui
FutureTitan7
Zhong Kui
18,608
1,283
1,336
6,672
18,707
11,152
0
7,139
11,568
29,847
0
W
Sylvanus
10,775
4,089
4,150
6,741
18,650
18,689
101
10,151
8,499
18,152
0
L
8,907
3,950
1,249
1,208
12,620
6,115
0
6,338
6,282
0
14,584
W
Chiron
22,227
6,153
4,648
3,100
9,246
3,859
1,850
3,982
5,264
0
40,980
W
10,698
315
1,815
5,483
22,881
30,804
0
8,524
14,357
18,767
0
W
Pele
14,284
3,414
763
5,511
13,918
7,718
1,157
6,426
7,492
0
27,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,836
Gold Earned
53,013
123
Minions Killed
158
0
Camps Cleared
0
1,141,826
Distance Traveled
1,174,032
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
10,656
820
13
1
0
242,064
0
W
Janus
10,681
822
55
4
0
221,134
0
L
Sobek
7,855
604
4
0
0
195,439
0
L
Chiron
10,562
812
66
5
0
239,326
0
L
Zhong Kui
9,248
711
31
2
0
227,336
0
W
Sylvanus
9,700
746
16
1
0
192,234
0
L
Kali
8,515
655
9
1
0
237,661
1
W
Chiron
12,163
936
47
4
0
236,883
2
W
Sobek
10,153
781
10
1
0
260,309
0
W
Pele
10,316
794
30
2
0
263,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role