Player Matchup

Artemis
Artemis
ITaqu3chi
Artemis
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 27L
1,041 Elo+
Party 1
Ymir
Ymir
NH Fraichi
Ymir
Level 15
God Stats
4W - 6L
1,376 SR
Queue Stats
4W - 12L
1,162 Elo+
Party 1
Arachne
Arachne
PoB DaeV
Arachne
Level 99
God Stats
7W - 8L
1,267 SR
Queue Stats
239W - 272L
1,327 Elo+
Party 1
Chang'e
Chang'e
QTzL Toxiic
Chang'e
Level 22
God Stats
1W - 5L
1,298 SR
Queue Stats
7W - 19L
1,139 Elo+
Party 1
Nike
Nike
xXGUEREVERXx
Nike
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,155 Elo+
Party 1
Team Averages
Level 42
1,388 SR
1,165 Elo+

VS

Team Averages
Level 79
1,408 SR
1,403 Elo+
Chang'e
Chang'e
 
Chang'e
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
JEDI GzUS
King Arthur
Level 107
God Stats
14W - 18L
1,511 SR
Queue Stats
446W - 479L
1,444 Elo+
Solo
Danzaburou
Danzaburou
Renegade_Warden
Danzaburou
Level 79
God Stats
1W - 2L
1,500 SR
Queue Stats
142W - 145L
1,390 Elo+
Party 2
Chaac
Chaac
arcticwolf893
Chaac
Level 69
God Stats
5W - 4L
1,357 SR
Queue Stats
176W - 172L
1,423 Elo+
Party 2
Fenrir
Fenrir
darksiderdragons
Fenrir
Level 25
God Stats
19W - 9L
1,169 SR
Queue Stats
97W - 101L
1,256 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ITaqu3chi
Artemis
20
6 / 9 / 6
13,775
492
21,068
21,403
7,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

14
1 / 8 / 11
10,243
366
4,925
25,612
28,236
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Arachne
PoB DaeV
Arachne
20
15 / 4 / 6
16,553
591
27,035
27,716
13,868
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Chang'e
QTzL Toxiic
Chang'e
16
1 / 9 / 11
11,508
411
10,259
22,744
9,849
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
0 / 5 / 5
12,119
433
9,239
23,641
16,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
20
11 / 5 / 6
15,094
539
18,991
20,354
8,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

King Arthur
JEDI GzUS
King Arthur
20
5 / 6 / 10
13,957
498
16,086
25,480
33,964
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Renegade_Warden
Danzaburou
20
6 / 2 / 15
15,546
555
27,790
21,430
10,727
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

19
5 / 4 / 19
13,496
482
17,446
34,330
43,109
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

20
8 / 9 / 5
13,327
476
11,368
23,914
12,946
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
90
23
Kills
35
35
Deaths
26
39
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
11
5
6
2.8
L
Artemis
ITaqu3chi
Artemis
6
9
6
1
W
King Arthur
JEDI GzUS
King Arthur
5
6
10
1.67
L
1
8
11
0.81
L
Arachne
PoB DaeV
Arachne
15
4
6
4.5
L
Chang'e
QTzL Toxiic
Chang'e
1
9
11
0.72
W
Danzaburou
Renegade_Warden
Danzaburou
6
2
15
6.75
W
5
4
19
3.63
W
8
9
5
1.17
L
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,526
Damage
91,681
121,116
Taken
125,508
75,630
Mitigated
109,727
30,623
Healing
39,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
18,991
708
3,295
8,440
20,354
8,981
2,058
5,643
14,711
100,260
0
L
Artemis
ITaqu3chi
Artemis
21,068
12,079
18
6,030
21,403
7,265
1,898
1,724
19,679
0
94,681
W
King Arthur
JEDI GzUS
King Arthur
16,086
889
0
1,553
25,480
33,964
147
2,868
21,187
0
76,313
L
4,925
575
0
0
25,612
28,236
0
3,003
22,609
21,723
821
L
Arachne
PoB DaeV
Arachne
27,035
18,814
112
13,232
27,716
13,868
670
7,101
20,615
0
151,604
L
Chang'e
QTzL Toxiic
Chang'e
10,259
1,124
1,576
7,525
22,744
9,849
110
5,671
17,073
61,944
0
W
Danzaburou
Renegade_Warden
Danzaburou
27,790
9,439
196
10,619
21,430
10,727
2,400
3,570
17,860
0
171,935
W
17,446
4,921
227
11,907
34,330
43,109
639
5,629
27,813
0
65,659
W
11,368
2,817
145
2,788
23,914
12,946
1,177
3,665
20,249
0
90,981
L
9,239
1,463
348
1,782
23,641
16,412
2,744
1,971
21,670
0
70,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,198
Gold Earned
71,420
556
Minions Killed
662
0
Camps Cleared
0
2,470,366
Distance Traveled
2,572,334
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
15,094
539
135
5
0
488,393
2
L
Artemis
13,775
492
145
5
0
448,535
0
W
King Arthur
13,957
498
120
4
0
485,208
4
L
Ymir
10,243
366
19
1
0
472,601
1
L
Arachne
16,553
591
192
7
0
589,743
2
L
Chang'e
11,508
411
78
3
0
481,917
0
W
Danzaburou
15,546
555
196
7
0
516,148
2
W
Chaac
13,496
482
96
3
0
542,862
1
W
Fenrir
13,327
476
115
4
0
539,723
1
L
Nike
12,119
433
122
4
0
477,570
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role