Player Matchup

Tsukuyomi
Tsukuyomi
ArcKarma
Tsukuyomi
Level 156
God Stats
0W - 1L
1,724 SR
Queue Stats
115W - 37L
1,832 Elo+
Party 2
Cerberus
Cerberus
ArcSwamp
Cerberus
Level 123
God Stats
7W - 2L
1,915 SR
Queue Stats
184W - 72L
1,878 Elo+
Party 2
Eset
Eset
kaasha
Eset
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 55L
1,832 Elo+
Party 2
Team Averages
Level 101
1,713 SR
1,847 Elo+

VS

Team Averages
Level 58
1,885 SR
1,679 Elo+
Bellona
Bellona
Gagmaster9000
Bellona
Level 125
God Stats
2W - 0L
1,853 SR
Queue Stats
38W - 16L
1,673 Elo+
Party 1
Artemis
Artemis
Samzillard
Artemis
Level 20
God Stats
13W - 3L
1,852 SR
Queue Stats
16W - 8L
1,698 Elo+
Party 1
Discordia
Discordia
Tinklesticks
Discordia
Level 28
God Stats
6W - 0L
1,951 SR
Queue Stats
14W - 5L
1,666 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ArcKarma
Tsukuyomi
15
5 / 8 / 3
10,633
709
18,312
17,311
9,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
ArcSwamp
Cerberus
16
6 / 8 / 3
11,796
786
12,868
26,564
34,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Eset
kaasha
Eset
13
1 / 11 / 3
9,174
612
3,146
14,408
4,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
17
10 / 5 / 17
13,174
878
18,312
20,905
17,947
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
Samzillard
Artemis
18
13 / 3 / 13
13,495
900
20,465
13,938
5,105
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
Tinklesticks
Discordia
15
4 / 4 / 17
11,428
762
11,553
9,072
2,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
74
12
Kills
27
27
Deaths
12
9
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
ArcKarma
Tsukuyomi
5
8
3
0.81
L
Cerberus
ArcSwamp
Cerberus
6
8
3
0.94
W
Bellona
10
5
17
3.7
W
Artemis
Samzillard
Artemis
13
3
13
6.5
W
Discordia
Tinklesticks
Discordia
4
4
17
3.13
L
Eset
kaasha
Eset
1
11
3
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,326
Damage
50,330
58,283
Taken
43,915
48,463
Mitigated
25,328
5,993
Healing
11,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
ArcKarma
Tsukuyomi
18,312
4,797
0
661
17,311
9,651
171
4,443
12,868
0
53,621
L
Cerberus
ArcSwamp
Cerberus
12,868
267
0
4,377
26,564
34,082
175
4,580
21,984
36,795
0
W
Bellona
18,312
3,604
0
3,804
20,905
17,947
1,066
6,060
14,051
0
42,434
W
Artemis
Samzillard
Artemis
20,465
12,308
0
6,068
13,938
5,105
1,265
4,360
9,235
0
56,376
W
Discordia
Tinklesticks
Discordia
11,553
444
0
1,143
9,072
2,276
781
4,550
4,227
39,619
0
L
Eset
kaasha
Eset
3,146
122
386
569
14,408
4,730
113
2,659
11,749
17,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,603
Gold Earned
38,097
164
Minions Killed
170
4
Camps Cleared
9
758,523
Distance Traveled
831,491
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
10,633
709
67
4
4
278,146
3
L
Cerberus
11,796
786
56
4
0
258,219
3
W
Bellona
13,174
878
53
4
1
281,901
2
W
Artemis
13,495
900
56
4
3
273,009
3
W
Discordia
11,428
762
61
4
5
276,581
3
L
Eset
9,174
612
41
3
0
222,158
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role