Player Matchup

Da Ji
Da Ji
CSSHIREY
Da Ji
Level 107
God Stats
4W - 3L
1,165 SR
Queue Stats
62W - 42L
1,647 Elo+
Party 1
Baron Samedi
Baron Samedi
EakyBeaky
Baron Samedi
Level 83
God Stats
1W - 2L
1,768 SR
Queue Stats
56W - 40L
1,653 Elo+
Party 1
Ares
Ares
mikehotstuff52
Ares
Level 18
God Stats
37W - 23L
1,701 SR
Queue Stats
40W - 25L
1,595 Elo+
Party 1
Team Averages
Level 69
1,545 SR
1,631 Elo+

VS

Team Averages
Level 51
1,648 SR
1,432 Elo+
Bastet
Bastet
CBurleyH3re4evr
Bastet
Level 41
God Stats
30W - 19L
1,622 SR
Queue Stats
59W - 61L
1,447 Elo+
Party 2
Zeus
Zeus
Gapingpuzzz
Zeus
Level 26
God Stats
16W - 10L
1,579 SR
Queue Stats
39W - 43L
1,400 Elo+
Party 2
Sun Wukong
Sun Wukong
Special6K9
Sun Wukong
Level 86
God Stats
13W - 10L
1,744 SR
Queue Stats
138W - 159L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
CSSHIREY
Da Ji
15
5 / 4 / 2
10,804
720
16,060
16,534
11,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
EakyBeaky
Baron Samedi
15
1 / 6 / 5
10,071
671
7,427
14,250
7,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 7 / 4
9,713
648
2,146
17,354
15,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 8
11,146
743
10,154
11,298
3,897
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
8 / 2 / 7
12,437
829
20,009
6,569
2,328
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sun Wukong
Special6K9
Sun Wukong
16
3 / 4 / 11
10,938
729
12,096
15,634
7,732
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
43
7
Kills
17
17
Deaths
7
11
Assists
26
Player
Kills
Deaths
Assists
KDA
W
6
1
8
10
L
Da Ji
CSSHIREY
Da Ji
5
4
2
1.5
L
Baron Samedi
EakyBeaky
Baron Samedi
1
6
5
0.58
W
8
2
7
5.75
W
Sun Wukong
Special6K9
Sun Wukong
3
4
11
2.13
L
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,633
Damage
42,259
48,138
Taken
33,501
34,958
Mitigated
13,957
6,484
Healing
8,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,154
2,496
0
1,796
11,298
3,897
1,403
3,683
7,327
0
34,205
L
Da Ji
CSSHIREY
Da Ji
16,060
3,722
0
2,587
16,534
11,881
0
6,542
9,992
0
36,174
L
Baron Samedi
EakyBeaky
Baron Samedi
7,427
641
1,095
2,118
14,250
7,541
160
4,398
9,852
41,652
0
W
20,009
939
0
1,160
6,569
2,328
922
1,253
5,189
56,941
0
W
Sun Wukong
Special6K9
Sun Wukong
12,096
1,442
0
5,353
15,634
7,732
649
5,184
10,136
0
43,391
L
2,146
225
0
684
17,354
15,536
216
9,411
7,943
13,539
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,588
Gold Earned
34,521
163
Minions Killed
179
4
Camps Cleared
9
777,345
Distance Traveled
855,934
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
11,146
743
43
3
2
300,368
0
L
Da Ji
10,804
720
50
3
3
264,243
4
L
Baron Samedi
10,071
671
92
6
1
246,335
2
W
Zeus
12,437
829
83
6
1
255,695
0
W
Sun Wukong
10,938
729
53
4
6
299,871
3
L
Ares
9,713
648
21
1
0
266,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role