Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Lil Hunters 3
Janus
Level 128
God Stats
17W - 21L
1,565 SR
Queue Stats
208W - 196L
1,471 Elo+
Party 1
Gilgamesh
Gilgamesh
Swadlee3
Gilgamesh
Level 64
God Stats
6W - 5L
1,400 SR
Queue Stats
286W - 301L
1,509 Elo+
Party 1
Bacchus
Bacchus
ZanGa1998
Bacchus
Level 23
God Stats
3W - 1L
1,500 SR
Queue Stats
10W - 10L
1,577 Elo+
Party 1
Danzaburou
Danzaburou
xSFxRobinHood
Danzaburou
Level 63
God Stats
10W - 7L
1,643 SR
Queue Stats
158W - 154L
1,530 Elo+
Party 1
Team Averages
Level 63
1,522 SR
1,517 Elo+

VS

Team Averages
Level 83
1,649 SR
1,582 Elo+
Merlin
Merlin
 
Merlin
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
 
Achilles
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
TheElusiveThief
Geb
Level 89
God Stats
3W - 4L
1,524 SR
Queue Stats
19W - 17L
1,548 Elo+
Party 2
Izanami
Izanami
Twins1987
Izanami
Level 69
God Stats
20W - 13L
1,860 SR
Queue Stats
102W - 109L
1,559 Elo+
Solo
Loki
Loki
corny13
Loki
Level 6
God Stats
0W - 1L
1,862 SR
Queue Stats
7W - 1L
1,803 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
10
2 / 1 / 2
5,896
590
4,743
6,645
1,838
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
4 / 1 / 1
7,009
701
4,728
2,772
670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
Swadlee3
Gilgamesh
11
0 / 1 / 0
5,922
592
2,679
5,333
3,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bacchus
ZanGa1998
Bacchus
9
4 / 2 / 1
6,127
613
3,727
7,557
5,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
xSFxRobinHood
Danzaburou
10
1 / 2 / 5
6,025
603
5,501
7,596
1,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
1 / 2 / 1
6,192
619
2,091
4,822
1,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
 
Achilles
11
3 / 3 / 1
6,118
612
4,583
7,999
2,502
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 3 / 4
5,505
551
3,336
9,620
5,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
Twins1987
Izanami
9
2 / 3 / 0
5,365
537
4,172
4,641
1,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
corny13
Loki
11
1 / 0 / 1
6,423
642
3,398
5,893
1,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
14
11
Kills
7
7
Deaths
11
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
2
1
2
3
L
Merlin
 
Merlin
1
2
1
0.75
L
Achilles
 
Achilles
3
3
1
1.17
W
4
1
1
4.5
W
Gilgamesh
Swadlee3
Gilgamesh
0
1
0
0
L
0
3
4
0.67
L
Izanami
Twins1987
Izanami
2
3
0
0.67
W
Bacchus
ZanGa1998
Bacchus
4
2
1
2.25
L
Loki
corny13
Loki
1
0
1
1.5
W
Danzaburou
xSFxRobinHood
Danzaburou
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,378
Damage
17,580
29,903
Taken
32,975
12,754
Mitigated
12,524
9,932
Healing
7,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
4,743
1,452
0
968
6,645
1,838
0
795
5,850
0
29,869
L
Merlin
 
Merlin
2,091
72
0
728
4,822
1,251
0
2,939
1,883
36,000
0
L
Achilles
 
Achilles
4,583
1,444
0
590
7,999
2,502
0
1,123
6,876
0
35,326
W
4,728
540
0
425
2,772
670
441
827
1,945
42,315
0
W
Gilgamesh
Swadlee3
Gilgamesh
2,679
707
0
2,450
5,333
3,013
0
0
5,333
0
32,015
L
3,336
348
66
1,822
9,620
5,567
0
3,464
6,156
12,893
3,004
L
Izanami
Twins1987
Izanami
4,172
2,685
0
1,119
4,641
1,417
0
929
3,712
0
31,616
W
Bacchus
ZanGa1998
Bacchus
3,727
862
0
2,242
7,557
5,325
270
1,889
5,668
11,900
0
L
Loki
corny13
Loki
3,398
882
0
2,823
5,893
1,787
0
0
5,893
0
39,637
W
Danzaburou
xSFxRobinHood
Danzaburou
5,501
2,961
0
3,847
7,596
1,908
932
1,298
6,298
0
33,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,979
Gold Earned
29,603
286
Minions Killed
345
0
Camps Cleared
0
1,045,235
Distance Traveled
1,026,467
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
5,896
590
58
6
0
245,515
3
L
Merlin
6,192
619
86
9
0
191,757
4
L
Achilles
6,118
612
70
7
0
247,337
3
W
Janus
7,009
701
70
7
0
204,449
4
W
Gilgamesh
5,922
592
76
8
0
208,794
3
L
Geb
5,505
551
27
3
0
199,741
3
L
Izanami
5,365
537
73
7
0
147,902
3
W
Bacchus
6,127
613
17
2
0
198,710
2
L
Loki
6,423
642
89
9
0
239,730
1
W
Danzaburou
6,025
603
65
7
0
187,767
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role