Player Matchup

Danzaburou
Danzaburou
KingMufasa28
Danzaburou
Level 143
God Stats
2W - 8L
1,262 SR
Queue Stats
27W - 61L
1,262 Elo+
Party 2
Sol
Sol
Middnites
Sol
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 24L
1,325 Elo+
Solo
Hun Batz
Hun Batz
Slabbin6Dabs
Hun Batz
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 52L
1,276 Elo+
Party 2
Baron Samedi
Baron Samedi
thebabyeater65
Baron Samedi
Level 128
God Stats
0W - 1L
1,241 SR
Queue Stats
16W - 37L
1,289 Elo+
Party 2
Mulan
Mulan
whoismrrager
Mulan
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 75L
1,463 Elo+
Party 2
Team Averages
Level 105
1,400 SR
1,323 Elo+

VS

Team Averages
Level 66
1,420 SR
1,441 Elo+
Chernobog
Chernobog
 
Chernobog
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
BAMALORD
Sylvanus
Level 50
God Stats
2W - 3L
1,324 SR
Queue Stats
104W - 119L
1,451 Elo+
Party 1
Sol
Sol
JankDankins
Sol
Level 48
God Stats
4W - 6L
1,252 SR
Queue Stats
303W - 332L
1,398 Elo+
Party 1
Fenrir
Fenrir
Poobzee
Fenrir
Level 48
God Stats
13W - 11L
1,548 SR
Queue Stats
259W - 274L
1,442 Elo+
Solo
Artemis
Artemis
Tamekwhite13
Artemis
Level 65
God Stats
25W - 27L
1,478 SR
Queue Stats
65W - 76L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
KingMufasa28
Danzaburou
19
5 / 9 / 9
12,297
723
7,239
18,347
7,375
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
4 / 2 / 10
12,173
716
15,969
17,338
6,216
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hun Batz
Slabbin6Dabs
Hun Batz
19
4 / 8 / 10
12,312
724
14,374
18,451
6,956
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
thebabyeater65
Baron Samedi
20
7 / 6 / 8
12,869
757
14,064
18,792
9,233
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

17
1 / 9 / 13
10,990
646
9,977
24,026
27,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
20
14 / 8 / 7
14,782
870
28,393
24,363
11,501
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
BAMALORD
Sylvanus
20
3 / 3 / 14
13,691
805
11,325
16,407
18,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

19
2 / 5 / 12
12,107
712
10,747
11,287
4,269
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fenrir
Poobzee
Fenrir
20
9 / 5 / 11
13,731
808
13,066
19,909
11,873
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Artemis
Tamekwhite13
Artemis
19
5 / 1 / 10
12,417
730
12,835
9,080
3,838
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
87
21
Kills
33
34
Deaths
22
50
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
14
8
7
2.19
W
Sylvanus
BAMALORD
Sylvanus
3
3
14
3.33
W
2
5
12
1.6
L
Danzaburou
KingMufasa28
Danzaburou
5
9
9
1.06
L
4
2
10
4.5
W
Fenrir
Poobzee
Fenrir
9
5
11
2.9
L
Hun Batz
Slabbin6Dabs
Hun Batz
4
8
10
1.13
W
Artemis
Tamekwhite13
Artemis
5
1
10
10
L
Baron Samedi
thebabyeater65
Baron Samedi
7
6
8
1.83
L
1
9
13
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,623
Damage
76,366
96,954
Taken
81,046
56,852
Mitigated
49,821
18,958
Healing
21,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
28,393
22,328
0
3,774
24,363
11,501
3,364
8,997
15,219
0
63,066
W
Sylvanus
BAMALORD
Sylvanus
11,325
1,537
2,628
6,180
16,407
18,340
1,031
9,156
7,044
35,196
0
W
10,747
1,619
0
1,965
11,287
4,269
1,053
3,714
7,537
42,625
0
L
Danzaburou
KingMufasa28
Danzaburou
7,239
2,420
0
990
18,347
7,375
793
5,351
12,916
0
15,884
L
15,969
7,361
0
7,123
17,338
6,216
0
3,282
14,016
59,979
0
W
Fenrir
Poobzee
Fenrir
13,066
4,510
0
5,039
19,909
11,873
0
5,719
13,984
121
48,185
L
Hun Batz
Slabbin6Dabs
Hun Batz
14,374
1,165
12
608
18,451
6,956
0
3,654
14,797
0
45,870
W
Artemis
Tamekwhite13
Artemis
12,835
3,896
0
1,585
9,080
3,838
3,005
2,447
6,552
0
41,456
L
Baron Samedi
thebabyeater65
Baron Samedi
14,064
881
1,850
5,725
18,792
9,233
2,103
4,027
14,765
56,817
0
L
9,977
1,436
0
2,650
24,026
27,072
208
5,745
18,182
0
27,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,641
Gold Earned
66,728
265
Minions Killed
294
0
Camps Cleared
0
1,447,717
Distance Traveled
1,642,802
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
14,782
870
62
4
0
326,164
1
W
Sylvanus
13,691
805
45
3
0
296,155
1
W
Sol
12,107
712
75
4
0
344,569
1
L
Danzaburou
12,297
723
20
1
0
292,120
0
L
Sol
12,173
716
77
5
0
305,675
0
W
Fenrir
13,731
808
61
4
0
322,468
2
L
Hun Batz
12,312
724
59
3
0
315,086
3
W
Artemis
12,417
730
51
3
0
353,446
4
L
Baron Samedi
12,869
757
78
5
0
257,535
0
L
Mulan
10,990
646
31
2
0
277,301
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role