Player Matchup

Raijin
Raijin
General Toe
Raijin
Level 145
God Stats
3W - 5L
1,249 SR
Queue Stats
262W - 295L
1,490 Elo+
Solo
Osiris
Osiris
Hellvai
Osiris
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 31L
1,538 Elo+
Party 2
Achilles
Achilles
Rumpassbuns
Achilles
Level 159
God Stats
1W - 2L
1,547 SR
Queue Stats
389W - 371L
1,530 Elo+
Solo
Da Ji
Da Ji
Shadoboros
Da Ji
Level 89
God Stats
2W - 1L
1,882 SR
Queue Stats
66W - 67L
1,544 Elo+
Solo
Jormungandr
Jormungandr
Vihert
Jormungandr
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 34L
1,526 Elo+
Party 2
Team Averages
Level 138
1,535 SR
1,525 Elo+

VS

Team Averages
Level 147
1,474 SR
1,500 Elo+
Jormungandr
Jormungandr
CEGkiller
Jormungandr
Level 133
God Stats
4W - 4L
1,416 SR
Queue Stats
141W - 148L
1,529 Elo+
Solo
Vamana
Vamana
Googlemayahoo
Vamana
Level 142
God Stats
1W - 6L
1,473 SR
Queue Stats
219W - 219L
1,555 Elo+
Party 1
Heimdallr
Heimdallr
Mind Of Logic0
Heimdallr
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 31L
1,376 Elo+
Party 1
Achilles
Achilles
SpelingMistak
Achilles
Level 159
God Stats
3W - 5L
1,616 SR
Queue Stats
210W - 219L
1,519 Elo+
Solo
Zhong Kui
Zhong Kui
armyguy7
Zhong Kui
Level 159
God Stats
1W - 0L
1,363 SR
Queue Stats
57W - 65L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
16
3 / 6 / 10
9,468
728
17,259
12,385
5,152
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Osiris
Hellvai
Osiris
17
3 / 6 / 12
9,721
748
10,241
16,008
16,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Rumpassbuns
Achilles
17
5 / 3 / 7
10,117
778
11,055
16,213
18,656
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Da Ji
15
4 / 6 / 10
9,583
737
12,330
12,294
5,114
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
Vihert
Jormungandr
18
6 / 3 / 12
10,802
831
21,515
13,127
15,419
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CEGkiller
Jormungandr
18
5 / 4 / 13
11,161
859
10,513
17,501
26,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
4 / 2 / 9
11,046
850
8,590
24,033
21,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Heimdallr
Mind Of Logic0
Heimdallr
18
3 / 7 / 14
10,813
832
12,813
14,315
7,147
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
SpelingMistak
Achilles
18
4 / 2 / 14
10,291
792
14,564
15,062
14,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Zhong Kui
armyguy7
Zhong Kui
14
6 / 6 / 5
10,027
771
15,842
17,320
11,790
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
77
21
Kills
22
24
Deaths
21
51
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
CEGkiller
Jormungandr
5
4
13
2.88
L
Raijin
3
6
10
1.33
W
4
2
9
4.25
L
Osiris
Hellvai
Osiris
3
6
12
1.5
W
Heimdallr
Mind Of Logic0
Heimdallr
3
7
14
1.43
L
Achilles
Rumpassbuns
Achilles
5
3
7
2.83
L
Da Ji
4
6
10
1.5
W
Achilles
SpelingMistak
Achilles
4
2
14
5.5
L
Jormungandr
Vihert
Jormungandr
6
3
12
4
W
Zhong Kui
armyguy7
Zhong Kui
6
6
5
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,400
Damage
62,322
70,027
Taken
88,231
60,681
Mitigated
81,093
20,554
Healing
27,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
CEGkiller
Jormungandr
10,513
2,163
692
1,322
17,501
26,296
183
7,478
10,023
26,037
0
L
Raijin
17,259
2,093
973
1,737
12,385
5,152
506
5,594
6,643
31,842
0
W
8,590
2,270
1,039
12,879
24,033
21,088
1,155
11,289
12,744
0
23,035
L
Osiris
Hellvai
Osiris
10,241
5,210
1,225
3,265
16,008
16,340
795
5,453
10,347
0
18,422
W
Heimdallr
Mind Of Logic0
Heimdallr
12,813
4,792
562
2,285
14,315
7,147
2,869
4,709
9,606
0
35,691
L
Achilles
Rumpassbuns
Achilles
11,055
1,892
2,278
5,504
16,213
18,656
0
3,725
11,986
0
23,599
L
Da Ji
12,330
1,571
1,019
788
12,294
5,114
0
4,674
7,461
0
15,910
W
Achilles
SpelingMistak
Achilles
14,564
2,654
436
3,580
15,062
14,772
745
6,942
8,120
0
24,450
L
Jormungandr
Vihert
Jormungandr
21,515
2,201
881
2,884
13,127
15,419
262
6,909
5,964
40,830
0
W
Zhong Kui
armyguy7
Zhong Kui
15,842
686
340
4,118
17,320
11,790
297
8,356
8,964
21,634
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,691
Gold Earned
53,338
129
Minions Killed
135
0
Camps Cleared
0
1,213,246
Distance Traveled
1,272,437
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,161
859
36
3
0
236,124
3
L
Raijin
9,468
728
27
2
0
197,347
1
W
Vamana
11,046
850
18
1
0
293,299
0
L
Osiris
9,721
748
14
1
0
235,226
2
W
Heimdallr
10,813
832
43
3
0
231,110
2
L
Achilles
10,117
778
40
3
0
279,591
1
L
Da Ji
9,583
737
6
0
0
255,304
0
W
Achilles
10,291
792
15
1
0
284,822
1
L
Jormungandr
10,802
831
42
3
0
245,778
0
W
Zhong Kui
10,027
771
23
2
0
227,082
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role