Player Matchup

Skadi
Skadi
HesitantBeast
Skadi
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
173W - 156L
1,476 Elo+
Solo
Mulan
Mulan
Jayc_TooWavy8
Mulan
Level 70
God Stats
2W - 2L
1,500 SR
Queue Stats
49W - 44L
1,405 Elo+
Solo
Chang'e
Chang'e
Thranduil51
Chang'e
Level 87
God Stats
17W - 19L
1,540 SR
Queue Stats
200W - 220L
1,334 Elo+
Solo
Cerberus
Cerberus
VIKTOR MAURE
Cerberus
Level 125
God Stats
13W - 17L
1,338 SR
Queue Stats
652W - 692L
1,447 Elo+
Solo
Ares
Ares
devious_binks
Ares
Level 56
God Stats
20W - 17L
1,231 SR
Queue Stats
592W - 640L
1,480 Elo+
Solo
Team Averages
Level 88
1,422 SR
1,428 Elo+

VS

Team Averages
Level 106
1,431 SR
1,447 Elo+
Kukulkan
Kukulkan
MysterySquadWill
Kukulkan
Level 127
God Stats
14W - 10L
1,670 SR
Queue Stats
145W - 165L
1,439 Elo+
Solo
Chaac
Chaac
SocoNoOlho97
Chaac
Level 123
God Stats
10W - 20L
1,394 SR
Queue Stats
235W - 269L
1,443 Elo+
Solo
Hun Batz
Hun Batz
SparkyTundra701
Hun Batz
Level 64
God Stats
3W - 6L
1,428 SR
Queue Stats
26W - 19L
1,467 Elo+
Solo
Merlin
Merlin
kile boker
Merlin
Level 56
God Stats
1W - 8L
1,172 SR
Queue Stats
21W - 35L
1,431 Elo+
Solo
Shiva
Shiva
mephistall
Shiva
Level 160
God Stats
71W - 74L
1,492 SR
Queue Stats
567W - 608L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 2 / 8
10,215
1,022
7,731
11,533
3,624
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

17
5 / 2 / 7
11,347
1,135
13,099
14,906
16,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
Thranduil51
Chang'e
17
1 / 1 / 10
10,621
1,062
11,633
10,358
3,711
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
VIKTOR MAURE
Cerberus
16
7 / 1 / 4
11,670
1,167
7,775
10,421
4,330
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
2 / 1 / 5
10,153
1,015
6,160
12,516
8,921
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Team 1 Tickets

263

VS

Team 2 Tickets

205

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 1
8,732
873
1,344
805
266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
3 / 5 / 3
10,699
1,070
14,112
14,675
6,929
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hun Batz
15
3 / 4 / 1
10,207
1,021
19,351
13,708
4,492
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
kile boker
Merlin
15
1 / 5 / 2
9,858
986
11,051
10,325
3,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
17
0 / 0 / 7
10,430
1,043
9,623
11,932
12,138
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
21
15
Kills
7
7
Deaths
15
34
Assists
14
Player
Kills
Deaths
Assists
KDA
W
0
2
8
2
W
5
2
7
4.25
L
0
1
1
0.5
L
3
5
3
0.9
L
Hun Batz
3
4
1
0.88
W
Chang'e
Thranduil51
Chang'e
1
1
10
6
W
Cerberus
VIKTOR MAURE
Cerberus
7
1
4
9
W
2
1
5
4.5
L
Merlin
kile boker
Merlin
1
5
2
0.4
L
Shiva
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,398
Damage
55,481
59,734
Taken
51,445
36,654
Mitigated
26,998
14,140
Healing
4,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,731
2,865
0
657
11,533
3,624
0
2,640
8,680
0
27,050
W
13,099
2,531
0
1,841
14,906
16,068
0
2,707
12,021
1,153
30,596
L
1,344
0
72
31
805
266
0
479
326
3,922
0
L
14,112
3,587
122
3,019
14,675
6,929
0
8,749
5,777
0
40,666
L
Hun Batz
19,351
3,424
117
550
13,708
4,492
0
6,633
6,879
0
35,359
W
Chang'e
Thranduil51
Chang'e
11,633
695
5,289
4,876
10,358
3,711
0
1,682
8,526
31,305
0
W
Cerberus
VIKTOR MAURE
Cerberus
7,775
363
0
1,477
10,421
4,330
0
1,176
9,117
16,881
0
W
6,160
225
0
0
12,516
8,921
0
3,247
8,995
17,621
0
L
Merlin
kile boker
Merlin
11,051
144
0
186
10,325
3,173
0
4,829
5,316
22,496
0
L
Shiva
9,623
1,682
127
315
11,932
12,138
0
5,349
6,252
0
30,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,006
Gold Earned
49,926
198
Minions Killed
165
7
Camps Cleared
4
1,000,684
Distance Traveled
847,439
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
10,215
1,022
49
5
3
193,398
0
W
Mulan
11,347
1,135
47
5
2
193,414
2
L
Kukulkan
8,732
873
4
0
0
20,789
0
L
Chaac
10,699
1,070
46
5
0
214,092
3
L
Hun Batz
10,207
1,021
25
3
3
205,834
1
W
Chang'e
10,621
1,062
56
6
0
199,472
0
W
Cerberus
11,670
1,167
37
4
2
206,313
0
W
Ares
10,153
1,015
9
1
0
208,087
7
L
Merlin
9,858
986
39
4
1
187,897
0
L
Shiva
10,430
1,043
51
5
0
218,827
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role