Player Matchup

Thoth
Thoth
BillsoDaClown
Thoth
Level 27
God Stats
2W - 2L
1,650 SR
Queue Stats
3W - 7L
1,383 Elo+
Party 1
Mercury
Mercury
Co II MIST
Mercury
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 8L
1,500 Elo+
Solo
King Arthur
King Arthur
MADD_FINGER
King Arthur
Level 102
God Stats
2W - 2L
1,671 SR
Queue Stats
5W - 7L
1,383 Elo+
Party 1
Sol
Sol
Pain01TV
Sol
Level 15
God Stats
2W - 1L
1,475 SR
Queue Stats
5W - 5L
1,519 Elo+
Party 1
Chaac
Chaac
Quick312_
Chaac
Level 45
God Stats
4W - 2L
1,740 SR
Queue Stats
5W - 5L
1,519 Elo+
Party 1
Team Averages
Level 48
1,607 SR
1,461 Elo+

VS

Team Averages
Level 66
1,452 SR
1,328 Elo+
Sun Wukong
Sun Wukong
Misti-Dai
Sun Wukong
Level 47
God Stats
0W - 2L
1,497 SR
Queue Stats
3W - 11L
1,226 Elo+
Party 2
Apollo
Apollo
Zabuza8339
Apollo
Level 63
God Stats
0W - 1L
1,688 SR
Queue Stats
5W - 16L
1,218 Elo+
Party 2
Olorun
Olorun
veles-sage
Olorun
Level 24
God Stats
1W - 7L
1,193 SR
Queue Stats
34W - 53L
1,309 Elo+
Solo
Artio
Artio
xWarlord807x
Artio
Level 148
God Stats
0W - 4L
1,323 SR
Queue Stats
30W - 27L
1,343 Elo+
Solo
Discordia
Discordia
zShul
Discordia
Level 47
God Stats
6W - 6L
1,558 SR
Queue Stats
241W - 238L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 4 / 13
13,886
817
25,404
12,243
4,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
Co II MIST
Mercury
18
2 / 5 / 12
11,844
697
4,714
15,082
6,027
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

King Arthur
MADD_FINGER
King Arthur
19
5 / 4 / 16
12,729
749
12,350
19,033
15,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
3 / 1 / 7
13,110
771
10,231
11,021
3,482
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Quick312_
Chaac
20
13 / 1 / 9
14,436
849
18,171
20,461
13,527
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Misti-Dai
Sun Wukong
18
2 / 5 / 8
11,212
660
9,195
19,320
18,866
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
Zabuza8339
Apollo
18
3 / 8 / 7
11,350
668
13,769
18,763
5,822
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Olorun
veles-sage
Olorun
18
0 / 12 / 2
11,182
658
4,108
19,348
7,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
2 / 4 / 5
10,610
624
6,169
14,352
9,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
zShul
Discordia
20
8 / 5 / 4
13,195
776
22,434
11,561
3,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
41
34
Kills
15
15
Deaths
34
57
Assists
26
Player
Kills
Deaths
Assists
KDA
W
11
4
13
4.38
W
Mercury
Co II MIST
Mercury
2
5
12
1.6
W
King Arthur
MADD_FINGER
King Arthur
5
4
16
3.25
L
Sun Wukong
Misti-Dai
Sun Wukong
2
5
8
1.2
W
3
1
7
6.5
W
Chaac
Quick312_
Chaac
13
1
9
17.5
L
Apollo
Zabuza8339
Apollo
3
8
7
0.81
L
Olorun
veles-sage
Olorun
0
12
2
0.08
L
2
4
5
1.13
L
Discordia
zShul
Discordia
8
5
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,870
Damage
55,675
77,840
Taken
83,344
43,145
Mitigated
44,737
14,944
Healing
14,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,404
959
0
983
12,243
4,237
962
5,728
6,515
58,937
0
W
Mercury
Co II MIST
Mercury
4,714
1,755
758
664
15,082
6,027
2,257
5,299
9,783
0
25,001
W
King Arthur
MADD_FINGER
King Arthur
12,350
962
0
1,626
19,033
15,872
486
9,058
9,975
0
32,065
L
Sun Wukong
Misti-Dai
Sun Wukong
9,195
1,741
354
4,320
19,320
18,866
0
8,262
10,895
0
25,321
W
10,231
4,576
0
3,875
11,021
3,482
3,324
5,169
5,852
66,420
0
W
Chaac
Quick312_
Chaac
18,171
4,188
0
7,038
20,461
13,527
2,978
7,021
13,440
12
54,740
L
Apollo
Zabuza8339
Apollo
13,769
6,438
0
2,704
18,763
5,822
392
7,184
11,299
0
43,136
L
Olorun
veles-sage
Olorun
4,108
1,853
293
2,173
19,348
7,517
2,177
6,948
12,045
39,430
2,030
L
6,169
884
305
3,032
14,352
9,191
0
8,223
5,866
10,690
0
L
Discordia
zShul
Discordia
22,434
2,250
0
1,416
11,561
3,341
0
5,030
6,531
48,938
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,005
Gold Earned
57,549
333
Minions Killed
237
0
Camps Cleared
0
1,723,619
Distance Traveled
1,394,017
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
13,886
817
70
4
0
321,767
0
W
Mercury
11,844
697
39
2
0
373,071
0
W
King Arthur
12,729
749
31
2
0
349,871
0
L
Sun Wukong
11,212
660
41
2
0
352,124
1
W
Sol
13,110
771
110
6
0
306,970
0
W
Chaac
14,436
849
83
5
0
371,940
0
L
Apollo
11,350
668
51
3
0
283,027
0
L
Olorun
11,182
658
91
5
0
232,013
1
L
Artio
10,610
624
6
0
0
224,519
5
L
Discordia
13,195
776
48
3
0
302,334
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role