Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Android_Unit_2B
Izanami
Level 78
God Stats
8W - 5L
1,527 SR
Queue Stats
23W - 24L
1,445 Elo+
Party 1
Chaac
Chaac
Dla
Chaac
Level 119
God Stats
11W - 17L
1,427 SR
Queue Stats
941W - 1,043L
1,458 Elo+
Solo
Hel
Hel
i_HeaR_MusiC
Hel
Level 148
God Stats
3W - 4L
1,285 SR
Queue Stats
351W - 343L
1,491 Elo+
Party 1
Bastet
Bastet
xChristiamx
Bastet
Level 69
God Stats
163W - 170L
1,470 SR
Queue Stats
428W - 465L
1,419 Elo+
Solo
Team Averages
Level 110
1,442 SR
1,462 Elo+

VS

Team Averages
Level 122
1,554 SR
1,491 Elo+
Chiron
Chiron
 
Chiron
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
DisturbedxFan96
Chaac
Level 154
God Stats
2W - 5L
1,622 SR
Queue Stats
76W - 77L
1,524 Elo+
Solo
Yemoja
Yemoja
IsoTheHacker
Yemoja
Level 136
God Stats
6W - 10L
1,724 SR
Queue Stats
444W - 446L
1,502 Elo+
Solo
Susano
Susano
Ix SW1FT xI
Susano
Level 149
God Stats
6W - 10L
1,484 SR
Queue Stats
235W - 229L
1,481 Elo+
Party 2
Raijin
Raijin
xl JED1M1NDZ lx
Raijin
Level 68
God Stats
6W - 13L
1,441 SR
Queue Stats
162W - 158L
1,449 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
1 / 0 / 2
5,521
552
4,433
6,630
3,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 0 / 1
5,538
554
2,900
3,153
853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
Dla
Chaac
11
4 / 0 / 1
6,569
657
6,290
5,815
3,640
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
4 / 1 / 1
6,486
649
3,972
3,236
945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
10
1 / 2 / 5
5,549
555
3,859
7,464
2,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
9
1 / 1 / 0
4,935
494
2,809
5,618
1,325
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
0 / 2 / 0
4,957
496
1,429
7,719
3,057
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
8
0 / 1 / 1
4,523
452
2,749
6,684
2,506
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Susano
9
1 / 3 / 0
4,932
493
1,833
6,513
1,823
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 4 / 1
4,736
474
1,526
4,823
1,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
11
Kills
2
3
Deaths
11
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
0
2
2
L
Chiron
 
Chiron
1
1
0
1
W
1
0
1
1.5
L
0
2
0
0
W
Chaac
Dla
Chaac
4
0
1
4.5
L
Yemoja
0
1
1
0.5
L
Susano
1
3
0
0.33
W
4
1
1
4.5
W
Bastet
1
2
5
1.75
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,454
Damage
10,346
26,298
Taken
31,357
10,851
Mitigated
10,110
12,190
Healing
9,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,433
411
0
2,731
6,630
3,370
0
1,549
5,043
22,174
9,546
L
Chiron
 
Chiron
2,809
921
621
2,136
5,618
1,325
0
2,043
3,575
0
25,693
W
2,900
1,260
0
1,111
3,153
853
0
847
2,306
0
29,773
L
1,429
184
0
2,779
7,719
3,057
0
0
7,719
0
25,694
W
Chaac
Dla
Chaac
6,290
1,500
0
2,784
5,815
3,640
0
295
5,520
0
37,755
L
Yemoja
2,749
554
586
1,750
6,684
2,506
0
2,066
4,618
14,515
0
L
Susano
1,833
255
0
250
6,513
1,823
0
1,187
5,326
0
23,849
W
3,972
74
38
1,555
3,236
945
208
1,125
2,017
37,323
0
W
Bastet
3,859
775
0
3,971
7,464
2,043
0
303
7,137
0
30,301
L
1,526
306
108
794
4,823
1,399
129
2,662
2,161
17,501
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,663
Gold Earned
24,083
353
Minions Killed
222
0
Camps Cleared
0
1,007,879
Distance Traveled
910,614
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,521
552
46
5
0
197,235
4
L
Chiron
4,935
494
56
6
0
184,391
4
W
Izanami
5,538
554
68
7
0
189,869
4
L
Chaac
4,957
496
53
5
0
195,495
4
W
Chaac
6,569
657
85
9
0
202,920
0
L
Yemoja
4,523
452
29
3
0
155,356
4
L
Susano
4,932
493
31
3
0
201,253
5
W
Hel
6,486
649
86
9
0
193,260
1
W
Bastet
5,549
555
68
7
0
224,595
2
L
Raijin
4,736
474
53
5
0
174,119
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role