Player Matchup

Danzaburou
Danzaburou
GODOFDEATH369
Danzaburou
Level 133
God Stats
67W - 89L
1,488 SR
Queue Stats
383W - 608L
1,484 Elo+
Solo
Guan Yu
Guan Yu
HURTNADO2
Guan Yu
Level 148
God Stats
9W - 1L
1,753 SR
Queue Stats
132W - 113L
1,547 Elo+
Party 2
Thoth
Thoth
SweetKurtman
Thoth
Level 29
God Stats
31W - 17L
1,621 SR
Queue Stats
58W - 43L
1,665 Elo+
Party 2
Team Averages
Level 103
1,621 SR
1,565 Elo+

VS

Team Averages
Level 89
1,600 SR
1,649 Elo+
Neith
Neith
Craigslist78
Neith
Level 5
God Stats
7W - 3L
1,805 SR
Queue Stats
7W - 3L
1,875 Elo+
Party 1
Hercules
Hercules
Ozymondia
Hercules
Level 133
God Stats
1W - 6L
1,494 SR
Queue Stats
16W - 25L
1,573 Elo+
Party 1
Ra
Ra
Ozywomondia
Ra
Level 128
God Stats
1W - 8L
1,500 SR
Queue Stats
37W - 41L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GODOFDEATH369
Danzaburou
18
11 / 3 / 5
14,742
776
21,025
14,306
6,381
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Guan Yu
HURTNADO2
Guan Yu
16
1 / 3 / 9
12,233
644
6,665
19,507
21,762
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

19
4 / 3 / 9
14,242
750
19,411
11,409
3,991
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 4
11,760
619
5,678
13,238
3,038
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
Ozymondia
Hercules
15
3 / 5 / 5
11,768
619
13,620
28,945
34,491
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
4 / 7 / 3
12,666
667
15,822
14,881
4,546
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
21
16
Kills
9
9
Deaths
16
23
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
4
4
1
W
Danzaburou
GODOFDEATH369
Danzaburou
11
3
5
4.5
W
Guan Yu
HURTNADO2
Guan Yu
1
3
9
1.83
L
Hercules
Ozymondia
Hercules
3
5
5
1.1
L
4
7
3
0.79
W
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,101
Damage
35,120
45,222
Taken
57,064
32,134
Mitigated
42,075
12,309
Healing
12,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,678
2,183
135
818
13,238
3,038
306
5,276
7,962
0
24,019
W
Danzaburou
GODOFDEATH369
Danzaburou
21,025
8,443
0
4,546
14,306
6,381
753
6,943
7,363
0
59,099
W
Guan Yu
HURTNADO2
Guan Yu
6,665
315
2,687
5,014
19,507
21,762
257
8,386
11,121
502
19,567
L
Hercules
Ozymondia
Hercules
13,620
2,164
0
6,011
28,945
34,491
14
8,582
20,363
13,223
15,993
L
15,822
1,205
3,255
2,737
14,881
4,546
96
5,898
8,983
78,472
0
W
19,411
78
0
62
11,409
3,991
2,027
5,535
5,874
76,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,217
Gold Earned
36,194
205
Minions Killed
182
11
Camps Cleared
4
1,097,810
Distance Traveled
953,474
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,760
619
37
2
1
305,490
3
W
Danzaburou
14,742
776
59
3
7
311,420
0
W
Guan Yu
12,233
644
24
1
2
406,736
2
L
Hercules
11,768
619
21
1
0
343,168
7
L
Ra
12,666
667
124
7
3
304,816
4
W
Thoth
14,242
750
122
6
2
379,654
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role