Player Matchup

He Bo
He Bo
AntiShrimpus
He Bo
Level 29
God Stats
3W - 1L
1,648 SR
Queue Stats
28W - 15L
1,707 Elo+
Party 1
Freya
Freya
TheMonkley
Freya
Level 110
God Stats
12W - 4L
1,787 SR
Queue Stats
49W - 36L
1,717 Elo+
Party 1
Jormungandr
Jormungandr
fmarrywill
Jormungandr
Level 64
God Stats
3W - 3L
1,712 SR
Queue Stats
77W - 109L
1,492 Elo+
Party 2
Thor
Thor
kittyscratcher69
Thor
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,731 Elo+
Party 1
Ymir
Ymir
thorntongray
Ymir
Level 8
God Stats
12W - 5L
1,486 SR
Queue Stats
82W - 114L
1,355 Elo+
Party 2
Team Averages
Level 43
1,627 SR
1,600 Elo+

VS

Team Averages
Level 69
1,485 SR
1,485 Elo+
Rama
Rama
Ashiboo
Rama
Level 19
God Stats
2W - 4L
1,384 SR
Queue Stats
78W - 90L
1,438 Elo+
Party 4
Khepri
Khepri
BionycBlueberry
Khepri
Level 47
God Stats
2W - 3L
1,477 SR
Queue Stats
117W - 121L
1,458 Elo+
Party 4
Tiamat
Tiamat
CentreLinkk
Tiamat
Level 121
God Stats
17W - 27L
1,574 SR
Queue Stats
388W - 398L
1,531 Elo+
Solo
Loki
Loki
IDO ZERO
Loki
Level 158
God Stats
0W - 2L
1,491 SR
Queue Stats
9W - 8L
1,500 Elo+
Party 3
Thor
Thor
beeaak1738
Thor
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 4 / 8
10,854
1,206
18,421
8,342
2,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Freya
16
4 / 1 / 13
10,107
1,123
14,689
8,013
2,661
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
fmarrywill
Jormungandr
16
4 / 0 / 17
10,399
1,155
8,206
6,438
3,623
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
4 / 3 / 13
9,981
1,109
16,790
10,072
3,230
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

16
0 / 0 / 19
10,583
1,176
5,765
8,388
8,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Team 1 Tickets

311

VS

Team 2 Tickets

200

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Ashiboo
Rama
14
3 / 5 / 2
9,452
1,050
7,227
12,740
5,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

15
0 / 2 / 6
9,961
1,107
6,135
19,201
14,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
15
3 / 2 / 4
10,046
1,116
12,494
12,443
7,414
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
14
1 / 3 / 4
9,062
1,007
4,872
7,217
3,622
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
0 / 10 / 5
8,784
976
4,120
13,832
6,208
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
28
22
Kills
7
8
Deaths
22
70
Assists
21
Player
Kills
Deaths
Assists
KDA
W
10
4
8
3.5
L
Rama
Ashiboo
Rama
3
5
2
0.8
L
0
2
6
1.5
L
Tiamat
3
2
4
2.5
L
Loki
1
3
4
1
W
Freya
4
1
13
10.5
L
0
10
5
0.25
W
Jormungandr
fmarrywill
Jormungandr
4
0
17
12.5
W
4
3
13
3.5
W
0
0
19
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,871
Damage
34,848
41,253
Taken
65,433
19,905
Mitigated
36,750
5,515
Healing
8,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,421
1,151
92
303
8,342
2,239
0
2,744
5,298
26,831
0
L
Rama
Ashiboo
Rama
7,227
5,704
0
712
12,740
5,315
0
8,437
4,158
0
19,510
L
6,135
507
0
5,793
19,201
14,191
0
14,196
4,834
17,084
0
L
Tiamat
12,494
655
0
1,705
12,443
7,414
0
8,736
3,535
36,573
0
L
Loki
4,872
247
0
250
7,217
3,622
0
4,680
2,450
0
14,620
W
Freya
14,689
3,819
0
3,269
8,013
2,661
0
3,278
4,735
24,184
0
L
4,120
1,049
0
0
13,832
6,208
0
10,304
3,375
0
7,405
W
Jormungandr
fmarrywill
Jormungandr
8,206
2,371
0
0
6,438
3,623
0
3,436
3,002
24,092
0
W
16,790
5,303
0
0
10,072
3,230
0
4,323
5,749
0
32,289
W
5,765
1,504
0
1,851
8,388
8,152
0
4,848
3,540
14,396
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,924
Gold Earned
47,305
132
Minions Killed
127
7
Camps Cleared
3
858,284
Distance Traveled
803,089
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
10,854
1,206
17
2
4
168,854
1
L
Rama
9,452
1,050
30
3
2
153,321
0
L
Khepri
9,961
1,107
13
1
0
168,352
1
L
Tiamat
10,046
1,116
50
6
0
190,189
0
L
Loki
9,062
1,007
20
2
1
146,678
0
W
Freya
10,107
1,123
20
2
3
181,706
0
L
Thor
8,784
976
14
2
0
144,549
1
W
Jormungandr
10,399
1,155
41
5
0
169,844
0
W
Thor
9,981
1,109
42
5
0
162,621
0
W
Ymir
10,583
1,176
12
1
0
175,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role