Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
Mean774
Zeus
Level 123
God Stats
3W - 1L
1,671 SR
Queue Stats
20W - 22L
1,816 Elo+
Party 2
Cthulhu
Cthulhu
Neopolitan777
Cthulhu
Level 29
God Stats
2W - 0L
1,446 SR
Queue Stats
18W - 19L
1,816 Elo+
Party 2
Persephone
Persephone
SirDicingtons
Persephone
Level 108
God Stats
1W - 0L
1,351 SR
Queue Stats
19W - 21L
1,816 Elo+
Party 2
Shiva
Shiva
VOLK312023
Shiva
Level 140
God Stats
19W - 13L
1,641 SR
Queue Stats
495W - 527L
1,516 Elo+
Solo
Team Averages
Level 97
1,522 SR
1,693 Elo+

VS

Team Averages
Level 73
1,572 SR
1,467 Elo+
Odin
Odin
Arctosian
Odin
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,413 Elo+
Party 3
Baron Samedi
Baron Samedi
IIOrpheusII
Baron Samedi
Level 35
God Stats
3W - 2L
1,795 SR
Queue Stats
111W - 81L
1,621 Elo+
Party 1
Ullr
Ullr
ItsCajun
Ullr
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,382 Elo+
Party 3
Thanatos
Thanatos
PotatoMcMuffinn
Thanatos
Level 83
God Stats
0W - 1L
1,567 SR
Queue Stats
86W - 64L
1,618 Elo+
Party 1
Cthulhu
Cthulhu
SlimyChrisRock
Cthulhu
Level 37
God Stats
0W - 1L
1,496 SR
Queue Stats
0W - 2L
1,303 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
17
6 / 5 / 8
10,840
834
13,310
13,092
6,699
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Zeus
Mean774
Zeus
19
7 / 9 / 3
11,500
885
19,032
13,294
3,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
15
2 / 2 / 6
9,482
729
5,915
10,431
6,674
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Persephone
SirDicingtons
Persephone
18
1 / 3 / 4
10,746
827
5,221
8,813
1,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shiva
19
3 / 0 / 8
11,160
858
9,985
13,610
9,093
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
11
1 / 1 / 1
7,744
596
715
1,324
530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
IIOrpheusII
Baron Samedi
19
5 / 3 / 6
10,865
836
15,830
15,354
6,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ullr
16
3 / 4 / 4
9,638
741
5,124
13,097
4,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
17
9 / 6 / 2
10,186
784
12,328
16,611
6,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
1 / 5 / 4
8,961
689
7,960
15,222
10,390
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
36
19
Kills
19
19
Deaths
19
29
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
6
5
8
2
L
Odin
1
1
1
1.5
L
Baron Samedi
IIOrpheusII
Baron Samedi
5
3
6
2.67
L
Ullr
3
4
4
1.25
W
Zeus
Mean774
Zeus
7
9
3
0.94
W
Cthulhu
2
2
6
2.5
L
Thanatos
9
6
2
1.67
W
Persephone
SirDicingtons
Persephone
1
3
4
1
L
1
5
4
0.6
W
Shiva
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,463
Damage
41,957
59,240
Taken
61,608
28,043
Mitigated
27,759
7,295
Healing
17,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
13,310
3,184
0
500
13,092
6,699
1,306
6,501
6,591
0
25,957
L
Odin
715
296
0
248
1,324
530
0
349
975
0
1,000
L
Baron Samedi
IIOrpheusII
Baron Samedi
15,830
640
1,567
4,934
15,354
6,185
463
9,165
6,189
53,291
0
L
Ullr
5,124
2,580
0
2,452
13,097
4,645
0
4,834
8,263
0
27,043
W
Zeus
Mean774
Zeus
19,032
2,023
96
1,110
13,294
3,698
2,243
6,706
6,588
48,553
0
W
Cthulhu
5,915
317
850
396
10,431
6,674
250
4,003
6,428
17,667
0
L
Thanatos
12,328
2,223
0
8,251
16,611
6,009
0
8,738
7,873
0
28,567
W
Persephone
SirDicingtons
Persephone
5,221
66
0
0
8,813
1,879
1,080
1,589
7,221
32,833
0
L
7,960
465
175
328
15,222
10,390
0
8,621
6,601
18,626
0
W
Shiva
9,985
1,461
105
4,238
13,610
9,093
793
4,991
8,619
8,927
39,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,728
Gold Earned
47,394
256
Minions Killed
199
0
Camps Cleared
0
1,445,524
Distance Traveled
968,754
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,840
834
24
2
0
293,390
5
L
Odin
7,744
596
0
0
0
26,448
0
L
Baron Samedi
10,865
836
81
6
0
270,062
4
L
Ullr
9,638
741
53
4
0
140,552
4
W
Zeus
11,500
885
57
4
0
248,543
1
W
Cthulhu
9,482
729
28
2
0
296,986
5
L
Thanatos
10,186
784
38
3
0
275,552
0
W
Persephone
10,746
827
66
5
0
304,168
4
L
Cthulhu
8,961
689
27
2
0
256,140
0
W
Shiva
11,160
858
81
6
0
302,437
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role