Player Matchup

Rama
Rama
I do not gank
Rama
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
241W - 217L
1,609 Elo+
Party 3
Cerberus
Cerberus
Shiftytac
Cerberus
Level 97
God Stats
1W - 0L
1,759 SR
Queue Stats
30W - 33L
1,534 Elo+
Solo
Baron Samedi
Baron Samedi
Supp or Throw
Baron Samedi
Level 150
God Stats
9W - 9L
1,382 SR
Queue Stats
139W - 133L
1,576 Elo+
Party 3
Hercules
Hercules
hrnycowboy
Hercules
Level 126
God Stats
16W - 16L
1,667 SR
Queue Stats
141W - 109L
1,647 Elo+
Party 3
Pele
Pele
iiFluffehii
Pele
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
188W - 169L
1,600 Elo+
Party 3
Team Averages
Level 138
1,562 SR
1,593 Elo+

VS

Team Averages
Level 124
1,714 SR
1,581 Elo+
Mercury
Mercury
PurpSkirts
Mercury
Level 79
God Stats
2W - 3L
1,737 SR
Queue Stats
27W - 29L
1,565 Elo+
Party 1
Thanatos
Thanatos
Ramakaze
Thanatos
Level 148
God Stats
1W - 1L
1,913 SR
Queue Stats
104W - 80L
1,655 Elo+
Party 1
Fenrir
Fenrir
XxGodLevelxX
Fenrir
Level 141
God Stats
31W - 19L
1,657 SR
Queue Stats
255W - 238L
1,569 Elo+
Party 2
Bastet
Bastet
XxRecon911xX
Bastet
Level 149
God Stats
26W - 23L
1,540 SR
Queue Stats
223W - 202L
1,559 Elo+
Party 2
Gilgamesh
Gilgamesh
Šinn
Gilgamesh
Level 105
God Stats
20W - 16L
1,720 SR
Queue Stats
83W - 77L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 1 / 13
10,525
877
11,816
12,392
4,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
Shiftytac
Cerberus
15
1 / 0 / 21
9,194
766
8,547
9,849
9,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Baron Samedi
Supp or Throw
Baron Samedi
17
3 / 2 / 10
9,498
792
6,961
5,908
3,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
hrnycowboy
Hercules
16
1 / 3 / 18
8,790
733
5,508
13,087
17,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
10 / 2 / 7
10,547
879
17,277
15,326
6,824
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
PurpSkirts
Mercury
13
0 / 7 / 1
7,445
620
4,892
11,644
3,208
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
Ramakaze
Thanatos
15
2 / 4 / 3
8,478
707
8,794
9,977
3,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
13
1 / 6 / 3
7,687
641
4,839
18,403
8,501
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

Bastet
14
2 / 3 / 3
8,095
675
12,750
9,651
2,895
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
Šinn
Gilgamesh
15
3 / 6 / 3
8,513
709
8,741
11,851
7,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
21
26
Kills
8
8
Deaths
26
69
Assists
13
Player
Kills
Deaths
Assists
KDA
W
11
1
13
17.5
L
Mercury
PurpSkirts
Mercury
0
7
1
0.07
L
Thanatos
Ramakaze
Thanatos
2
4
3
0.88
W
Cerberus
Shiftytac
Cerberus
1
0
21
11.5
W
Baron Samedi
Supp or Throw
Baron Samedi
3
2
10
4
L
Fenrir
1
6
3
0.42
L
Bastet
2
3
3
1.17
W
Hercules
hrnycowboy
Hercules
1
3
18
3.33
W
10
2
7
6.75
L
Gilgamesh
Šinn
Gilgamesh
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,109
Damage
40,016
56,562
Taken
61,526
40,811
Mitigated
25,292
24,592
Healing
12,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,816
10,576
0
5,375
12,392
4,175
2,335
78
12,314
0
37,602
L
Mercury
PurpSkirts
Mercury
4,892
1,324
0
494
11,644
3,208
0
2,836
8,550
0
19,139
L
Thanatos
Ramakaze
Thanatos
8,794
1,025
0
5,441
9,977
3,272
0
1,909
7,840
0
24,849
W
Cerberus
Shiftytac
Cerberus
8,547
133
356
4,343
9,849
9,573
96
189
9,660
14,363
0
W
Baron Samedi
Supp or Throw
Baron Samedi
6,961
383
2,055
2,011
5,908
3,174
0
17
5,891
34,368
0
L
Fenrir
4,839
695
82
3,706
18,403
8,501
0
4,979
13,047
3,531
14,000
L
Bastet
12,750
2,583
0
1,907
9,651
2,895
0
1,934
7,509
0
27,815
W
Hercules
hrnycowboy
Hercules
5,508
1,107
485
4,774
13,087
17,065
62
507
12,580
2,381
16,631
W
17,277
3,109
0
5,193
15,326
6,824
1,764
431
14,895
0
52,851
L
Gilgamesh
Šinn
Gilgamesh
8,741
2,463
0
929
11,851
7,416
0
4,310
7,235
0
28,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,554
Gold Earned
40,218
261
Minions Killed
181
0
Camps Cleared
0
1,247,187
Distance Traveled
1,239,942
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,525
877
62
5
0
243,672
2
L
Mercury
7,445
620
29
2
0
264,687
1
L
Thanatos
8,478
707
43
4
0
254,662
1
W
Cerberus
9,194
766
20
2
0
251,876
1
W
Baron Samedi
9,498
792
57
5
0
215,116
5
L
Fenrir
7,687
641
24
2
0
232,931
0
L
Bastet
8,095
675
42
4
0
259,589
2
W
Hercules
8,790
733
35
3
0
250,295
0
W
Pele
10,547
879
87
7
0
286,228
2
L
Gilgamesh
8,513
709
43
4
0
228,073
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role