Player Matchup

Mulan
Mulan
 
Mulan
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Anmity
Sol
Level 138
God Stats
1W - 2L
1,227 SR
Queue Stats
85W - 51L
1,580 Elo+
Party 1
Discordia
Discordia
Jurald
Discordia
Level 129
God Stats
5W - 3L
1,539 SR
Queue Stats
389W - 366L
1,577 Elo+
Party 1
Mercury
Mercury
Petgperk
Mercury
Level 69
God Stats
3W - 1L
1,476 SR
Queue Stats
33W - 24L
1,459 Elo+
Party 1
Fenrir
Fenrir
Saltlord91
Fenrir
Level 156
God Stats
3W - 3L
1,418 SR
Queue Stats
163W - 156L
1,461 Elo+
Party 2
Team Averages
Level 124
1,432 SR
1,515 Elo+

VS

Team Averages
Level 94
1,562 SR
1,478 Elo+
Jing Wei
Jing Wei
Iann08
Jing Wei
Level 106
God Stats
3W - 5L
1,603 SR
Queue Stats
477W - 491L
1,470 Elo+
Solo
Agni
Agni
Rabidsquirrel22
Agni
Level 67
God Stats
0W - 4L
1,500 SR
Queue Stats
96W - 104L
1,488 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Uncle Mortis
Tsukuyomi
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 26L
1,478 Elo+
Party 3
Bacchus
Bacchus
iMurkzV2
Bacchus
Level 89
God Stats
1W - 1L
1,706 SR
Queue Stats
73W - 75L
1,462 Elo+
Solo
Chronos
Chronos
spareCRAZY DUDE
Chronos
Level 97
God Stats
0W - 4L
1,500 SR
Queue Stats
97W - 110L
1,491 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
20
3 / 3 / 17
12,633
790
9,014
17,324
17,070
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Sol
Anmity
Sol
19
7 / 4 / 8
11,706
732
13,103
13,498
5,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Discordia
Jurald
Discordia
20
9 / 4 / 15
12,454
778
17,302
10,357
4,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
Petgperk
Mercury
17
1 / 3 / 15
10,470
654
5,873
9,135
3,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
Saltlord91
Fenrir
20
13 / 5 / 14
13,167
823
17,755
20,613
26,627
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Iann08
Jing Wei
18
6 / 9 / 7
12,070
754
12,285
15,259
6,054
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
4 / 9 / 5
11,819
739
7,044
12,467
4,570
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
Uncle Mortis
Tsukuyomi
19
4 / 4 / 7
11,607
725
10,922
10,507
4,338
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
iMurkzV2
Bacchus
18
3 / 6 / 7
11,868
742
11,018
16,588
27,041
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
2 / 5 / 8
10,733
671
7,846
15,122
6,062
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
53
33
Kills
19
19
Deaths
33
69
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
3
3
17
3.83
W
Sol
Anmity
Sol
7
4
8
2.75
L
Jing Wei
Iann08
Jing Wei
6
9
7
1.06
W
Discordia
Jurald
Discordia
9
4
15
4.13
W
Mercury
Petgperk
Mercury
1
3
15
2.83
L
4
9
5
0.72
W
Fenrir
Saltlord91
Fenrir
13
5
14
4
L
Tsukuyomi
Uncle Mortis
Tsukuyomi
4
4
7
1.88
L
Bacchus
iMurkzV2
Bacchus
3
6
7
1.08
L
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,047
Damage
49,115
70,927
Taken
69,943
57,372
Mitigated
48,065
27,900
Healing
15,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
9,014
945
1,989
6,015
17,324
17,070
899
6,445
10,879
8,023
22,198
W
Sol
Anmity
Sol
13,103
4,266
1,105
4,395
13,498
5,469
2,459
5,858
7,640
33,702
0
L
Jing Wei
Iann08
Jing Wei
12,285
9,195
906
1,861
15,259
6,054
1,712
6,179
8,783
0
28,709
W
Discordia
Jurald
Discordia
17,302
210
2,824
2,213
10,357
4,316
913
4,979
5,378
30,074
0
W
Mercury
Petgperk
Mercury
5,873
2,749
1,269
341
9,135
3,890
1,255
3,498
5,637
0
20,690
L
7,044
403
1,198
1,252
12,467
4,570
66
5,882
6,419
20,028
0
W
Fenrir
Saltlord91
Fenrir
17,755
2,340
2,358
5,391
20,613
26,627
579
5,128
15,485
144
29,124
L
Tsukuyomi
Uncle Mortis
Tsukuyomi
10,922
3,571
28
1,337
10,507
4,338
296
5,236
5,227
0
27,388
L
Bacchus
iMurkzV2
Bacchus
11,018
813
976
2,979
16,588
27,041
220
8,071
8,386
18,211
0
L
7,846
2,690
1,555
3,397
15,122
6,062
1,090
6,919
7,923
23,452
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,430
Gold Earned
58,097
163
Minions Killed
154
0
Camps Cleared
0
1,480,084
Distance Traveled
1,391,141
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
12,633
790
38
2
0
321,613
2
W
Sol
11,706
732
42
3
0
262,581
0
L
Jing Wei
12,070
754
46
3
0
258,189
3
W
Discordia
12,454
778
28
2
0
266,226
0
W
Mercury
10,470
654
33
2
0
324,020
0
L
Agni
11,819
739
26
2
0
262,757
0
W
Fenrir
13,167
823
22
1
0
305,644
0
L
Tsukuyomi
11,607
725
43
3
0
314,249
0
L
Bacchus
11,868
742
4
0
0
270,264
0
L
Chronos
10,733
671
35
2
0
285,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role