Player Matchup

Atlas
Atlas
JiggyKill
Atlas
Level 108
God Stats
23W - 33L
1,462 SR
Queue Stats
96W - 158L
1,373 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Marticuss
Morgan Le Fay
Level 109
God Stats
17W - 16L
1,454 SR
Queue Stats
106W - 90L
1,465 Elo+
Solo
Izanami
Izanami
MissAvenger98
Izanami
Level 29
God Stats
2W - 1L
1,619 SR
Queue Stats
12W - 33L
1,320 Elo+
Party 1
Bellona
Bellona
Shuggurath
Bellona
Level 115
God Stats
5W - 8L
1,279 SR
Queue Stats
89W - 149L
1,379 Elo+
Party 3
Neith
Neith
wytheawesome
Neith
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 22L
1,396 Elo+
Party 1
Team Averages
Level 85
1,463 SR
1,387 Elo+

VS

Team Averages
Level 27
1,438 SR
1,369 Elo+
Arachne
Arachne
CSouth-5
Arachne
Level 17
God Stats
2W - 3L
1,408 SR
Queue Stats
28W - 37L
1,336 Elo+
Party 2
Cerberus
Cerberus
GuntherGree
Cerberus
Level 18
God Stats
5W - 5L
1,384 SR
Queue Stats
14W - 26L
1,271 Elo+
Party 2
Zeus
Zeus
Hxlili_
Zeus
Level 49
God Stats
109W - 121L
1,496 SR
Queue Stats
113W - 130L
1,483 Elo+
Solo
Baron Samedi
Baron Samedi
WonderFig
Baron Samedi
Level 26
God Stats
10W - 5L
1,354 SR
Queue Stats
25W - 31L
1,318 Elo+
Party 2
Shiva
Shiva
ziwKohW
Shiva
Level 27
God Stats
7W - 5L
1,546 SR
Queue Stats
151W - 198L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
JiggyKill
Atlas
15
0 / 0 / 6
9,353
624
3,756
5,882
3,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Morgan Le Fay
Marticuss
Morgan Le Fay
18
3 / 6 / 6
10,626
708
14,424
15,717
6,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
17
4 / 13 / 4
10,467
698
8,163
18,674
6,234
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
Shuggurath
Bellona
14
2 / 2 / 0
9,539
636
2,967
6,881
3,824
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
6 / 7 / 4
11,425
762
14,606
18,335
6,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CSouth-5
Arachne
18
5 / 3 / 4
11,173
745
10,269
15,348
7,873
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
GuntherGree
Cerberus
18
4 / 3 / 5
11,562
771
6,564
17,038
15,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zeus
Hxlili_
Zeus
20
10 / 1 / 5
12,809
854
19,568
8,377
3,215
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
WonderFig
Baron Samedi
19
6 / 5 / 7
11,768
785
10,499
11,263
8,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shiva
ziwKohW
Shiva
18
3 / 3 / 12
11,729
782
8,400
11,276
14,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
61
15
Kills
28
28
Deaths
15
20
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Arachne
CSouth-5
Arachne
5
3
4
2.33
W
Cerberus
GuntherGree
Cerberus
4
3
5
2.17
W
Zeus
Hxlili_
Zeus
10
1
5
12.5
L
Atlas
JiggyKill
Atlas
0
0
6
3
L
Morgan Le Fay
Marticuss
Morgan Le Fay
3
6
6
1
L
Izanami
4
13
4
0.46
L
Bellona
Shuggurath
Bellona
2
2
0
1
W
Baron Samedi
WonderFig
Baron Samedi
6
5
7
1.9
L
6
7
4
1.14
W
Shiva
ziwKohW
Shiva
3
3
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,916
Damage
55,300
65,489
Taken
63,302
26,861
Mitigated
48,835
10,654
Healing
12,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
CSouth-5
Arachne
10,269
6,222
0
6,788
15,348
7,873
2,275
4,270
10,922
0
30,866
W
Cerberus
GuntherGree
Cerberus
6,564
468
0
2,208
17,038
15,622
1,013
4,121
10,867
34,438
0
W
Zeus
Hxlili_
Zeus
19,568
1,113
0
0
8,377
3,215
3,746
1,419
6,876
56,916
0
L
Atlas
JiggyKill
Atlas
3,756
1,141
241
1,676
5,882
3,572
0
2,935
2,947
17,778
0
L
Morgan Le Fay
Marticuss
Morgan Le Fay
14,424
1,197
88
2,400
15,717
6,527
49
10,126
5,459
41,950
0
L
Izanami
8,163
5,931
156
963
18,674
6,234
798
11,120
7,368
0
26,359
L
Bellona
Shuggurath
Bellona
2,967
229
996
969
6,881
3,824
0
2,380
4,413
0
10,018
W
Baron Samedi
WonderFig
Baron Samedi
10,499
1,387
528
1,584
11,263
8,115
424
5,100
6,017
33,039
0
L
14,606
6,494
0
3,165
18,335
6,704
725
10,070
8,120
0
44,662
W
Shiva
ziwKohW
Shiva
8,400
1,081
312
1,280
11,276
14,010
1,108
2,598
8,618
0
32,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,410
Gold Earned
59,041
238
Minions Killed
306
0
Camps Cleared
0
973,438
Distance Traveled
1,412,181
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,173
745
35
2
0
314,140
0
W
Cerberus
11,562
771
83
6
0
277,399
0
W
Zeus
12,809
854
83
6
0
289,067
1
L
Atlas
9,353
624
33
2
0
161,744
2
L
Morgan Le Fay
10,626
708
75
5
0
214,775
2
L
Izanami
10,467
698
42
3
0
210,760
2
L
Bellona
9,539
636
19
1
0
169,250
0
W
Baron Samedi
11,768
785
62
4
0
252,313
0
L
Neith
11,425
762
69
5
0
216,909
0
W
Shiva
11,729
782
43
3
0
279,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role