Player Matchup

Ares
Ares
Magical142
Ares
Level 5
God Stats
2W - 5L
1,264 SR
Queue Stats
2W - 12L
1,082 Elo+
Party 1
Arachne
Arachne
SanukiChan
Arachne
Level 45
God Stats
0W - 3L
1,303 SR
Queue Stats
15W - 25L
1,339 Elo+
Party 1
Neith
Neith
ThatDumpy
Neith
Level 6
God Stats
1W - 6L
1,147 SR
Queue Stats
3W - 13L
1,156 Elo+
Party 1
Team Averages
Level 19
1,238 SR
1,192 Elo+

VS

Team Averages
Level 93
1,563 SR
1,577 Elo+
Guan Yu
Guan Yu
BIG_VATO_310
Guan Yu
Level 102
God Stats
1W - 1L
1,265 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
DLC13Z
Cthulhu
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Tiamat
Tiamat
ItsDrowsyBat
Tiamat
Level 160
God Stats
5W - 2L
1,924 SR
Queue Stats
175W - 108L
1,731 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 2
7,491
681
4,229
16,660
7,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
SanukiChan
Arachne
11
2 / 8 / 0
7,619
693
3,861
11,614
3,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
ThatDumpy
Neith
10
0 / 8 / 2
6,849
623
7,876
12,842
3,425
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BIG_VATO_310
Guan Yu
13
1 / 1 / 15
9,016
820
5,151
8,167
8,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
DLC13Z
Cthulhu
13
4 / 2 / 14
8,771
797
9,258
12,462
8,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
16
17 / 0 / 4
10,901
991
19,832
6,807
5,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
55
3
Kills
22
22
Deaths
3
4
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
BIG_VATO_310
Guan Yu
1
1
15
8.5
W
Cthulhu
DLC13Z
Cthulhu
4
2
14
5.5
W
Tiamat
17
0
4
19
L
1
6
2
0.33
L
Arachne
SanukiChan
Arachne
2
8
0
0.25
L
Neith
ThatDumpy
Neith
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,966
Damage
34,241
41,116
Taken
27,436
14,447
Mitigated
23,134
3,468
Healing
7,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
BIG_VATO_310
Guan Yu
5,151
341
783
3,242
8,167
8,684
645
2,274
5,893
0
11,307
W
Cthulhu
DLC13Z
Cthulhu
9,258
674
642
1,994
12,462
8,898
281
2,263
10,199
24,470
0
W
Tiamat
19,832
1,211
0
1,044
6,807
5,552
924
580
6,227
63,377
0
L
4,229
364
0
2,346
16,660
7,826
0
11,020
5,232
7,183
0
L
Arachne
SanukiChan
Arachne
3,861
2,542
0
729
11,614
3,196
0
8,303
3,201
0
11,135
L
Neith
ThatDumpy
Neith
7,876
3,784
0
393
12,842
3,425
0
9,112
3,412
0
24,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,959
Gold Earned
28,688
64
Minions Killed
164
1
Camps Cleared
9
560,366
Distance Traveled
699,078
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,016
820
12
1
1
228,146
2
W
Cthulhu
8,771
797
34
3
2
224,622
2
W
Tiamat
10,901
991
118
11
6
246,310
2
L
Ares
7,491
681
4
0
0
200,503
3
L
Arachne
7,619
693
22
2
0
192,572
1
L
Neith
6,849
623
38
3
1
167,291
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role