Player Matchup

Arachne
Arachne
 
Arachne
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
DrPhysicianMD
Achilles
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,402 Elo+
Party 2
Sol
Sol
GIANT_CEPHALOPOD
Sol
Level 49
God Stats
5W - 2L
1,803 SR
Queue Stats
310W - 322L
1,483 Elo+
Party 2
Yemoja
Yemoja
MAKERofGYARU
Yemoja
Level 29
God Stats
2W - 7L
1,279 SR
Queue Stats
2W - 11L
1,191 Elo+
Party 2
Medusa
Medusa
Nevy9012
Medusa
Level 19
God Stats
28W - 17L
1,709 SR
Queue Stats
62W - 73L
1,450 Elo+
Party 2
Team Averages
Level 50
1,558 SR
1,405 Elo+

VS

Team Averages
Level 103
1,574 SR
1,602 Elo+
King Arthur
King Arthur
BawTTeD
King Arthur
Level 105
God Stats
18W - 11L
1,600 SR
Queue Stats
362W - 226L
1,636 Elo+
Party 1
Ymir
Ymir
BurgerButter
Ymir
Level 44
God Stats
45W - 19L
1,830 SR
Queue Stats
69W - 33L
1,686 Elo+
Party 1
Mercury
Mercury
MrTGains
Mercury
Level 123
God Stats
10W - 7L
1,547 SR
Queue Stats
273W - 166L
1,625 Elo+
Party 1
Neith
Neith
Vicinalzero
Neith
Level 123
God Stats
4W - 5L
1,392 SR
Queue Stats
310W - 191L
1,629 Elo+
Party 1
Ah Puch
Ah Puch
tobi12otaku12
Ah Puch
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
288W - 299L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
2 / 5 / 1
7,059
504
5,538
14,138
4,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Achilles
DrPhysicianMD
Achilles
14
2 / 4 / 2
7,819
559
6,032
14,687
9,061
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
0 / 5 / 0
6,651
475
5,669
9,404
1,335
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Yemoja
10
0 / 6 / 1
6,099
436
2,436
13,372
6,193
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Medusa
Nevy9012
Medusa
14
1 / 2 / 0
7,650
546
3,845
8,301
2,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BawTTeD
King Arthur
15
2 / 2 / 3
9,272
662
10,511
9,226
9,744
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
5 / 0 / 6
8,692
621
5,428
10,060
9,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mercury
MrTGains
Mercury
16
5 / 1 / 2
8,931
638
5,557
8,104
3,062
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
8 / 1 / 3
9,410
672
11,565
6,388
2,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
14
2 / 1 / 3
8,529
609
9,004
7,452
2,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
5
Kills
22
22
Deaths
5
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
5
1
0.5
W
King Arthur
BawTTeD
King Arthur
2
2
3
1.75
W
5
0
6
8
L
Achilles
DrPhysicianMD
Achilles
2
4
2
0.75
L
0
5
0
0
L
Yemoja
0
6
1
0.08
W
Mercury
MrTGains
Mercury
5
1
2
6
L
Medusa
Nevy9012
Medusa
1
2
0
0.5
W
8
1
3
9.5
W
Ah Puch
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,520
Damage
42,065
59,902
Taken
41,230
23,522
Mitigated
27,645
14,675
Healing
11,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
5,538
4,468
0
4,271
14,138
4,328
0
2,371
11,767
0
39,459
W
King Arthur
BawTTeD
King Arthur
10,511
1,651
0
1,444
9,226
9,744
0
0
9,226
0
62,563
W
5,428
532
0
2,340
10,060
9,712
160
5,182
4,878
21,407
3,391
L
Achilles
DrPhysicianMD
Achilles
6,032
1,431
0
3,840
14,687
9,061
0
592
14,095
0
49,460
L
5,669
3,181
2
2,514
9,404
1,335
0
861
8,543
44,877
0
L
Yemoja
2,436
274
315
1,926
13,372
6,193
0
4,577
8,795
18,065
0
W
Mercury
MrTGains
Mercury
5,557
2,270
0
240
8,104
3,062
618
0
8,104
0
70,643
L
Medusa
Nevy9012
Medusa
3,845
1,107
0
1,807
8,301
2,605
0
5,807
2,494
0
53,731
W
11,565
4,987
0
3,791
6,388
2,384
2,065
2,923
3,465
0
71,036
W
Ah Puch
9,004
500
0
3,230
7,452
2,743
305
0
7,452
54,871
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,278
Gold Earned
44,834
420
Minions Killed
548
0
Camps Cleared
0
1,336,027
Distance Traveled
1,442,471
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,059
504
75
5
0
299,178
2
W
King Arthur
9,272
662
136
10
0
277,825
1
W
Ymir
8,692
621
36
3
0
279,480
7
L
Achilles
7,819
559
103
7
0
270,078
3
L
Sol
6,651
475
89
6
0
244,216
1
L
Yemoja
6,099
436
31
2
0
248,016
1
W
Mercury
8,931
638
127
9
0
343,443
1
L
Medusa
7,650
546
122
9
0
274,539
3
W
Neith
9,410
672
135
10
0
270,966
1
W
Ah Puch
8,529
609
114
8
0
270,757
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role