Player Matchup

King Arthur
King Arthur
Celopandagamer
King Arthur
Level 113
God Stats
4W - 2L
1,697 SR
Queue Stats
200W - 216L
1,445 Elo+
Solo
Neith
Neith
DylnBeChilln
Neith
Level 18
God Stats
8W - 10L
1,405 SR
Queue Stats
12W - 15L
1,326 Elo+
Party 1
Tsukuyomi
Tsukuyomi
LightofShadow03
Tsukuyomi
Level 49
God Stats
5W - 3L
1,588 SR
Queue Stats
162W - 139L
1,551 Elo+
Party 1
Scylla
Scylla
Mikhole
Scylla
Level 23
God Stats
4W - 2L
1,761 SR
Queue Stats
20W - 21L
1,585 Elo+
Party 1
Sylvanus
Sylvanus
SaneGlobe
Sylvanus
Level 149
God Stats
9W - 5L
1,576 SR
Queue Stats
180W - 149L
1,583 Elo+
Party 1
Team Averages
Level 70
1,605 SR
1,498 Elo+

VS

Team Averages
Level 36
1,439 SR
1,413 Elo+
Gilgamesh
Gilgamesh
BigStoops
Gilgamesh
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
61W - 70L
1,293 Elo+
Party 2
Charybdis
Charybdis
DahtruthXD
Charybdis
Level 39
God Stats
9W - 10L
1,304 SR
Queue Stats
91W - 107L
1,264 Elo+
Party 2
Loki
Loki
NewInPCLoki
Loki
Level 7
God Stats
13W - 9L
1,630 SR
Queue Stats
18W - 15L
1,603 Elo+
Party 3
Sol
Sol
Pazzzcu
Sol
Level 46
God Stats
4W - 8L
1,409 SR
Queue Stats
322W - 422L
1,435 Elo+
Party 3
Achilles
Achilles
Th3SuspectAU
Achilles
Level 64
God Stats
6W - 17L
1,349 SR
Queue Stats
802W - 888L
1,472 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Celopandagamer
King Arthur
14
3 / 0 / 2
7,940
611
4,077
5,462
2,772
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
3 / 1 / 3
6,951
535
2,898
3,537
1,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Tsukuyomi
LightofShadow03
Tsukuyomi
14
8 / 1 / 4
7,915
609
9,584
9,750
3,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Scylla
Mikhole
Scylla
13
4 / 2 / 5
7,225
556
7,153
3,928
1,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
SaneGlobe
Sylvanus
12
3 / 1 / 8
7,337
564
6,918
11,034
10,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BigStoops
Gilgamesh
10
0 / 4 / 0
5,661
435
1,370
7,621
3,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charybdis
DahtruthXD
Charybdis
11
1 / 4 / 0
6,151
473
1,899
7,149
1,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 3 / 4
6,501
500
4,297
8,814
2,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sol
10
3 / 4 / 0
6,405
493
2,843
7,829
2,036
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
Th3SuspectAU
Achilles
8
0 / 6 / 2
5,346
411
3,184
11,261
6,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
21
Kills
5
5
Deaths
21
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BigStoops
Gilgamesh
0
4
0
0
W
King Arthur
Celopandagamer
King Arthur
3
0
2
4
L
Charybdis
DahtruthXD
Charybdis
1
4
0
0.25
W
3
1
3
4.5
W
Tsukuyomi
LightofShadow03
Tsukuyomi
8
1
4
10
W
Scylla
Mikhole
Scylla
4
2
5
3.25
L
1
3
4
1
L
Sol
3
4
0
0.75
W
Sylvanus
SaneGlobe
Sylvanus
3
1
8
7
L
Achilles
Th3SuspectAU
Achilles
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,630
Damage
13,593
33,711
Taken
42,674
18,838
Mitigated
16,156
12,102
Healing
6,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BigStoops
Gilgamesh
1,370
182
0
318
7,621
3,650
654
1,301
6,320
0
21,828
W
King Arthur
Celopandagamer
King Arthur
4,077
233
0
932
5,462
2,772
0
0
5,284
0
47,113
L
Charybdis
DahtruthXD
Charybdis
1,899
919
0
1,872
7,149
1,937
0
2,533
4,616
0
36,155
W
2,898
1,073
0
1,278
3,537
1,109
1,085
0
3,537
0
28,323
W
Tsukuyomi
LightofShadow03
Tsukuyomi
9,584
1,846
0
5,009
9,750
3,611
26
1,274
8,476
0
42,281
W
Scylla
Mikhole
Scylla
7,153
950
0
725
3,928
1,026
254
394
3,534
38,371
0
L
4,297
1,131
0
1,919
8,814
2,471
0
2,138
6,676
0
31,511
L
Sol
2,843
895
0
992
7,829
2,036
0
3,002
4,827
25,226
0
W
Sylvanus
SaneGlobe
Sylvanus
6,918
2,332
308
3,850
11,034
10,320
500
1,175
9,859
25,760
19,977
L
Achilles
Th3SuspectAU
Achilles
3,184
1,018
0
1,409
11,261
6,062
0
3,966
7,295
0
14,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,368
Gold Earned
30,064
382
Minions Killed
270
0
Camps Cleared
0
1,257,679
Distance Traveled
1,215,253
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,661
435
52
4
0
225,348
2
W
King Arthur
7,940
611
100
8
0
294,128
5
L
Charybdis
6,151
473
69
5
0
230,684
2
W
Neith
6,951
535
62
5
0
207,822
1
W
Tsukuyomi
7,915
609
72
6
0
300,541
1
W
Scylla
7,225
556
73
6
0
225,526
4
L
Loki
6,501
500
72
6
0
259,295
2
L
Sol
6,405
493
52
4
0
242,709
3
W
Sylvanus
7,337
564
75
6
0
229,662
4
L
Achilles
5,346
411
25
2
0
257,217
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role