Player Matchup

Ullr
Ullr
Gold I
Badbunny471850
Ullr
Gold I
Level 149
God Stats
9W - 8L
1,502 SR
Queue Stats
62W - 51L
1,742 MMR
Solo
Khepri
Khepri
Gold III
Finessekiid_MT
Khepri
Gold III
Level 126
God Stats
9W - 12L
1,794 SR
Queue Stats
217W - 215L
1,680 MMR
Solo
Tiamat
Tiamat
Platinum III
HarryPorker--
Tiamat
Platinum III
Level 126
God Stats
0W - 3L
1,500 SR
Queue Stats
314W - 315L
1,690 MMR
Solo
Fenrir
Fenrir
Gold II
RL-Havok
Fenrir
Gold II
Level 158
God Stats
5W - 4L
1,552 SR
Queue Stats
219W - 223L
1,681 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
dookieblossom
Sun Wukong
Gold I
Level 146
God Stats
8W - 11L
1,399 SR
Queue Stats
308W - 329L
1,673 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 141
1,549 SR
1,693 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 122
1,636 SR
1,698 MMR
Bellona
Bellona
Gold III
BIGX36011
Bellona
Gold III
Level 127
God Stats
29W - 10L
1,758 SR
Queue Stats
161W - 151L
1,659 MMR
Party 1
Merlin
Merlin
Gold II
JayThaFeeN
Merlin
Gold II
Level 109
God Stats
5W - 2L
1,570 SR
Queue Stats
259W - 262L
1,657 MMR
Solo
Danzaburou
Danzaburou
Platinum III
MrAlcoholic3533
Danzaburou
Platinum III
Level 125
God Stats
40W - 26L
1,585 SR
Queue Stats
462W - 468L
1,671 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum IV
SIXFIGGA209
Tsukuyomi
Platinum IV
Level 100
God Stats
55W - 33L
1,720 SR
Queue Stats
172W - 158L
1,833 MMR
Party 1
Eset
Eset
Platinum V
WardNextTime
Eset
Platinum V
Level 149
God Stats
2W - 0L
1,549 SR
Queue Stats
118W - 139L
1,669 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 6 / 2
10,214
511
6,678
13,633
3,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

9
0 / 9 / 2
6,811
341
1,972
14,352
7,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 8 / 6
9,064
453
6,042
11,705
5,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
RL-Havok
Fenrir
17
7 / 10 / 1
10,575
529
6,861
18,157
8,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
dookieblossom
Sun Wukong
16
1 / 5 / 5
10,444
522
11,411
18,495
20,621
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
ShivaThothCliodhna

VS

Bans
PersephoneLokiAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BIGX36011
Bellona
19
5 / 2 / 4
12,721
636
11,407
16,347
19,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
JayThaFeeN
Merlin
19
10 / 0 / 12
12,635
632
14,514
8,365
3,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
MrAlcoholic3533
Danzaburou
20
8 / 3 / 4
13,891
695
12,003
13,794
5,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tsukuyomi
SIXFIGGA209
Tsukuyomi
20
11 / 3 / 9
12,738
637
15,168
15,392
6,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
4 / 3 / 20
11,390
570
8,396
14,548
19,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
87
11
Kills
38
38
Deaths
11
16
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Bellona
BIGX36011
Bellona
5
2
4
3.5
L
2
6
2
0.5
L
0
9
2
0.11
L
1
8
6
0.5
W
Merlin
JayThaFeeN
Merlin
10
0
12
16
W
Danzaburou
MrAlcoholic3533
Danzaburou
8
3
4
3.33
L
Fenrir
RL-Havok
Fenrir
7
10
1
0.75
W
Tsukuyomi
SIXFIGGA209
Tsukuyomi
11
3
9
5.17
W
4
3
20
4.67
L
Sun Wukong
dookieblossom
Sun Wukong
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,964
Damage
61,488
76,342
Taken
68,446
46,340
Mitigated
54,853
11,246
Healing
20,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
BIGX36011
Bellona
11,407
6,932
0
8,207
16,347
19,373
3,289
236
16,111
0
82,489
L
6,678
2,697
0
2,351
13,633
3,817
0
2,351
11,282
0
77,548
L
1,972
87
0
892
14,352
7,827
0
6,678
7,674
8,813
0
L
6,042
660
0
1,154
11,705
5,560
231
5,275
6,430
42,523
0
W
Merlin
JayThaFeeN
Merlin
14,514
1,363
17
1,657
8,365
3,403
103
2,377
5,988
102,125
0
W
Danzaburou
MrAlcoholic3533
Danzaburou
12,003
4,711
0
4,866
13,794
5,882
3,010
1,241
12,553
0
101,867
L
Fenrir
RL-Havok
Fenrir
6,861
991
0
3,890
18,157
8,515
0
4,204
13,953
0
48,040
W
Tsukuyomi
SIXFIGGA209
Tsukuyomi
15,168
4,908
0
2,365
15,392
6,703
0
3,405
11,987
0
105,349
W
8,396
855
860
2,376
14,548
19,492
213
895
13,653
25,153
0
L
Sun Wukong
dookieblossom
Sun Wukong
11,411
2,186
0
2,959
18,495
20,621
0
4,402
14,093
140
69,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,108
Gold Earned
63,375
477
Minions Killed
688
0
Camps Cleared
0
1,644,503
Distance Traveled
1,922,419
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
12,721
636
183
9
0
355,443
0
L
Ullr
10,214
511
140
7
0
351,465
6
L
Khepri
6,811
341
9
0
0
267,681
3
L
Tiamat
9,064
453
83
4
0
312,995
5
W
Merlin
12,635
632
149
7
0
383,690
4
W
Danzaburou
13,891
695
195
10
0
370,702
7
L
Fenrir
10,575
529
87
4
0
361,697
0
W
Tsukuyomi
12,738
637
146
7
0
425,334
2
W
Eset
11,390
570
15
1
0
387,250
3
L
Sun Wukong
10,444
522
158
8
0
350,665
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role