Player Matchup

Raijin
Raijin
DeathToTaiwan
Raijin
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 16L
1,617 Elo+
Party 1
Fenrir
Fenrir
EwYuckGross
Fenrir
Level 25
God Stats
1W - 1L
1,303 SR
Queue Stats
10W - 13L
1,385 Elo+
Party 1
Bacchus
Bacchus
FazeRobux
Bacchus
Level 24
God Stats
5W - 1L
1,663 SR
Queue Stats
17W - 11L
1,644 Elo+
Party 1
Neith
Neith
Rubbage
Neith
Level 159
God Stats
7W - 3L
1,732 SR
Queue Stats
140W - 92L
1,748 Elo+
Party 1
Eset
Eset
creepycheeze
Eset
Level 27
God Stats
1W - 0L
1,682 SR
Queue Stats
13W - 12L
1,485 Elo+
Party 1
Team Averages
Level 56
1,576 SR
1,576 Elo+

VS

Team Averages
Level 80
1,620 SR
1,476 Elo+
Bellona
Bellona
Nunnos
Bellona
Level 126
God Stats
2W - 4L
1,825 SR
Queue Stats
218W - 252L
1,575 Elo+
Party 2
Hera
Hera
RingletBells
Hera
Level 25
God Stats
3W - 7L
1,787 SR
Queue Stats
136W - 213L
1,353 Elo+
Party 2
Athena
Athena
Snafnir
Athena
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
190W - 236L
1,528 Elo+
Party 2
Charybdis
Charybdis
kimwinn
Charybdis
Level 143
God Stats
11W - 13L
1,490 SR
Queue Stats
92W - 106L
1,436 Elo+
Solo
Janus
Janus
tdaddy247
Janus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 60L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 3 / 12
8,616
862
10,785
8,520
4,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
16
4 / 4 / 7
8,705
871
5,913
9,393
4,383
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
FazeRobux
Bacchus
16
7 / 0 / 14
9,299
930
8,008
7,636
8,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Neith
Rubbage
Neith
17
13 / 1 / 10
9,845
985
17,293
7,364
3,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
3 / 3 / 15
8,141
814
9,782
7,747
3,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Nunnos
Bellona
15
7 / 5 / 2
8,879
888
9,525
15,036
14,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 6 / 3
6,678
668
3,799
6,391
1,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Athena
Snafnir
Athena
12
0 / 9 / 8
7,295
730
5,080
15,497
14,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
kimwinn
Charybdis
15
2 / 4 / 4
8,583
858
7,773
10,166
3,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Janus
tdaddy247
Janus
13
2 / 10 / 3
7,366
737
5,417
12,305
3,909
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
31
34
Kills
11
11
Deaths
34
58
Assists
20
Player
Kills
Deaths
Assists
KDA
W
7
3
12
4.33
W
Fenrir
4
4
7
1.88
W
Bacchus
FazeRobux
Bacchus
7
0
14
14
L
Bellona
Nunnos
Bellona
7
5
2
1.6
L
0
6
3
0.25
W
Neith
Rubbage
Neith
13
1
10
18
L
Athena
Snafnir
Athena
0
9
8
0.44
W
3
3
15
3.5
L
Charybdis
kimwinn
Charybdis
2
4
4
1
L
Janus
tdaddy247
Janus
2
10
3
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,781
Damage
31,594
40,660
Taken
59,395
24,537
Mitigated
38,073
11,271
Healing
7,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,785
825
82
925
8,520
4,052
585
2,130
6,390
23,506
0
W
Fenrir
5,913
3,119
0
2,967
9,393
4,383
1,331
3,409
5,984
0
26,285
W
Bacchus
FazeRobux
Bacchus
8,008
1,698
0
2,413
7,636
8,706
500
3,213
4,423
14,731
0
L
Bellona
Nunnos
Bellona
9,525
4,331
0
2,639
15,036
14,326
0
9,003
5,531
69
20,638
L
3,799
1,185
0
0
6,391
1,680
329
992
5,307
15,170
0
W
Neith
Rubbage
Neith
17,293
6,470
0
2,211
7,364
3,887
1,830
2,566
4,798
0
40,737
L
Athena
Snafnir
Athena
5,080
1,593
160
827
15,497
14,501
13
8,750
6,214
7,091
0
W
9,782
1,647
828
1,845
7,747
3,509
0
3,047
4,700
19,565
0
L
Charybdis
kimwinn
Charybdis
7,773
2,449
0
3,178
10,166
3,657
105
4,793
5,145
0
31,423
L
Janus
tdaddy247
Janus
5,417
618
120
624
12,305
3,909
0
3,418
8,623
23,182
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,606
Gold Earned
38,801
174
Minions Killed
150
0
Camps Cleared
0
1,001,282
Distance Traveled
859,885
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
8,616
862
42
4
0
185,079
0
W
Fenrir
8,705
871
58
6
0
183,063
0
W
Bacchus
9,299
930
9
1
0
230,751
0
L
Bellona
8,879
888
23
2
0
199,511
3
L
Hera
6,678
668
14
1
0
130,146
0
W
Neith
9,845
985
43
4
0
199,432
2
L
Athena
7,295
730
8
1
0
174,309
0
W
Eset
8,141
814
22
2
0
202,957
0
L
Charybdis
8,583
858
64
6
0
191,797
3
L
Janus
7,366
737
41
4
0
164,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role