Player Matchup

Ravana
Ravana
DooDooMinh
Ravana
Level 91
God Stats
9W - 10L
1,436 SR
Queue Stats
262W - 236L
1,486 Elo+
Solo
Mulan
Mulan
HeyItsCaboose
Mulan
Level 89
God Stats
8W - 6L
1,560 SR
Queue Stats
96W - 91L
1,471 Elo+
Party 2
Medusa
Medusa
HpDeskjet2310
Medusa
Level 112
God Stats
2W - 0L
1,500 SR
Queue Stats
249W - 283L
1,453 Elo+
Solo
Geb
Geb
JoseLxX
Geb
Level 95
God Stats
5W - 6L
1,597 SR
Queue Stats
358W - 355L
1,488 Elo+
Solo
Agni
Agni
Pandorazv
Agni
Level 57
God Stats
7W - 2L
1,758 SR
Queue Stats
101W - 95L
1,472 Elo+
Party 2
Team Averages
Level 89
1,570 SR
1,474 Elo+

VS

Team Averages
Level 119
1,446 SR
1,525 Elo+
Shiva
Shiva
 
Shiva
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
 
Thanatos
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Scovo-
Danzaburou
Level 89
God Stats
7W - 4L
1,728 SR
Queue Stats
52W - 49L
1,562 Elo+
Party 1
Ganesha
Ganesha
War-Born-Goddess
Ganesha
Level 160
God Stats
17W - 16L
1,415 SR
Queue Stats
528W - 515L
1,583 Elo+
Party 1
Merlin
Merlin
gvilla0811
Merlin
Level 101
God Stats
0W - 3L
1,085 SR
Queue Stats
89W - 92L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
DooDooMinh
Ravana
15
3 / 4 / 2
8,986
529
7,561
11,333
4,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
1 / 1 / 3
9,049
532
9,196
12,829
15,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
2 / 4 / 0
7,457
439
5,815
10,624
2,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Geb
13
0 / 2 / 5
8,172
481
4,457
13,189
8,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Agni
16
4 / 3 / 2
9,652
568
11,436
9,405
2,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
15
0 / 2 / 1
8,537
502
7,479
13,081
11,212
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Thanatos
 
Thanatos
14
3 / 3 / 2
8,502
500
4,747
11,095
3,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
Scovo-
Danzaburou
16
6 / 2 / 2
9,943
585
15,933
13,951
4,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 0 / 5
7,845
461
3,965
10,944
9,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
gvilla0811
Merlin
15
3 / 3 / 2
9,335
549
5,145
8,785
2,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
25
10
Kills
13
14
Deaths
10
12
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
0
2
1
0.25
L
Thanatos
 
Thanatos
3
3
2
1.33
W
Ravana
DooDooMinh
Ravana
3
4
2
1
W
1
1
3
2.5
W
2
4
0
0.5
W
Geb
0
2
5
1.25
W
Agni
4
3
2
1.67
L
Danzaburou
Scovo-
Danzaburou
6
2
2
3.5
L
1
0
5
3.5
L
Merlin
gvilla0811
Merlin
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,465
Damage
37,269
57,380
Taken
57,856
32,242
Mitigated
30,911
17,510
Healing
24,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
7,479
1,720
0
3,468
13,081
11,212
0
1,387
10,956
84
56,915
L
Thanatos
 
Thanatos
4,747
1,103
0
9,549
11,095
3,585
0
1,965
9,054
0
53,332
W
Ravana
DooDooMinh
Ravana
7,561
1,763
0
4,055
11,333
4,237
140
2,202
9,131
0
63,866
W
9,196
1,256
0
6,314
12,829
15,255
0
219
12,610
0
60,597
W
5,815
2,174
0
2,498
10,624
2,335
2,578
1,540
9,084
0
47,914
W
Geb
4,457
639
626
2,345
13,189
8,039
282
1,600
11,589
26,798
0
W
Agni
11,436
1,049
0
1,672
9,405
2,376
0
3,633
5,772
72,038
0
L
Danzaburou
Scovo-
Danzaburou
15,933
6,321
0
6,414
13,951
4,642
0
4,620
9,331
0
79,829
L
3,965
363
0
3,267
10,944
9,076
100
2,267
8,634
25,163
0
L
Merlin
gvilla0811
Merlin
5,145
399
0
1,655
8,785
2,396
0
5,654
3,131
66,065
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,316
Gold Earned
44,162
486
Minions Killed
494
0
Camps Cleared
0
1,620,995
Distance Traveled
1,619,214
25
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
8,537
502
103
6
0
315,080
3
L
Thanatos
8,502
500
90
5
0
366,544
1
W
Ravana
8,986
529
96
6
0
351,768
7
W
Mulan
9,049
532
127
7
0
310,917
5
W
Medusa
7,457
439
89
5
0
303,356
3
W
Geb
8,172
481
47
3
0
332,748
2
W
Agni
9,652
568
127
7
0
322,206
8
L
Danzaburou
9,943
585
151
9
0
310,718
1
L
Ganesha
7,845
461
10
1
0
337,761
8
L
Merlin
9,335
549
140
8
0
289,111
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role