Player Matchup

Da Ji
Da Ji
D32TewSewWiT
Da Ji
Level 153
God Stats
27W - 35L
1,456 SR
Queue Stats
535W - 578L
1,473 Elo+
Solo
Chiron
Chiron
ForbidenBathBomb
Chiron
Level 112
God Stats
7W - 0L
1,580 SR
Queue Stats
91W - 89L
1,510 Elo+
Solo
Mulan
Mulan
HeyItsCaboose
Mulan
Level 89
God Stats
8W - 6L
1,618 SR
Queue Stats
96W - 91L
1,492 Elo+
Party 1
Agni
Agni
Pandorazv
Agni
Level 57
God Stats
7W - 2L
1,819 SR
Queue Stats
101W - 95L
1,493 Elo+
Party 1
Cthulhu
Cthulhu
XxdaitoshoxX
Cthulhu
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 17L
1,520 Elo+
Solo
Team Averages
Level 96
1,595 SR
1,498 Elo+

VS

Team Averages
Level 107
1,514 SR
1,470 Elo+
Vulcan
Vulcan
DuckiestHarp169
Vulcan
Level 97
God Stats
1W - 2L
1,490 SR
Queue Stats
31W - 23L
1,466 Elo+
Party 2
Nemesis
Nemesis
OscarVG04
Nemesis
Level 84
God Stats
1W - 1L
1,717 SR
Queue Stats
30W - 31L
1,448 Elo+
Party 2
Danzaburou
Danzaburou
SEYVANHEL
Danzaburou
Level 148
God Stats
14W - 14L
1,166 SR
Queue Stats
1,472W - 1,621L
1,504 Elo+
Solo
Ymir
Ymir
ScreaminFreeman2
Ymir
Level 87
God Stats
203W - 203L
1,482 SR
Queue Stats
445W - 457L
1,463 Elo+
Solo
Jing Wei
Jing Wei
SlickBunny42084
Jing Wei
Level 120
God Stats
1W - 1L
1,715 SR
Queue Stats
52W - 43L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 3 / 6
7,720
594
5,019
10,159
3,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
4 / 4 / 3
7,281
560
4,545
10,642
3,223
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 2 / 2
7,399
569
4,251
8,626
9,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Agni
14
12 / 0 / 5
8,840
680
11,329
7,021
1,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
XxdaitoshoxX
Cthulhu
11
3 / 1 / 6
7,258
558
6,008
10,922
6,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 9 / 0
6,211
478
4,135
9,306
2,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
OscarVG04
Nemesis
9
0 / 8 / 0
5,798
446
3,196
9,481
3,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
SEYVANHEL
Danzaburou
13
2 / 1 / 0
7,599
585
4,616
7,026
2,698
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 3 / 2
6,588
507
5,907
10,769
5,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jing Wei
14
5 / 3 / 0
8,164
628
7,296
9,086
3,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
11
24
Kills
9
10
Deaths
24
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
5
3
6
2.67
L
1
9
0
0.11
W
4
4
3
1.38
W
0
2
2
0.5
L
Nemesis
OscarVG04
Nemesis
0
8
0
0
W
Agni
12
0
5
14.5
L
Danzaburou
SEYVANHEL
Danzaburou
2
1
0
2
L
1
3
2
0.67
L
Jing Wei
5
3
0
1.67
W
Cthulhu
XxdaitoshoxX
Cthulhu
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,152
Damage
25,150
47,370
Taken
45,668
24,041
Mitigated
17,029
13,317
Healing
10,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,019
1,064
0
1,483
10,159
3,443
86
2,070
7,963
0
44,212
L
4,135
879
0
597
9,306
2,195
0
5,707
3,599
30,764
0
W
4,545
1,788
490
1,928
10,642
3,223
0
2,610
7,988
0
40,653
W
4,251
392
0
4,173
8,626
9,051
34
0
8,626
0
40,739
L
Nemesis
OscarVG04
Nemesis
3,196
1,286
0
1,161
9,481
3,188
0
2,375
7,074
0
30,001
W
Agni
11,329
1,177
0
1,971
7,021
1,891
0
2,628
4,261
46,999
0
L
Danzaburou
SEYVANHEL
Danzaburou
4,616
1,732
0
2,732
7,026
2,698
606
1,460
5,321
0
39,203
L
5,907
208
0
2,627
10,769
5,898
0
3,940
6,571
25,590
2,625
L
Jing Wei
7,296
5,012
0
3,877
9,086
3,050
388
3,855
5,231
0
54,924
W
Cthulhu
XxdaitoshoxX
Cthulhu
6,008
715
813
2,459
10,922
6,433
0
1,652
9,234
27,645
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,498
Gold Earned
34,360
354
Minions Killed
374
0
Camps Cleared
0
1,351,973
Distance Traveled
1,200,009
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,720
594
69
5
0
279,896
4
L
Vulcan
6,211
478
64
5
0
239,573
0
W
Chiron
7,281
560
78
6
0
247,114
1
W
Mulan
7,399
569
96
7
0
262,842
5
L
Nemesis
5,798
446
57
4
0
244,203
1
W
Agni
8,840
680
80
6
0
262,980
8
L
Danzaburou
7,599
585
100
8
0
223,107
1
L
Ymir
6,588
507
46
4
0
251,663
4
L
Jing Wei
8,164
628
107
8
0
241,463
4
W
Cthulhu
7,258
558
31
2
0
299,141
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role