Player Matchup

Medusa
Medusa
 
Medusa
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
I Darling l
Atlas
Level 146
God Stats
3W - 3L
1,583 SR
Queue Stats
105W - 83L
1,559 Elo+
Party 2
Loki
Loki
I Loke I
Loki
Level 148
God Stats
8W - 8L
1,387 SR
Queue Stats
168W - 148L
1,586 Elo+
Party 2
Ra
Ra
Prose
Ra
Level 142
God Stats
1W - 1L
1,344 SR
Queue Stats
16W - 19L
1,591 Elo+
Solo
Cliodhna
Cliodhna
Squiggly_Pop96
Cliodhna
Level 129
God Stats
5W - 10L
1,475 SR
Queue Stats
246W - 250L
1,585 Elo+
Solo
Team Averages
Level 134
1,458 SR
1,564 Elo+

VS

Team Averages
Level 146
1,563 SR
1,580 Elo+
Janus
Janus
ItsTrentin
Janus
Level 144
God Stats
37W - 20L
1,612 SR
Queue Stats
119W - 108L
1,515 Elo+
Party 1
Hel
Hel
Jeanmatrix99
Hel
Level 157
God Stats
1W - 1L
1,777 SR
Queue Stats
103W - 97L
1,598 Elo+
Solo
Ravana
Ravana
Just Christophr
Ravana
Level 160
God Stats
0W - 3L
1,500 SR
Queue Stats
368W - 329L
1,635 Elo+
Party 1
Cerberus
Cerberus
Thånks
Cerberus
Level 144
God Stats
2W - 6L
1,336 SR
Queue Stats
316W - 274L
1,633 Elo+
Party 1
Heimdallr
Heimdallr
WarnedVermin1
Heimdallr
Level 123
God Stats
1W - 4L
1,591 SR
Queue Stats
69W - 78L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
5 / 2 / 3
6,823
620
6,714
6,339
1,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
3 / 0 / 6
6,613
601
6,270
6,161
4,409
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Loki
11
3 / 1 / 2
6,317
574
4,267
7,187
1,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ra
10
0 / 4 / 1
5,785
526
2,678
5,693
1,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cliodhna
13
4 / 0 / 0
7,440
676
5,719
6,269
2,515
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
9
4 / 3 / 1
6,063
551
4,754
5,143
1,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 4 / 0
5,328
484
3,738
7,406
2,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 1 / 1
6,271
570
3,906
5,480
2,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
Thånks
Cerberus
8
0 / 3 / 1
5,117
465
3,394
9,393
4,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
WarnedVermin1
Heimdallr
10
1 / 5 / 0
5,732
521
3,968
7,398
3,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
15
Kills
7
7
Deaths
16
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
2
3
3.25
W
3
0
6
6
W
Loki
3
1
2
4
L
Janus
4
3
1
1.5
L
0
4
0
0
L
2
1
1
2.5
W
Ra
0
4
1
0.13
W
Cliodhna
4
0
0
4
L
Cerberus
Thånks
Cerberus
0
3
1
0.17
L
Heimdallr
WarnedVermin1
Heimdallr
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,648
Damage
19,760
31,649
Taken
34,820
12,120
Mitigated
12,956
11,707
Healing
6,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,714
2,948
0
1,781
6,339
1,570
148
1,060
5,161
0
38,760
W
6,270
2,528
227
1,326
6,161
4,409
0
2,749
3,300
19,916
0
W
Loki
4,267
1,241
0
2,754
7,187
1,969
0
1,314
5,761
0
28,841
L
Janus
4,754
0
0
489
5,143
1,503
0
2,778
2,365
33,350
0
L
3,738
136
63
2,536
7,406
2,065
0
0
7,406
28,687
0
L
3,906
703
0
766
5,480
2,089
0
1,817
3,663
0
36,569
W
Ra
2,678
365
643
1,383
5,693
1,657
0
2,572
3,010
33,606
0
W
Cliodhna
5,719
577
0
3,593
6,269
2,515
0
3,738
2,531
0
48,887
L
Cerberus
Thånks
Cerberus
3,394
238
317
2,193
9,393
4,288
0
3,538
5,855
13,221
0
L
Heimdallr
WarnedVermin1
Heimdallr
3,968
1,342
0
544
7,398
3,011
0
815
6,583
0
32,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,978
Gold Earned
28,511
343
Minions Killed
288
0
Camps Cleared
0
1,146,105
Distance Traveled
1,085,131
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,823
620
68
6
0
232,441
5
W
Atlas
6,613
601
30
3
0
221,622
4
W
Loki
6,317
574
61
6
0
236,080
1
L
Janus
6,063
551
71
6
0
212,245
3
L
Hel
5,328
484
62
6
0
199,226
3
L
Ravana
6,271
570
70
6
0
254,457
0
W
Ra
5,785
526
79
7
0
222,454
5
W
Cliodhna
7,440
676
105
10
0
233,508
3
L
Cerberus
5,117
465
26
2
0
228,733
0
L
Heimdallr
5,732
521
59
5
0
190,470
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role