Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
daviidtls
Set
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 93L
1,610 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
josemrtnz_14
Morgan Le Fay
Level 40
God Stats
25W - 12L
1,529 SR
Queue Stats
186W - 133L
1,594 Elo+
Party 2
Olorun
Olorun
victorscl
Olorun
Level 121
God Stats
2W - 1L
1,720 SR
Queue Stats
355W - 282L
1,556 Elo+
Party 2
Team Averages
Level 83
1,550 SR
1,552 Elo+

VS

Team Averages
Level 75
1,411 SR
1,451 Elo+
Medusa
Medusa
BlazyFang
Medusa
Level 86
God Stats
0W - 2L
1,267 SR
Queue Stats
10W - 13L
1,498 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Feardotcom1990
Cu Chulainn
Level 116
God Stats
3W - 3L
1,590 SR
Queue Stats
71W - 57L
1,601 Elo+
Solo
Thanatos
Thanatos
Lecdos
Thanatos
Level 103
God Stats
90W - 83L
1,567 SR
Queue Stats
180W - 170L
1,551 Elo+
Solo
Merlin
Merlin
Leygend
Merlin
Level 27
God Stats
2W - 4L
1,350 SR
Queue Stats
6W - 15L
1,320 Elo+
Party 1
Athena
Athena
Yayacore
Athena
Level 43
God Stats
6W - 14L
1,279 SR
Queue Stats
73W - 104L
1,283 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
14 / 1 / 10
12,755
671
13,872
14,604
15,203
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Neith
 
Neith
18
3 / 3 / 9
11,340
597
9,645
11,768
4,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
4 / 4 / 10
10,525
554
9,524
14,084
6,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morgan Le Fay
josemrtnz_14
Morgan Le Fay
15
1 / 4 / 8
9,198
484
5,074
8,005
3,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Olorun
victorscl
Olorun
18
13 / 4 / 13
12,310
648
20,791
16,738
6,302
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BlazyFang
Medusa
12
2 / 10 / 4
8,207
432
6,564
15,680
5,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cu Chulainn
Feardotcom1990
Cu Chulainn
17
4 / 4 / 3
10,629
559
11,754
18,630
16,606
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
Lecdos
Thanatos
16
7 / 8 / 2
10,129
533
9,983
14,683
6,043
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
Leygend
Merlin
15
2 / 5 / 5
9,573
504
8,725
9,180
3,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Athena
Yayacore
Athena
12
1 / 8 / 6
8,177
430
5,553
18,489
10,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
36
35
Kills
16
16
Deaths
35
50
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
14
1
10
19
W
Neith
 
Neith
3
3
9
2.5
L
Medusa
BlazyFang
Medusa
2
10
4
0.4
L
Cu Chulainn
Feardotcom1990
Cu Chulainn
4
4
3
1.38
L
Thanatos
Lecdos
Thanatos
7
8
2
1
L
Merlin
Leygend
Merlin
2
5
5
0.9
L
Athena
Yayacore
Athena
1
8
6
0.5
W
4
4
10
2.25
W
Morgan Le Fay
josemrtnz_14
Morgan Le Fay
1
4
8
1.25
W
Olorun
victorscl
Olorun
13
4
13
4.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,906
Damage
42,579
65,199
Taken
76,662
35,438
Mitigated
41,971
20,460
Healing
18,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
13,872
3,691
0
3,943
14,604
15,203
483
5,022
9,582
833
38,286
W
Neith
 
Neith
9,645
2,826
0
4,568
11,768
4,637
901
2,291
9,477
0
67,479
L
Medusa
BlazyFang
Medusa
6,564
3,004
0
1,398
15,680
5,167
615
8,369
7,243
0
45,476
L
Cu Chulainn
Feardotcom1990
Cu Chulainn
11,754
1,526
0
2,953
18,630
16,606
0
3,242
15,368
10,221
70,077
L
Thanatos
Lecdos
Thanatos
9,983
2,923
0
9,549
14,683
6,043
181
4,002
10,575
0
60,901
L
Merlin
Leygend
Merlin
8,725
603
0
250
9,180
3,241
796
1,885
7,217
52,138
0
L
Athena
Yayacore
Athena
5,553
1,275
600
3,987
18,489
10,914
327
8,526
9,795
16,543
0
W
9,524
3,981
0
694
14,084
6,152
305
3,825
10,259
0
85,243
W
Morgan Le Fay
josemrtnz_14
Morgan Le Fay
5,074
1,126
0
1,513
8,005
3,144
706
2,193
5,812
38,768
0
W
Olorun
victorscl
Olorun
20,791
13,207
926
8,816
16,738
6,302
2,631
2,674
14,064
96,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,128
Gold Earned
46,715
498
Minions Killed
432
0
Camps Cleared
0
1,876,042
Distance Traveled
1,870,690
24
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,755
671
44
2
0
403,431
9
W
Neith
11,340
597
139
7
0
333,498
3
L
Medusa
8,207
432
76
4
0
365,980
6
L
Cu Chulainn
10,629
559
155
8
0
344,719
4
L
Thanatos
10,129
533
92
5
0
376,078
3
L
Merlin
9,573
504
91
5
0
361,808
1
L
Athena
8,177
430
18
1
0
422,105
3
W
Set
10,525
554
112
6
0
423,757
1
W
Morgan Le Fay
9,198
484
81
4
0
368,845
4
W
Olorun
12,310
648
122
6
0
346,511
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role