Player Matchup

Artio
Artio
Gagmaster9000
Artio
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 28L
1,593 Elo+
Party 1
Raijin
Raijin
Itsandrewxd
Raijin
Level 101
God Stats
1W - 1L
1,274 SR
Queue Stats
109W - 66L
1,590 Elo+
Party 1
Skadi
Skadi
Samzillard
Skadi
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 7L
1,638 Elo+
Party 1
Thanatos
Thanatos
Tinklesticks
Thanatos
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 4L
1,674 Elo+
Party 1
Odin
Odin
hankhell666
Odin
Level 137
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 77L
1,552 Elo+
Solo
Team Averages
Level 82
1,455 SR
1,610 Elo+

VS

Team Averages
Level 90
1,644 SR
1,465 Elo+
Tiamat
Tiamat
Airjc snipes
Tiamat
Level 123
God Stats
2W - 2L
1,838 SR
Queue Stats
70W - 69L
1,499 Elo+
Solo
Janus
Janus
Anci3ntM3t3or
Janus
Level 138
God Stats
2W - 2L
1,464 SR
Queue Stats
193W - 174L
1,490 Elo+
Party 2
Charybdis
Charybdis
Daddyleafy
Charybdis
Level 95
God Stats
4W - 2L
1,744 SR
Queue Stats
224W - 251L
1,470 Elo+
Party 3
Da Ji
Da Ji
Hoontsmcgoonts
Da Ji
Level 65
God Stats
1W - 1L
1,518 SR
Queue Stats
105W - 105L
1,456 Elo+
Party 2
Nike
Nike
PakNova
Nike
Level 28
God Stats
2W - 2L
1,656 SR
Queue Stats
119W - 158L
1,411 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 3 / 24
11,624
775
9,657
27,329
37,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Raijin
18
6 / 4 / 16
11,382
759
12,650
13,855
7,334
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Skadi
20
13 / 4 / 15
12,826
855
19,065
13,237
6,999
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
Tinklesticks
Thanatos
19
5 / 3 / 17
11,422
761
9,845
10,631
6,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
5 / 6 / 18
10,549
703
9,983
22,106
26,370
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
17
4 / 5 / 11
10,794
720
14,823
12,824
7,264
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
6 / 5 / 6
12,398
827
16,801
9,502
3,476
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
Daddyleafy
Charybdis
16
2 / 6 / 12
9,905
660
13,392
13,559
4,827
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
3 / 9 / 11
9,741
649
10,355
14,694
9,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Nike
PakNova
Nike
18
5 / 7 / 7
11,006
734
9,074
15,533
19,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
67
32
Kills
20
20
Deaths
32
90
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Tiamat
4
5
11
1.9
L
6
5
6
1.8
L
Charybdis
Daddyleafy
Charybdis
2
6
12
1.33
W
3
3
24
5
L
3
9
11
0.94
W
Raijin
6
4
16
3.5
L
Nike
PakNova
Nike
5
7
7
1.21
W
Skadi
13
4
15
5.13
W
Thanatos
Tinklesticks
Thanatos
5
3
17
4.5
W
5
6
18
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,200
Damage
64,445
87,158
Taken
66,112
84,867
Mitigated
44,848
30,964
Healing
15,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
14,823
1,473
1,561
4,309
12,824
7,264
751
5,378
7,356
32,794
0
L
16,801
939
688
1,642
9,502
3,476
1,065
3,508
5,922
39,171
0
L
Charybdis
Daddyleafy
Charybdis
13,392
6,549
543
781
13,559
4,827
385
3,427
10,007
0
21,337
W
9,657
873
4,446
8,931
27,329
37,965
509
9,424
17,331
21,495
0
L
10,355
2,344
1,050
1,460
14,694
9,382
100
4,716
9,806
0
11,441
W
Raijin
12,650
560
1,470
888
13,855
7,334
275
5,809
7,976
39,064
0
L
Nike
PakNova
Nike
9,074
1,212
319
3,033
15,533
19,899
815
5,278
10,037
0
15,812
W
Skadi
19,065
11,039
394
2,743
13,237
6,999
2,209
4,896
8,045
0
33,856
W
Thanatos
Tinklesticks
Thanatos
9,845
1,764
0
7,106
10,631
6,199
2,436
3,046
7,282
0
23,871
W
9,983
1,675
1,800
3,186
22,106
26,370
987
8,449
13,169
0
14,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,803
Gold Earned
53,844
154
Minions Killed
136
0
Camps Cleared
0
1,392,848
Distance Traveled
1,245,879
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,794
720
43
3
0
246,578
0
L
Janus
12,398
827
57
4
0
273,604
1
L
Charybdis
9,905
660
24
2
0
260,061
0
W
Artio
11,624
775
12
1
0
304,819
1
L
Da Ji
9,741
649
1
0
0
219,865
0
W
Raijin
11,382
759
53
4
0
249,815
0
L
Nike
11,006
734
11
1
0
245,771
0
W
Skadi
12,826
855
35
2
0
268,561
0
W
Thanatos
11,422
761
45
3
0
311,874
1
W
Odin
10,549
703
9
1
0
257,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role