Player Matchup

Bellona
Bellona
Abiding_Havoc
Bellona
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,279 Elo+
Party 2
Ra
Ra
BeardedDiaper
Ra
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,279 Elo+
Party 2
Ne Zha
Ne Zha
BeardedDingo
Ne Zha
Level 88
God Stats
9W - 5L
1,557 SR
Queue Stats
45W - 55L
1,470 Elo+
Party 2
Team Averages
Level 50
1,519 SR
1,343 Elo+

VS

Team Averages
Level 63
1,479 SR
1,538 Elo+
Zeus
Zeus
 
Zeus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
CAP818
King Arthur
Level 36
God Stats
24W - 24L
1,391 SR
Queue Stats
262W - 232L
1,548 Elo+
Party 1
Gilgamesh
Gilgamesh
m00nan8le
Gilgamesh
Level 27
God Stats
6W - 6L
1,547 SR
Queue Stats
116W - 142L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
20
10 / 5 / 13
15,830
720
19,508
19,361
13,719
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

20
11 / 1 / 15
17,536
797
30,810
19,628
14,408
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
20
7 / 5 / 13
15,242
693
19,069
24,959
17,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
19
5 / 9 / 3
15,203
691
18,327
20,943
7,445
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

King Arthur
CAP818
King Arthur
16
1 / 4 / 5
13,075
594
6,462
25,673
22,266
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
m00nan8le
Gilgamesh
17
5 / 15 / 4
14,638
665
19,300
30,164
9,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
23
28
Kills
11
11
Deaths
28
41
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
5
9
3
0.72
W
Bellona
10
5
13
3.3
W
11
1
15
18.5
W
Ne Zha
7
5
13
2.7
L
King Arthur
CAP818
King Arthur
1
4
5
0.88
L
Gilgamesh
m00nan8le
Gilgamesh
5
15
4
0.47

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,387
Damage
44,089
63,948
Taken
76,780
45,434
Mitigated
39,643
26,939
Healing
6,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
18,327
515
0
591
20,943
7,445
540
5,020
15,170
70,760
0
W
Bellona
19,508
2,237
685
3,076
19,361
13,719
925
8,009
11,352
0
42,065
W
30,810
2,775
3,796
10,109
19,628
14,408
854
6,340
13,288
129,788
0
W
Ne Zha
19,069
2,607
399
8,874
24,959
17,307
677
5,611
19,348
0
49,496
L
King Arthur
CAP818
King Arthur
6,462
620
0
3,588
25,673
22,266
151
13,649
11,212
0
23,109
L
Gilgamesh
m00nan8le
Gilgamesh
19,300
3,353
0
2,239
30,164
9,932
626
12,273
16,948
659
42,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,608
Gold Earned
42,916
272
Minions Killed
174
16
Camps Cleared
3
1,262,142
Distance Traveled
994,201
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
15,203
691
100
5
3
365,426
4
W
Bellona
15,830
720
33
2
3
412,910
0
W
Ra
17,536
797
197
9
11
441,630
4
W
Ne Zha
15,242
693
42
2
2
407,602
2
L
King Arthur
13,075
594
28
1
0
302,171
6
L
Gilgamesh
14,638
665
46
2
0
326,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role