Player Matchup

Bastet
Bastet
 
Bastet
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Goobussy
Ne Zha
Level 131
God Stats
4W - 0L
1,691 SR
Queue Stats
74W - 61L
1,533 Elo+
Party 2
Hades
Hades
LetsBeToxic
Hades
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
252W - 221L
1,549 Elo+
Party 2
Hera
Hera
MrMcNuggies
Hera
Level 121
God Stats
4W - 0L
1,500 SR
Queue Stats
184W - 166L
1,543 Elo+
Party 2
Chaac
Chaac
killakriese
Chaac
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 9L
1,548 Elo+
Party 2
Team Averages
Level 81
1,538 SR
1,535 Elo+

VS

Team Averages
Level 65
1,569 SR
1,521 Elo+
Hades
Hades
Grizma
Hades
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,463 Elo+
Party 1
Cerberus
Cerberus
SaltySmalls
Cerberus
Level 108
God Stats
2W - 1L
1,843 SR
Queue Stats
121W - 109L
1,591 Elo+
Party 3
Hera
Hera
SubparMinotaur
Hera
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
376W - 339L
1,588 Elo+
Party 3
Thoth
Thoth
Suedeh
Thoth
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,463 Elo+
Party 1
Zeus
Zeus
iiAbeloth
Zeus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
19
10 / 2 / 23
12,074
805
13,808
11,605
3,586
Ne Zha
Goobussy
Ne Zha
20
12 / 5 / 23
12,761
851
18,389
17,095
13,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
11 / 7 / 24
12,652
843
15,589
18,496
23,721
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
8 / 4 / 24
11,929
795
23,118
8,906
2,167
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
7 / 3 / 29
12,118
808
12,282
15,795
17,737
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Grizma
Hades
19
5 / 9 / 8
11,811
787
11,595
23,239
13,914
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
SaltySmalls
Cerberus
18
5 / 8 / 10
11,336
756
7,874
25,085
27,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
2 / 11 / 10
10,283
686
12,466
14,003
3,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thoth
Suedeh
Thoth
17
6 / 10 / 7
10,971
731
15,293
16,522
4,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Zeus
16
3 / 11 / 8
10,355
690
7,990
13,928
3,491
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

171
Kill Participation
64
48
Kills
21
21
Deaths
49
123
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
10
2
23
10.75
W
Ne Zha
Goobussy
Ne Zha
12
5
23
4.7
L
Hades
Grizma
Hades
5
9
8
1
W
11
7
24
3.29
W
8
4
24
5
L
Cerberus
SaltySmalls
Cerberus
5
8
10
1.25
L
2
11
10
0.64
L
Thoth
Suedeh
Thoth
6
10
7
0.95
L
Zeus
3
11
8
0.64
W
7
3
29
7.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,186
Damage
55,218
71,897
Taken
92,777
60,808
Mitigated
52,924
26,191
Healing
19,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
13,808
4,563
1,397
4,658
11,605
3,586
1,180
8,747
2,858
0
27,629
W
Ne Zha
Goobussy
Ne Zha
18,389
4,158
1,220
5,115
17,095
13,597
1,492
13,487
3,608
0
35,100
L
Hades
Grizma
Hades
11,595
1,534
1,284
7,367
23,239
13,914
14
8,232
15,007
29,457
0
W
15,589
1,336
1,058
3,007
18,496
23,721
1,120
11,671
6,825
28,728
0
W
23,118
5,568
863
2,186
8,906
2,167
1,770
8,329
577
43,651
0
L
Cerberus
SaltySmalls
Cerberus
7,874
226
637
5,965
25,085
27,330
0
11,503
13,582
15,053
0
L
12,466
4,292
592
477
14,003
3,881
309
7,737
6,266
29,621
0
L
Thoth
Suedeh
Thoth
15,293
502
745
1,722
16,522
4,308
0
6,661
9,861
25,226
0
L
Zeus
7,990
2,029
217
735
13,928
3,491
110
4,883
9,045
21,926
0
W
12,282
1,718
1,320
5,367
15,795
17,737
826
12,984
2,811
582
31,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,534
Gold Earned
54,756
148
Minions Killed
154
0
Camps Cleared
0
1,441,290
Distance Traveled
1,056,562
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
12,074
805
25
2
0
336,625
0
W
Ne Zha
12,761
851
33
2
0
274,643
0
L
Hades
11,811
787
36
2
0
208,103
1
W
Hades
12,652
843
27
2
0
249,368
0
W
Hera
11,929
795
33
2
0
269,688
0
L
Cerberus
11,336
756
19
1
0
224,512
0
L
Hera
10,283
686
38
3
0
189,171
0
L
Thoth
10,971
731
28
2
0
224,736
0
L
Zeus
10,355
690
33
2
0
210,040
0
W
Chaac
12,118
808
30
2
0
310,966
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role