Player Matchup

Cliodhna
Cliodhna
LokidownDK
Cliodhna
Level 32
God Stats
12W - 8L
1,715 SR
Queue Stats
101W - 110L
1,533 Elo+
Party 3
Medusa
Medusa
Rhuan_16
Medusa
Level 127
God Stats
3W - 1L
1,438 SR
Queue Stats
200W - 196L
1,521 Elo+
Party 3
Gilgamesh
Gilgamesh
betoferaaa
Gilgamesh
Level 74
God Stats
8W - 6L
1,458 SR
Queue Stats
181W - 197L
1,429 Elo+
Party 1
Cerberus
Cerberus
ottimos
Cerberus
Level 28
God Stats
6W - 4L
1,447 SR
Queue Stats
260W - 261L
1,424 Elo+
Party 1
Zeus
Zeus
xMerliN_19x
Zeus
Level 87
God Stats
5W - 7L
1,242 SR
Queue Stats
23W - 27L
1,362 Elo+
Party 3
Team Averages
Level 70
1,460 SR
1,454 Elo+

VS

Team Averages
Level 28
1,441 SR
1,499 Elo+
Anhur
Anhur
KR0NOS420
Anhur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 60L
1,676 Elo+
Party 2
Hercules
Hercules
Karmaleao
Hercules
Level 48
God Stats
2W - 5L
1,207 SR
Queue Stats
7W - 12L
1,143 Elo+
Party 4
Olorun
Olorun
MataMuitos
Olorun
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
108W - 84L
1,500 Elo+
Party 4
King Arthur
King Arthur
banidordenoobs
King Arthur
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,500 Elo+
Party 4
Ymir
Ymir
jmpro1312
Ymir
Level 59
God Stats
1W - 5L
1,500 SR
Queue Stats
62W - 84L
1,676 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
LokidownDK
Cliodhna
14
8 / 1 / 3
8,910
594
9,993
8,851
2,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Medusa
Rhuan_16
Medusa
16
14 / 2 / 7
10,165
678
16,792
12,781
4,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Gilgamesh
betoferaaa
Gilgamesh
13
4 / 2 / 1
8,519
568
8,514
10,752
9,479
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cerberus
ottimos
Cerberus
13
4 / 3 / 12
8,012
534
7,437
9,792
8,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
5 / 0 / 7
9,602
640
6,601
3,993
1,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
KR0NOS420
Anhur
7
0 / 10 / 1
5,315
354
2,785
9,022
2,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
Karmaleao
Hercules
12
1 / 4 / 3
7,464
498
9,346
13,587
12,290
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Olorun
MataMuitos
Olorun
11
1 / 6 / 2
6,953
464
5,410
10,415
2,820
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
banidordenoobs
King Arthur
13
4 / 6 / 2
8,126
542
6,397
13,672
4,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ymir
9
2 / 9 / 1
6,389
426
4,265
16,532
12,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
17
35
Kills
8
8
Deaths
35
30
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Anhur
KR0NOS420
Anhur
0
10
1
0.05
L
Hercules
Karmaleao
Hercules
1
4
3
0.63
W
Cliodhna
LokidownDK
Cliodhna
8
1
3
9.5
L
Olorun
MataMuitos
Olorun
1
6
2
0.33
W
Medusa
Rhuan_16
Medusa
14
2
7
8.75
L
King Arthur
banidordenoobs
King Arthur
4
6
2
0.83
W
Gilgamesh
betoferaaa
Gilgamesh
4
2
1
2.25
L
Ymir
2
9
1
0.28
W
Cerberus
ottimos
Cerberus
4
3
12
3.33
W
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,337
Damage
28,203
46,169
Taken
63,228
26,861
Mitigated
33,826
14,968
Healing
11,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
KR0NOS420
Anhur
2,785
1,416
77
310
9,022
2,142
0
2,024
6,998
0
15,257
L
Hercules
Karmaleao
Hercules
9,346
5,033
0
2,866
13,587
12,290
0
1,253
12,334
0
46,416
W
Cliodhna
LokidownDK
Cliodhna
9,993
1,881
0
4,181
8,851
2,847
238
1,177
7,674
0
50,690
L
Olorun
MataMuitos
Olorun
5,410
4,261
0
2,426
10,415
2,820
0
3,710
6,705
32,725
0
W
Medusa
Rhuan_16
Medusa
16,792
7,889
0
5,286
12,781
4,749
1,881
4,533
8,248
0
74,012
L
King Arthur
banidordenoobs
King Arthur
6,397
1,459
0
5,055
13,672
4,431
0
4,271
9,401
0
42,871
W
Gilgamesh
betoferaaa
Gilgamesh
8,514
3,470
0
1,883
10,752
9,479
132
426
10,326
0
43,510
L
Ymir
4,265
1,143
83
869
16,532
12,143
0
2,572
13,960
19,302
0
W
Cerberus
ottimos
Cerberus
7,437
448
0
2,320
9,792
8,086
121
2,951
6,841
30,495
0
W
6,601
1,050
0
1,298
3,993
1,700
0
588
3,405
66,796
3,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,208
Gold Earned
34,247
474
Minions Killed
262
0
Camps Cleared
0
1,550,457
Distance Traveled
1,312,564
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,315
354
26
2
0
180,250
3
L
Hercules
7,464
498
91
6
0
314,912
6
W
Cliodhna
8,910
594
86
6
0
340,058
2
L
Olorun
6,953
464
59
4
0
253,387
0
W
Medusa
10,165
678
113
8
0
288,859
4
L
King Arthur
8,126
542
71
5
0
318,682
1
W
Gilgamesh
8,519
568
90
6
0
325,427
2
L
Ymir
6,389
426
15
1
0
245,333
1
W
Cerberus
8,012
534
59
4
0
285,644
0
W
Zeus
9,602
640
126
8
0
310,469
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role