Player Matchup

Kuzenbo
Kuzenbo
AZKABANS
Kuzenbo
Level 148
God Stats
4W - 0L
1,704 SR
Queue Stats
129W - 89L
1,594 Elo+
Party 2
Nemesis
Nemesis
ProdigyPunisher
Nemesis
Level 160
God Stats
1W - 0L
1,631 SR
Queue Stats
25W - 19L
1,640 Elo+
Party 2
Ah Puch
Ah Puch
Sup3rL1ama
Ah Puch
Level 156
God Stats
1W - 2L
1,394 SR
Queue Stats
150W - 104L
1,597 Elo+
Party 2
Apollo
Apollo
TheRealTEAPOT76
Apollo
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 66L
1,601 Elo+
Party 2
Baron Samedi
Baron Samedi
stoww
Baron Samedi
Level 146
God Stats
6W - 1L
1,602 SR
Queue Stats
98W - 69L
1,582 Elo+
Party 2
Team Averages
Level 146
1,566 SR
1,603 Elo+

VS

Team Averages
Level 137
1,454 SR
1,540 Elo+
Cupid
Cupid
AugustusGray
Cupid
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,762 Elo+
Party 1
Ra
Ra
MrMCHD
Ra
Level 142
God Stats
4W - 2L
1,605 SR
Queue Stats
14W - 19L
1,449 Elo+
Party 1
Odin
Odin
XTheRogueEliteX
Odin
Level 160
God Stats
0W - 1L
1,276 SR
Queue Stats
25W - 31L
1,562 Elo+
Party 1
Ymir
Ymir
redandblacktwo
Ymir
Level 126
God Stats
5W - 8L
1,391 SR
Queue Stats
55W - 77L
1,298 Elo+
Solo
Fenrir
Fenrir
rlouis3
Fenrir
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 26L
1,627 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AZKABANS
Kuzenbo
17
2 / 1 / 18
10,721
766
8,240
15,376
21,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

19
6 / 5 / 11
11,513
822
14,529
15,204
8,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ah Puch
Sup3rL1ama
Ah Puch
18
4 / 2 / 14
10,572
755
18,727
7,535
3,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
8 / 4 / 9
11,565
826
14,784
14,004
6,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
stoww
Baron Samedi
18
5 / 1 / 15
10,781
770
16,457
7,316
6,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 3
9,897
707
12,346
16,627
6,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ra
16
4 / 6 / 7
9,934
710
14,035
13,161
4,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
1 / 2 / 9
9,789
699
7,896
16,579
21,966
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
0 / 8 / 3
8,723
623
1,488
23,085
26,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
rlouis3
Fenrir
16
4 / 6 / 3
9,353
668
8,624
19,853
9,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
38
25
Kills
13
13
Deaths
25
67
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
AZKABANS
Kuzenbo
2
1
18
11
L
4
3
3
1.83
L
Ra
4
6
7
1.25
W
6
5
11
2.3
W
Ah Puch
Sup3rL1ama
Ah Puch
4
2
14
5.5
W
8
4
9
3.13
L
1
2
9
2.75
L
0
8
3
0.19
L
Fenrir
rlouis3
Fenrir
4
6
3
0.92
W
Baron Samedi
stoww
Baron Samedi
5
1
15
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,737
Damage
44,389
59,435
Taken
89,305
46,796
Mitigated
68,565
19,626
Healing
12,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
AZKABANS
Kuzenbo
8,240
3,478
0
1,921
15,376
21,262
584
3,719
11,492
18,555
0
L
12,346
7,571
94
4,168
16,627
6,156
0
7,706
8,921
0
40,925
L
Ra
14,035
1,566
2,029
2,452
13,161
4,670
0
5,427
7,734
37,359
0
W
14,529
6,554
0
3,008
15,204
8,666
1,505
3,822
11,350
0
47,129
W
Ah Puch
Sup3rL1ama
Ah Puch
18,727
887
0
2,835
7,535
3,604
1,294
2,258
5,234
46,406
0
W
14,784
11,236
0
4,305
14,004
6,605
2,073
3,024
10,773
0
52,915
L
7,896
1,325
0
1,057
16,579
21,966
0
8,741
7,838
0
34,356
L
1,488
0
0
344
23,085
26,432
0
11,525
11,560
11,267
0
L
Fenrir
rlouis3
Fenrir
8,624
1,323
0
2,092
19,853
9,341
0
10,025
9,828
0
18,605
W
Baron Samedi
stoww
Baron Samedi
16,457
1,527
4,385
3,172
7,316
6,659
904
2,700
4,550
34,004
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,152
Gold Earned
47,696
257
Minions Killed
211
0
Camps Cleared
0
1,446,017
Distance Traveled
1,189,073
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
10,721
766
10
1
0
325,642
1
L
Cupid
9,897
707
60
4
0
251,569
0
L
Ra
9,934
710
62
4
0
217,314
0
W
Nemesis
11,513
822
71
5
0
313,926
1
W
Ah Puch
10,572
755
67
5
0
258,442
0
W
Apollo
11,565
826
74
5
0
266,267
1
L
Odin
9,789
699
48
3
0
299,199
0
L
Ymir
8,723
623
22
2
0
171,295
0
L
Fenrir
9,353
668
19
1
0
249,696
0
W
Baron Samedi
10,781
770
35
3
0
281,740
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role