Player Matchup

Gilgamesh
Gilgamesh
Jenosaido
Gilgamesh
Level 48
God Stats
2W - 4L
1,453 SR
Queue Stats
28W - 27L
1,528 Elo+
Party 1
Jing Wei
Jing Wei
SinfulSnuSnu
Jing Wei
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 29L
1,550 Elo+
Party 1
Ganesha
Ganesha
SinfulSora
Ganesha
Level 160
God Stats
1W - 2L
1,366 SR
Queue Stats
74W - 73L
1,567 Elo+
Party 1
Sol
Sol
SinfulxSenpai
Sol
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,797 Elo+
Party 1
Kuzenbo
Kuzenbo
VoidSnipeZz
Kuzenbo
Level 137
God Stats
2W - 3L
1,500 SR
Queue Stats
79W - 65L
1,594 Elo+
Party 1
Team Averages
Level 104
1,464 SR
1,607 Elo+

VS

Team Averages
Level 90
1,482 SR
1,599 Elo+
Bakasura
Bakasura
Cheddar_isBetter
Bakasura
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
76W - 47L
1,578 Elo+
Party 2
Janus
Janus
KOLSTAD_1
Janus
Level 102
God Stats
4W - 5L
1,397 SR
Queue Stats
76W - 64L
1,535 Elo+
Party 2
Hou Yi
Hou Yi
RaG3AsceaCiNz
Hou Yi
Level 41
God Stats
1W - 2L
1,521 SR
Queue Stats
101W - 80L
1,563 Elo+
Party 2
Ganesha
Ganesha
WoahJO_
Ganesha
Level 124
God Stats
3W - 1L
1,490 SR
Queue Stats
22W - 22L
1,487 Elo+
Party 2
Bellona
Bellona
YeaaaImFat
Bellona
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,831 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Jenosaido
Gilgamesh
10
1 / 6 / 6
6,855
490
5,194
14,220
6,651
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jing Wei
SinfulSnuSnu
Jing Wei
11
4 / 8 / 3
7,356
525
10,529
13,390
4,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ganesha
SinfulSora
Ganesha
11
1 / 7 / 5
6,799
486
6,503
14,169
4,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
2 / 10 / 0
6,857
490
6,298
12,830
1,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Kuzenbo
VoidSnipeZz
Kuzenbo
12
3 / 4 / 1
7,155
511
8,484
12,117
15,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 2 / 5
9,620
687
10,704
13,181
5,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
KOLSTAD_1
Janus
14
5 / 1 / 4
8,403
600
7,821
6,699
1,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
17 / 1 / 2
9,483
677
19,003
10,150
3,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
WoahJO_
Ganesha
12
0 / 4 / 18
7,908
565
8,590
13,491
10,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
YeaaaImFat
Bellona
13
4 / 3 / 7
8,176
584
7,723
13,739
11,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
71
11
Kills
35
35
Deaths
11
15
Assists
36
Player
Kills
Deaths
Assists
KDA
W
9
2
5
5.75
L
Gilgamesh
Jenosaido
Gilgamesh
1
6
6
0.67
W
Janus
KOLSTAD_1
Janus
5
1
4
7
W
17
1
2
18
L
Jing Wei
SinfulSnuSnu
Jing Wei
4
8
3
0.69
L
Ganesha
SinfulSora
Ganesha
1
7
5
0.5
L
2
10
0
0.2
L
Kuzenbo
VoidSnipeZz
Kuzenbo
3
4
1
0.88
W
Ganesha
WoahJO_
Ganesha
0
4
18
2.25
W
Bellona
YeaaaImFat
Bellona
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,008
Damage
53,841
66,726
Taken
57,260
33,417
Mitigated
32,636
11,297
Healing
20,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,704
8,421
0
5,538
13,181
5,092
0
3,447
9,633
0
65,182
L
Gilgamesh
Jenosaido
Gilgamesh
5,194
1,481
694
1,746
14,220
6,651
0
1,967
12,153
943
17,299
W
Janus
KOLSTAD_1
Janus
7,821
709
0
1,676
6,699
1,405
0
1,439
5,222
55,292
0
W
19,003
9,916
0
4,703
10,150
3,545
1,397
3,361
6,789
0
66,952
L
Jing Wei
SinfulSnuSnu
Jing Wei
10,529
8,957
0
2,944
13,390
4,097
96
5,152
8,060
0
36,857
L
Ganesha
SinfulSora
Ganesha
6,503
1,732
0
2,230
14,169
4,984
0
4,588
9,461
35,688
0
L
6,298
1,426
0
2,048
12,830
1,833
760
1,863
10,796
30,761
0
L
Kuzenbo
VoidSnipeZz
Kuzenbo
8,484
2,179
0
1,635
12,117
15,852
0
2,841
9,140
32,809
0
W
Ganesha
WoahJO_
Ganesha
8,590
1,429
399
4,097
13,491
10,708
807
5,858
7,562
24,846
0
W
Bellona
YeaaaImFat
Bellona
7,723
2,579
0
4,045
13,739
11,886
142
6,465
6,600
0
40,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,022
Gold Earned
43,590
279
Minions Killed
467
0
Camps Cleared
0
1,295,871
Distance Traveled
1,483,206
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,620
687
140
10
0
341,972
6
L
Gilgamesh
6,855
490
39
3
0
274,299
4
W
Janus
8,403
600
95
7
0
306,918
3
W
Hou Yi
9,483
677
122
9
0
278,482
5
L
Jing Wei
7,356
525
81
6
0
248,393
2
L
Ganesha
6,799
486
51
4
0
266,438
0
L
Sol
6,857
490
51
4
0
231,116
0
L
Kuzenbo
7,155
511
57
4
0
275,625
0
W
Ganesha
7,908
565
9
1
0
265,949
2
W
Bellona
8,176
584
101
7
0
289,885
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role