Player Matchup

Ratatoskr
Ratatoskr
Jeewolf
Ratatoskr
Level 88
God Stats
24W - 14L
1,830 SR
Queue Stats
24W - 14L
1,625 Elo+
Party 1
Arachne
Arachne
Shadowrath
Arachne
Level 149
God Stats
37W - 22L
1,771 SR
Queue Stats
122W - 114L
1,599 Elo+
Party 1
Charybdis
Charybdis
The 8th Degree
Charybdis
Level 141
God Stats
9W - 15L
1,712 SR
Queue Stats
262W - 273L
1,500 Elo+
Solo
Scylla
Scylla
WhimSickle
Scylla
Level 160
God Stats
9W - 14L
1,563 SR
Queue Stats
82W - 86L
1,524 Elo+
Party 1
Sylvanus
Sylvanus
ezr2sa
Sylvanus
Level 129
God Stats
21W - 5L
1,827 SR
Queue Stats
108W - 101L
1,565 Elo+
Party 1
Team Averages
Level 133
1,740 SR
1,563 Elo+

VS

Team Averages
Level 119
1,436 SR
1,581 Elo+
Izanami
Izanami
Empireofthewolf
Izanami
Level 96
God Stats
2W - 3L
1,573 SR
Queue Stats
10W - 16L
1,830 Elo+
Party 2
Achilles
Achilles
HyperSword
Achilles
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 81L
1,535 Elo+
Solo
Gilgamesh
Gilgamesh
TEXASNOVA2005
Gilgamesh
Level 144
God Stats
37W - 32L
1,676 SR
Queue Stats
560W - 566L
1,544 Elo+
Party 3
Scylla
Scylla
notshanky
Scylla
Level 158
God Stats
0W - 1L
1,322 SR
Queue Stats
24W - 39L
1,532 Elo+
Party 2
Serqet
Serqet
random-groove16
Serqet
Level 121
God Stats
1W - 15L
1,111 SR
Queue Stats
273W - 299L
1,464 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Jeewolf
Ratatoskr
15
3 / 5 / 5
9,859
616
8,035
13,083
5,935
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Arachne
Shadowrath
Arachne
17
9 / 3 / 3
10,703
669
11,838
17,945
8,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charybdis
The 8th Degree
Charybdis
15
5 / 3 / 2
9,814
613
6,672
9,343
2,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
WhimSickle
Scylla
15
4 / 3 / 7
9,763
610
9,543
7,064
2,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
ezr2sa
Sylvanus
14
4 / 2 / 9
9,202
575
5,436
11,522
10,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 1
7,834
490
7,493
9,055
2,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
HyperSword
Achilles
14
5 / 3 / 1
8,783
549
8,609
12,244
6,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
TEXASNOVA2005
Gilgamesh
15
9 / 5 / 0
9,526
595
12,891
15,985
13,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
notshanky
Scylla
12
0 / 6 / 1
7,332
458
3,667
8,060
2,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 4 / 6
7,379
461
2,025
12,784
7,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
25
25
Kills
16
16
Deaths
25
26
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
7
1
0.36
L
Achilles
HyperSword
Achilles
5
3
1
1.83
W
Ratatoskr
Jeewolf
Ratatoskr
3
5
5
1.1
W
Arachne
Shadowrath
Arachne
9
3
3
3.5
L
Gilgamesh
TEXASNOVA2005
Gilgamesh
9
5
0
1.8
W
Charybdis
The 8th Degree
Charybdis
5
3
2
2
W
Scylla
WhimSickle
Scylla
4
3
7
2.5
W
Sylvanus
ezr2sa
Sylvanus
4
2
9
4.25
L
Scylla
notshanky
Scylla
0
6
1
0.08
L
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,524
Damage
34,685
58,957
Taken
58,128
30,014
Mitigated
32,134
17,903
Healing
9,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,493
4,183
0
867
9,055
2,509
0
1,124
7,901
0
47,582
L
Achilles
HyperSword
Achilles
8,609
2,187
0
3,748
12,244
6,941
724
3,474
8,618
0
56,347
W
Ratatoskr
Jeewolf
Ratatoskr
8,035
1,600
0
2,959
13,083
5,935
956
717
12,264
0
55,563
W
Arachne
Shadowrath
Arachne
11,838
8,247
0
5,857
17,945
8,289
0
453
17,492
0
77,558
L
Gilgamesh
TEXASNOVA2005
Gilgamesh
12,891
4,789
0
2,496
15,985
13,295
0
1,589
14,364
0
49,265
W
Charybdis
The 8th Degree
Charybdis
6,672
2,252
0
2,958
9,343
2,759
1,444
0
9,343
0
69,118
W
Scylla
WhimSickle
Scylla
9,543
1,566
0
1,135
7,064
2,199
0
1,893
5,069
68,109
0
W
Sylvanus
ezr2sa
Sylvanus
5,436
986
1,204
3,790
11,522
10,832
26
604
10,918
20,409
7,516
L
Scylla
notshanky
Scylla
3,667
547
0
750
8,060
2,056
0
3,708
4,160
47,770
0
L
2,025
419
323
1,669
12,784
7,333
0
3,854
8,814
0
14,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,341
Gold Earned
40,854
538
Minions Killed
417
0
Camps Cleared
0
1,608,563
Distance Traveled
1,496,574
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,834
490
102
6
0
250,128
3
L
Achilles
8,783
549
113
7
0
352,836
1
W
Ratatoskr
9,859
616
113
7
0
322,920
4
W
Arachne
10,703
669
117
7
0
397,190
0
L
Gilgamesh
9,526
595
84
5
0
314,116
3
W
Charybdis
9,814
613
142
9
0
285,762
5
W
Scylla
9,763
610
126
8
0
306,227
7
W
Sylvanus
9,202
575
40
3
0
296,464
5
L
Scylla
7,332
458
92
6
0
297,646
6
L
Serqet
7,379
461
26
2
0
281,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role