Player Matchup

Bellona
Bellona
 
Bellona
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Jormungandr
Jormungandr
BacchusBlast
Jormungandr
Level 21
God Stats
38W - 36L
1,479 SR
Queue Stats
45W - 44L
1,421 Elo+
Party 1
Tiamat
Tiamat
JanTheVessel
Tiamat
Level 48
God Stats
0W - 3L
1,200 SR
Queue Stats
43W - 56L
1,385 Elo+
Party 3
Zhong Kui
Zhong Kui
ZaddySpace
Zhong Kui
Level 66
God Stats
3W - 3L
1,547 SR
Queue Stats
310W - 342L
1,444 Elo+
Party 1
Jing Wei
Jing Wei
xA Arrow
Jing Wei
Level 60
God Stats
9W - 9L
1,500 SR
Queue Stats
226W - 260L
1,416 Elo+
Party 1
Team Averages
Level 62
1,445 SR
1,433 Elo+

VS

Team Averages
Level 89
1,483 SR
1,412 Elo+
Ullr
Ullr
ConvexKestrel40
Ullr
Level 117
God Stats
2W - 1L
1,500 SR
Queue Stats
153W - 150L
1,431 Elo+
Party 2
Nike
Nike
D3ATHSTROKE2134
Nike
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
72W - 61L
1,340 Elo+
Solo
Tsukuyomi
Tsukuyomi
LuciousTPK
Tsukuyomi
Level 69
God Stats
3W - 1L
1,500 SR
Queue Stats
51W - 43L
1,448 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
TwistedDrop7
Morgan Le Fay
Level 87
God Stats
9W - 11L
1,716 SR
Queue Stats
133W - 128L
1,424 Elo+
Party 2
Horus
Horus
Xpertroach
Horus
Level 47
God Stats
33W - 30L
1,199 SR
Queue Stats
117W - 124L
1,417 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
4 / 2 / 0
7,427
571
4,830
7,469
6,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jormungandr
BacchusBlast
Jormungandr
8
0 / 2 / 0
5,662
436
3,391
9,304
4,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
11
1 / 4 / 1
6,547
504
3,069
7,250
2,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Zhong Kui
ZaddySpace
Zhong Kui
11
1 / 4 / 1
6,798
523
4,945
7,865
3,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
xA Arrow
Jing Wei
9
0 / 6 / 1
5,528
425
6,119
8,251
1,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 5
6,394
492
7,294
8,206
2,557
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
0 / 2 / 4
6,345
488
3,170
6,741
6,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tsukuyomi
LuciousTPK
Tsukuyomi
12
6 / 1 / 6
7,581
583
5,857
9,601
3,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morgan Le Fay
TwistedDrop7
Morgan Le Fay
11
5 / 2 / 4
7,191
553
9,110
6,609
2,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
11
2 / 0 / 9
6,893
530
3,146
8,726
5,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
46
6
Kills
18
18
Deaths
6
3
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
4
2
0
2
L
Jormungandr
BacchusBlast
Jormungandr
0
2
0
0
W
5
1
5
7.5
W
0
2
4
1
L
Tiamat
1
4
1
0.38
W
Tsukuyomi
LuciousTPK
Tsukuyomi
6
1
6
9
W
Morgan Le Fay
TwistedDrop7
Morgan Le Fay
5
2
4
3.5
W
Horus
2
0
9
6.5
L
Zhong Kui
ZaddySpace
Zhong Kui
1
4
1
0.38
L
Jing Wei
xA Arrow
Jing Wei
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,354
Damage
28,577
40,139
Taken
39,883
18,719
Mitigated
19,171
11,145
Healing
11,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
4,830
2,213
0
2,181
7,469
6,138
0
1,558
5,681
0
39,057
L
Jormungandr
BacchusBlast
Jormungandr
3,391
372
137
2,753
9,304
4,540
0
552
8,644
16,592
0
W
7,294
2,819
0
441
8,206
2,557
1,086
3,318
4,888
0
40,774
W
3,170
148
0
1,200
6,741
6,000
215
1,053
5,688
0
32,240
L
Tiamat
3,069
149
0
2,042
7,250
2,608
0
4,367
2,883
27,583
0
W
Tsukuyomi
LuciousTPK
Tsukuyomi
5,857
1,456
0
3,790
9,601
3,278
0
2,322
7,279
0
30,601
W
Morgan Le Fay
TwistedDrop7
Morgan Le Fay
9,110
570
0
790
6,609
2,324
203
2,420
4,189
28,808
0
W
Horus
3,146
1,299
1,179
4,123
8,726
5,012
235
2,292
6,434
0
14,639
L
Zhong Kui
ZaddySpace
Zhong Kui
4,945
953
0
2,920
7,865
3,943
0
1,363
6,398
35,288
0
L
Jing Wei
xA Arrow
Jing Wei
6,119
3,772
0
1,112
8,251
1,490
0
1,270
6,945
0
31,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,962
Gold Earned
34,404
324
Minions Killed
268
0
Camps Cleared
0
1,185,694
Distance Traveled
1,266,995
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,427
571
100
8
0
242,783
2
L
Jormungandr
5,662
436
23
2
0
249,420
0
W
Ullr
6,394
492
64
5
0
242,173
1
W
Nike
6,345
488
76
6
0
229,115
3
L
Tiamat
6,547
504
65
5
0
232,178
2
W
Tsukuyomi
7,581
583
59
5
0
278,658
0
W
Morgan Le Fay
7,191
553
40
3
0
257,532
0
W
Horus
6,893
530
29
2
0
259,517
0
L
Zhong Kui
6,798
523
80
6
0
227,658
0
L
Jing Wei
5,528
425
56
4
0
233,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role