Player Matchup

Izanami
Izanami
CAMJAM1211
Izanami
Level 85
God Stats
6W - 5L
1,333 SR
Queue Stats
111W - 135L
1,396 Elo+
Solo
Hel
Hel
Gailey_x
Hel
Level 107
God Stats
1W - 1L
1,284 SR
Queue Stats
67W - 63L
1,594 Elo+
Party 2
Tsukuyomi
Tsukuyomi
JoelvXD69
Tsukuyomi
Level 99
God Stats
3W - 1L
1,541 SR
Queue Stats
65W - 54L
1,526 Elo+
Party 2
Bacchus
Bacchus
MidoryaPOWER
Bacchus
Level 67
God Stats
8W - 7L
1,390 SR
Queue Stats
87W - 94L
1,274 Elo+
Solo
Vamana
Vamana
vampPauloLondra
Vamana
Level 109
God Stats
4W - 2L
1,780 SR
Queue Stats
67W - 56L
1,521 Elo+
Party 2
Team Averages
Level 93
1,466 SR
1,463 Elo+

VS

Team Averages
Level 89
1,570 SR
1,492 Elo+
Yemoja
Yemoja
LiliMii
Yemoja
Level 120
God Stats
4W - 8L
1,731 SR
Queue Stats
661W - 649L
1,452 Elo+
Solo
Neith
Neith
RedLifeSHLONG
Neith
Level 95
God Stats
2W - 6L
1,382 SR
Queue Stats
450W - 426L
1,549 Elo+
Solo
Guan Yu
Guan Yu
Tw1stedTemp0
Guan Yu
Level 84
God Stats
3W - 2L
1,500 SR
Queue Stats
248W - 254L
1,466 Elo+
Party 1
Mercury
Mercury
Wtimebomb
Mercury
Level 70
God Stats
28W - 27L
1,410 SR
Queue Stats
197W - 191L
1,511 Elo+
Party 1
Ah Puch
Ah Puch
rubypenguin
Ah Puch
Level 74
God Stats
3W - 7L
1,828 SR
Queue Stats
267W - 283L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CAMJAM1211
Izanami
11
1 / 2 / 3
6,629
510
6,636
9,709
2,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 1 / 2
7,517
578
3,980
6,898
2,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
JoelvXD69
Tsukuyomi
12
3 / 0 / 2
6,833
526
7,050
8,181
2,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
MidoryaPOWER
Bacchus
11
2 / 2 / 2
7,025
540
5,921
10,696
8,954
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
2 / 0 / 3
8,551
658
5,863
8,779
5,075
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
LiliMii
Yemoja
10
1 / 2 / 2
6,131
472
5,290
11,489
5,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 3 / 1
6,389
491
9,756
7,421
2,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
Tw1stedTemp0
Guan Yu
10
0 / 3 / 0
6,016
463
4,788
9,997
11,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mercury
Wtimebomb
Mercury
10
1 / 0 / 0
6,101
469
2,619
8,976
2,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Puch
rubypenguin
Ah Puch
12
1 / 2 / 0
7,110
547
5,647
6,716
2,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
10
Kills
5
5
Deaths
10
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Izanami
CAMJAM1211
Izanami
1
2
3
1.25
W
2
1
2
3
W
Tsukuyomi
JoelvXD69
Tsukuyomi
3
0
2
4
L
Yemoja
LiliMii
Yemoja
1
2
2
1
W
Bacchus
MidoryaPOWER
Bacchus
2
2
2
1.5
L
2
3
1
0.83
L
Guan Yu
Tw1stedTemp0
Guan Yu
0
3
0
0
L
Mercury
Wtimebomb
Mercury
1
0
0
1
L
Ah Puch
rubypenguin
Ah Puch
1
2
0
0.5
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,450
Damage
28,100
44,263
Taken
44,599
21,727
Mitigated
24,007
19,118
Healing
18,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
CAMJAM1211
Izanami
6,636
5,522
0
2,814
9,709
2,805
794
2,582
7,127
0
48,022
W
3,980
340
1,399
4,263
6,898
2,545
0
3,390
3,278
50,266
0
W
Tsukuyomi
JoelvXD69
Tsukuyomi
7,050
1,501
0
2,944
8,181
2,348
0
1,761
6,205
0
37,449
L
Yemoja
LiliMii
Yemoja
5,290
1,384
562
4,439
11,489
5,912
0
2,736
8,753
19,898
0
W
Bacchus
MidoryaPOWER
Bacchus
5,921
617
1,816
2,585
10,696
8,954
180
2,405
8,291
20,235
0
L
9,756
2,994
0
2,309
7,421
2,333
0
3,477
3,944
0
43,996
L
Guan Yu
Tw1stedTemp0
Guan Yu
4,788
858
0
2,930
9,997
11,036
0
564
9,433
0
28,847
L
Mercury
Wtimebomb
Mercury
2,619
635
0
5,447
8,976
2,406
0
870
8,106
0
29,081
L
Ah Puch
rubypenguin
Ah Puch
5,647
210
0
3,158
6,716
2,320
0
2,254
4,462
45,651
0
W
5,863
1,360
0
3,297
8,779
5,075
0
453
7,827
0
62,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,555
Gold Earned
31,747
454
Minions Killed
323
0
Camps Cleared
0
1,343,559
Distance Traveled
1,250,270
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,629
510
97
7
0
225,730
5
W
Hel
7,517
578
116
9
0
259,550
6
W
Tsukuyomi
6,833
526
69
5
0
318,550
2
L
Yemoja
6,131
472
15
1
0
229,631
6
W
Bacchus
7,025
540
29
2
0
261,932
4
L
Neith
6,389
491
81
6
0
229,990
1
L
Guan Yu
6,016
463
55
4
0
240,758
0
L
Mercury
6,101
469
73
6
0
309,312
0
L
Ah Puch
7,110
547
99
8
0
240,579
3
W
Vamana
8,551
658
143
11
0
277,797
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role