Player Matchup

King Arthur
King Arthur
Bearleb
King Arthur
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
138W - 184L
1,300 Elo+
Party 2
Nemesis
Nemesis
GNRLKeynobi
Nemesis
Level 16
God Stats
0W - 5L
1,138 SR
Queue Stats
6W - 21L
1,255 Elo+
Party 2
Scylla
Scylla
LT301
Scylla
Level 42
God Stats
3W - 10L
1,301 SR
Queue Stats
168W - 221L
1,355 Elo+
Party 2
Izanami
Izanami
xXxSuiciedxXx
Izanami
Level 48
God Stats
44W - 49L
1,325 SR
Queue Stats
109W - 118L
1,257 Elo+
Solo
Geb
Geb
xxJROD2000xx
Geb
Level 32
God Stats
0W - 7L
1,500 SR
Queue Stats
153W - 212L
1,352 Elo+
Party 2
Team Averages
Level 33
1,353 SR
1,304 Elo+

VS

Team Averages
Level 57
1,486 SR
1,360 Elo+
Gilgamesh
Gilgamesh
Being Senpai
Gilgamesh
Level 41
God Stats
8W - 6L
1,372 SR
Queue Stats
151W - 171L
1,421 Elo+
Solo
Freya
Freya
Kloudsoccer
Freya
Level 28
God Stats
3W - 2L
1,532 SR
Queue Stats
8W - 11L
1,170 Elo+
Party 1
Skadi
Skadi
Quicjfreeze
Skadi
Level 95
God Stats
5W - 0L
1,500 SR
Queue Stats
258W - 278L
1,369 Elo+
Party 3
Horus
Horus
calvin BOOLidge
Horus
Level 18
God Stats
19W - 19L
1,614 SR
Queue Stats
271W - 296L
1,382 Elo+
Party 3
Janus
Janus
milesorourke
Janus
Level 103
God Stats
29W - 47L
1,410 SR
Queue Stats
457W - 451L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bearleb
King Arthur
16
5 / 5 / 4
10,765
513
10,753
20,339
11,329
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Nemesis
GNRLKeynobi
Nemesis
13
2 / 8 / 2
8,570
408
3,237
15,841
4,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
LT301
Scylla
16
4 / 3 / 1
9,820
468
8,523
13,685
3,861
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
14
5 / 9 / 0
9,410
448
10,200
17,856
3,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

14
1 / 7 / 4
9,359
446
4,589
21,620
15,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Being Senpai
Gilgamesh
20
13 / 1 / 4
13,136
626
18,339
18,778
9,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
1 / 8 / 2
10,029
478
9,055
12,011
3,579
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

18
11 / 3 / 5
12,185
580
17,835
12,649
4,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
3 / 4 / 10
10,357
493
10,160
14,198
11,966
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
3 / 2 / 3
11,908
567
11,404
10,158
3,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
55
17
Kills
31
32
Deaths
18
11
Assists
24
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Bearleb
King Arthur
5
5
4
1.4
W
Gilgamesh
Being Senpai
Gilgamesh
13
1
4
15
L
Nemesis
GNRLKeynobi
Nemesis
2
8
2
0.38
W
1
8
2
0.25
L
Scylla
LT301
Scylla
4
3
1
1.5
W
11
3
5
4.5
W
3
4
10
2
W
3
2
3
2.25
L
Izanami
5
9
0
0.56
L
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,302
Damage
66,793
89,341
Taken
67,794
38,853
Mitigated
32,511
19,675
Healing
18,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Bearleb
King Arthur
10,753
1,217
0
2,328
20,339
11,329
280
9,988
10,292
0
48,939
W
Gilgamesh
Being Senpai
Gilgamesh
18,339
6,205
0
5,731
18,778
9,072
1,900
3,504
15,274
0
105,090
L
Nemesis
GNRLKeynobi
Nemesis
3,237
1,705
0
3,300
15,841
4,170
1,030
2,072
13,467
0
42,919
W
9,055
2,971
0
2,282
12,011
3,579
2,729
1,410
10,601
37,418
0
L
Scylla
LT301
Scylla
8,523
880
0
4,220
13,685
3,861
797
4,525
8,848
51,263
0
W
17,835
7,619
0
4,200
12,649
4,175
3,743
1,790
10,859
0
78,618
W
10,160
3,852
612
4,711
14,198
11,966
430
1,993
12,205
0
40,590
W
11,404
206
0
1,017
10,158
3,719
922
4,415
5,743
75,724
3,122
L
Izanami
10,200
7,895
0
4,656
17,856
3,772
2,342
1,351
16,435
0
58,258
L
4,589
573
164
5,007
21,620
15,721
443
1,761
19,723
25,083
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,924
Gold Earned
57,615
401
Minions Killed
512
0
Camps Cleared
0
1,837,656
Distance Traveled
2,070,861
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,765
513
104
5
0
344,297
2
W
Gilgamesh
13,136
626
139
7
0
442,857
1
L
Nemesis
8,570
408
76
4
0
423,867
0
W
Freya
10,029
478
65
3
0
337,782
0
L
Scylla
9,820
468
99
5
0
376,288
2
W
Skadi
12,185
580
98
5
0
380,629
5
W
Horus
10,357
493
56
3
0
448,229
1
W
Janus
11,908
567
154
7
0
461,364
1
L
Izanami
9,410
448
101
5
0
323,590
3
L
Geb
9,359
446
21
1
0
369,614
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role