Player Matchup

Bacchus
Bacchus
Silver III
BigNdontCry
Bacchus
Silver III
Level 62
God Stats
176W - 175L
1,472 SR
Queue Stats
298W - 313L
623 MMR
Party 1
Sun Wukong
Sun Wukong
Silver III
ClappinSheek
Sun Wukong
Silver III
Level 151
God Stats
31W - 26L
1,508 SR
Queue Stats
652W - 725L
784 MMR
Party 1
Thoth
Thoth
Gold IV
joeylee642
Thoth
Gold IV
Level 101
God Stats
1W - 3L
1,066 SR
Queue Stats
79W - 88L
1,494 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 105
1,349 SR
967 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 110
1,608 SR
870 MMR
Khepri
Khepri
Bronze V
MiLlEr MaN1188
Khepri
Bronze V
Level 88
God Stats
1W - 1L
1,867 SR
Queue Stats
4W - 13L
926 MMR
Party 2
Ao Kuang
Ao Kuang
Bronze IV
NBK Vengeance
Ao Kuang
Bronze IV
Level 88
God Stats
0W - 1L
1,437 SR
Queue Stats
5W - 28L
626 MMR
Party 2
Nemesis
Nemesis
Silver II
SonnyBoyy7
Nemesis
Silver II
Level 154
God Stats
18W - 23L
1,520 SR
Queue Stats
96W - 113L
1,057 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BigNdontCry
Bacchus
16
8 / 2 / 10
12,221
815
9,787
11,701
17,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sun Wukong
ClappinSheek
Sun Wukong
16
4 / 2 / 12
10,787
719
14,365
19,124
12,549
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thoth
16
6 / 3 / 12
11,206
747
22,764
7,549
3,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
ShivaZeusBastetAtlasHera

VS

Bans
ChaacSolBaron SamediPersephoneHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 4
10,557
704
9,200
16,819
19,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ao Kuang
NBK Vengeance
Ao Kuang
14
4 / 8 / 2
9,930
662
6,383
16,259
5,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
SonnyBoyy7
Nemesis
13
1 / 8 / 5
9,233
616
12,224
20,492
11,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
18
18
Kills
7
7
Deaths
18
34
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BigNdontCry
Bacchus
8
2
10
6.5
W
Sun Wukong
ClappinSheek
Sun Wukong
4
2
12
5
L
2
2
4
2
L
Ao Kuang
NBK Vengeance
Ao Kuang
4
8
2
0.63
L
Nemesis
SonnyBoyy7
Nemesis
1
8
5
0.44
W
Thoth
6
3
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,916
Damage
27,807
38,374
Taken
53,570
33,355
Mitigated
36,823
5,988
Healing
9,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BigNdontCry
Bacchus
9,787
1,356
457
1,558
11,701
17,666
489
4,214
7,487
19,383
0
W
Sun Wukong
ClappinSheek
Sun Wukong
14,365
3,798
455
3,378
19,124
12,549
330
7,598
11,526
0
36,444
L
9,200
741
139
2,838
16,819
19,982
0
8,731
8,088
35,351
0
L
Ao Kuang
NBK Vengeance
Ao Kuang
6,383
1,251
0
2,463
16,259
5,536
0
10,677
5,582
19,309
1,244
L
Nemesis
SonnyBoyy7
Nemesis
12,224
5,087
266
3,697
20,492
11,305
0
13,508
6,984
0
34,696
W
Thoth
22,764
2,004
0
140
7,549
3,140
1,541
3,736
3,813
63,218
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,214
Gold Earned
29,720
142
Minions Killed
118
6
Camps Cleared
6
831,566
Distance Traveled
737,747
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,221
815
18
1
1
285,787
1
W
Sun Wukong
10,787
719
48
3
4
286,296
3
L
Khepri
10,557
704
41
3
0
262,741
0
L
Ao Kuang
9,930
662
27
2
3
235,476
0
L
Nemesis
9,233
616
50
3
3
239,530
2
W
Thoth
11,206
747
76
5
1
259,483
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role