Player Matchup

Odin
Odin
Akemimara
Odin
Level 77
God Stats
1W - 5L
1,522 SR
Queue Stats
40W - 66L
1,211 Elo+
Solo
Arachne
Arachne
B0T PATHY
Arachne
Level 7
God Stats
1W - 5L
1,500 SR
Queue Stats
4W - 11L
1,065 Elo+
Party 2
Aphrodite
Aphrodite
Farter6179
Aphrodite
Level 44
God Stats
2W - 3L
1,179 SR
Queue Stats
11W - 15L
1,245 Elo+
Party 2
Team Averages
Level 43
1,400 SR
1,174 Elo+

VS

Team Averages
Level 101
1,489 SR
1,311 Elo+
Kukulkan
Kukulkan
LEO_DA_MAN1
Kukulkan
Level 89
God Stats
38W - 50L
1,536 SR
Queue Stats
72W - 109L
1,442 Elo+
Solo
Bellona
Bellona
blizzyslayer420
Bellona
Level 105
God Stats
7W - 15L
1,397 SR
Queue Stats
112W - 222L
1,248 Elo+
Party 1
Cthulhu
Cthulhu
endoflist
Cthulhu
Level 108
God Stats
7W - 8L
1,533 SR
Queue Stats
153W - 288L
1,242 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
12
0 / 5 / 0
7,803
557
2,942
14,625
12,585
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arachne
B0T PATHY
Arachne
12
0 / 2 / 2
8,111
579
3,378
16,633
9,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Aphrodite
Farter6179
Aphrodite
13
0 / 5 / 1
8,135
581
7,071
14,350
9,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
LEO_DA_MAN1
Kukulkan
15
5 / 0 / 6
10,296
735
14,459
4,118
1,557
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 1 / 8
10,166
726
9,359
9,553
8,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
endoflist
Cthulhu
14
3 / 2 / 9
9,832
702
13,162
12,466
12,121
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
35
0
Kills
12
12
Deaths
3
3
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Odin
0
5
0
0
L
Arachne
B0T PATHY
Arachne
0
2
2
0.5
L
Aphrodite
Farter6179
Aphrodite
0
5
1
0.1
W
Kukulkan
LEO_DA_MAN1
Kukulkan
5
0
6
8
W
4
1
8
8
W
Cthulhu
endoflist
Cthulhu
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,391
Damage
36,980
45,608
Taken
26,137
30,681
Mitigated
22,151
13,556
Healing
4,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
2,942
757
331
363
14,625
12,585
0
7,168
7,457
0
17,355
L
Arachne
B0T PATHY
Arachne
3,378
2,237
534
3,428
16,633
9,009
0
11,038
5,595
0
9,617
L
Aphrodite
Farter6179
Aphrodite
7,071
816
4,017
4,883
14,350
9,087
0
9,695
4,655
49,679
0
W
Kukulkan
LEO_DA_MAN1
Kukulkan
14,459
1,028
0
216
4,118
1,557
1,267
1,184
2,934
54,763
0
W
9,359
3,409
412
1,240
9,553
8,473
1,353
3,229
5,387
0
32,851
W
Cthulhu
endoflist
Cthulhu
13,162
1,094
795
1,913
12,466
12,121
0
3,134
9,332
38,234
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,049
Gold Earned
30,294
116
Minions Killed
213
3
Camps Cleared
9
705,895
Distance Traveled
750,889
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,803
557
26
2
0
229,889
0
L
Arachne
8,111
579
16
1
2
247,430
0
L
Aphrodite
8,135
581
74
5
1
228,576
0
W
Kukulkan
10,296
735
98
7
1
231,375
1
W
Bellona
10,166
726
51
4
6
267,256
4
W
Cthulhu
9,832
702
64
5
2
252,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role