Player Matchup

Chaac
Chaac
 
Chaac
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
CJWRLD999
Fenrir
Level 37
God Stats
2W - 0L
1,723 SR
Queue Stats
17W - 8L
1,623 Elo+
Party 2
Zhong Kui
Zhong Kui
Lijjahh
Zhong Kui
Level 141
God Stats
5W - 1L
1,710 SR
Queue Stats
136W - 77L
1,674 Elo+
Party 2
Cabrakan
Cabrakan
TheCancerStick
Cabrakan
Level 98
God Stats
1W - 3L
1,173 SR
Queue Stats
104W - 56L
1,691 Elo+
Party 2
Heimdallr
Heimdallr
VsPerc
Heimdallr
Level 153
God Stats
4W - 1L
1,776 SR
Queue Stats
68W - 50L
1,641 Elo+
Party 2
Team Averages
Level 111
1,576 SR
1,626 Elo+

VS

Team Averages
Level 48
1,576 SR
1,392 Elo+
Ganesha
Ganesha
DaDipOnYaChip
Ganesha
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,258 Elo+
Party 3
Jing Wei
Jing Wei
DrunkenTurtle14
Jing Wei
Level 27
God Stats
8W - 6L
1,768 SR
Queue Stats
27W - 32L
1,361 Elo+
Party 1
Cabrakan
Cabrakan
King Zeptune
Cabrakan
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
53W - 53L
1,530 Elo+
Party 3
Hun Batz
Hun Batz
Simply Marbles
Hun Batz
Level 29
God Stats
6W - 7L
1,501 SR
Queue Stats
63W - 65L
1,390 Elo+
Party 1
Ah Puch
Ah Puch
apache157
Ah Puch
Level 74
God Stats
8W - 4L
1,613 SR
Queue Stats
201W - 173L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
6 / 3 / 11
11,736
1,174
11,746
14,387
14,496
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
CJWRLD999
Fenrir
18
4 / 5 / 15
11,429
1,143
5,542
12,577
6,109
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Zhong Kui
Lijjahh
Zhong Kui
19
15 / 1 / 14
14,160
1,416
23,775
11,043
7,654
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cabrakan
19
5 / 3 / 21
13,146
1,315
10,090
13,047
18,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
VsPerc
Heimdallr
19
14 / 2 / 18
14,250
1,425
32,692
10,216
3,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Team 1 Tickets

236

VS

Team 2 Tickets

19

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
17
0 / 6 / 11
10,640
1,064
2,437
13,684
18,097
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jing Wei
16
1 / 7 / 7
10,723
1,072
8,359
16,002
6,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
King Zeptune
Cabrakan
16
6 / 10 / 6
12,060
1,206
13,175
20,885
12,995
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
17
4 / 11 / 6
11,397
1,140
12,031
20,949
8,460
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ah Puch
apache157
Ah Puch
17
3 / 10 / 9
11,891
1,189
19,292
16,574
5,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
53
44
Kills
14
14
Deaths
44
79
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
6
3
11
3.83
W
Fenrir
CJWRLD999
Fenrir
4
5
15
2.3
L
Ganesha
0
6
11
0.92
L
Jing Wei
1
7
7
0.64
L
Cabrakan
King Zeptune
Cabrakan
6
10
6
0.9
W
Zhong Kui
Lijjahh
Zhong Kui
15
1
14
22
L
Hun Batz
4
11
6
0.64
W
Cabrakan
5
3
21
5.17
W
Heimdallr
VsPerc
Heimdallr
14
2
18
11.5
L
Ah Puch
apache157
Ah Puch
3
10
9
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,845
Damage
55,294
61,270
Taken
88,094
50,005
Mitigated
50,968
14,390
Healing
4,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
11,746
3,342
0
5,247
14,387
14,496
0
7,940
6,447
0
24,843
W
Fenrir
CJWRLD999
Fenrir
5,542
2,635
0
556
12,577
6,109
0
6,957
5,620
0
8,605
L
Ganesha
2,437
831
0
0
13,684
18,097
0
6,006
7,538
9,175
0
L
Jing Wei
8,359
6,317
0
1,228
16,002
6,036
0
4,408
11,340
0
33,820
L
Cabrakan
King Zeptune
Cabrakan
13,175
1,599
0
426
20,885
12,995
0
10,598
10,251
20,860
0
W
Zhong Kui
Lijjahh
Zhong Kui
23,775
1,202
191
4,210
11,043
7,654
0
8,002
3,041
48,840
0
L
Hun Batz
12,031
6,074
114
1,657
20,949
8,460
0
6,853
13,981
0
28,580
W
Cabrakan
10,090
992
0
1,171
13,047
18,338
0
6,870
6,177
16,112
0
W
Heimdallr
VsPerc
Heimdallr
32,692
21,596
0
3,015
10,216
3,408
0
5,135
5,081
0
59,929
L
Ah Puch
apache157
Ah Puch
19,292
1,572
0
1,193
16,574
5,380
0
6,000
10,539
44,747
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,721
Gold Earned
56,711
214
Minions Killed
167
5
Camps Cleared
9
851,648
Distance Traveled
987,280
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,736
1,174
39
4
0
170,001
0
W
Fenrir
11,429
1,143
8
1
0
130,504
0
L
Ganesha
10,640
1,064
4
0
0
180,045
0
L
Jing Wei
10,723
1,072
37
4
2
176,500
1
L
Cabrakan
12,060
1,206
17
2
3
212,260
0
W
Zhong Kui
14,160
1,416
87
9
2
187,868
0
L
Hun Batz
11,397
1,140
47
5
1
189,593
0
W
Cabrakan
13,146
1,315
9
1
1
185,014
0
W
Heimdallr
14,250
1,425
71
7
2
178,261
0
L
Ah Puch
11,891
1,189
62
6
3
228,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role