Player Matchup

Gilgamesh
Gilgamesh
Anlumo
Gilgamesh
Level 83
God Stats
15W - 4L
1,811 SR
Queue Stats
53W - 44L
1,559 Elo+
Party 1
Fenrir
Fenrir
SeekerPhobos
Fenrir
Level 121
God Stats
2W - 1L
1,551 SR
Queue Stats
48W - 40L
1,549 Elo+
Party 1
Nu Wa
Nu Wa
zDrakester
Nu Wa
Level 20
God Stats
2W - 0L
1,766 SR
Queue Stats
10W - 7L
1,570 Elo+
Party 1
Team Averages
Level 75
1,709 SR
1,559 Elo+

VS

Team Averages
Level 113
1,533 SR
1,401 Elo+
Terra
Terra
AnabellaMariel
Terra
Level 109
God Stats
0W - 4L
1,181 SR
Queue Stats
34W - 50L
1,457 Elo+
Party 2
Cernunnos
Cernunnos
Horizonblast111
Cernunnos
Level 69
God Stats
0W - 1L
1,634 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Thoth
Thoth
Sutabakkusu
Thoth
Level 160
God Stats
0W - 1L
1,783 SR
Queue Stats
7W - 12L
1,246 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Anlumo
Gilgamesh
16
2 / 3 / 9
11,640
728
8,370
19,840
21,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fenrir
17
7 / 5 / 6
11,924
745
13,371
16,383
9,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Nu Wa
17
4 / 4 / 9
11,963
748
11,551
10,114
2,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 5
10,502
656
5,323
12,519
17,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cernunnos
Horizonblast111
Cernunnos
16
1 / 7 / 9
11,073
692
8,769
15,588
6,177
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
9 / 3 / 3
12,889
806
17,841
10,160
3,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
29
13
Kills
12
12
Deaths
13
24
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
3
5
1.5
W
Gilgamesh
Anlumo
Gilgamesh
2
3
9
2.17
L
Cernunnos
Horizonblast111
Cernunnos
1
7
9
0.79
W
Fenrir
7
5
6
2
L
9
3
3
3.5
W
Nu Wa
4
4
9
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,292
Damage
31,933
46,337
Taken
38,267
33,564
Mitigated
27,904
11,834
Healing
7,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,323
388
1,385
2,980
12,519
17,919
58
4,437
7,350
21,205
0
W
Gilgamesh
Anlumo
Gilgamesh
8,370
1,281
0
5,094
19,840
21,993
628
7,935
11,412
0
31,923
L
Cernunnos
Horizonblast111
Cernunnos
8,769
3,779
0
2,835
15,588
6,177
661
4,100
10,860
0
49,920
W
Fenrir
13,371
3,282
0
4,828
16,383
9,453
881
7,844
8,122
0
38,376
L
17,841
974
0
786
10,160
3,808
734
2,373
7,435
75,280
0
W
Nu Wa
11,551
3,350
491
1,421
10,114
2,118
1,278
6,927
2,985
46,791
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,527
Gold Earned
34,464
179
Minions Killed
237
5
Camps Cleared
7
897,202
Distance Traveled
852,065
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
10,502
656
27
2
2
305,029
6
W
Gilgamesh
11,640
728
33
2
0
326,480
2
L
Cernunnos
11,073
692
86
5
2
258,251
5
W
Fenrir
11,924
745
62
4
3
309,728
2
L
Thoth
12,889
806
124
8
3
288,785
5
W
Nu Wa
11,963
748
84
5
2
260,994
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role