Player Matchup

Nu Wa
Nu Wa
Keikergaard
Nu Wa
Level 48
God Stats
0W - 1L
1,734 SR
Queue Stats
4W - 7L
1,252 Elo+
Party 1
Danzaburou
Danzaburou
Shinima
Danzaburou
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,335 Elo+
Party 1
Cthulhu
Cthulhu
Sonoma100s
Cthulhu
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,383 Elo+
Party 1
Team Averages
Level 41
1,578 SR
1,323 Elo+

VS

Team Averages
Level 75
1,667 SR
1,571 Elo+
Atlas
Atlas
Logibear473
Atlas
Level 29
God Stats
12W - 5L
1,659 SR
Queue Stats
39W - 25L
1,583 Elo+
Party 2
Achilles
Achilles
MainstreamBean
Achilles
Level 69
God Stats
10W - 9L
1,758 SR
Queue Stats
267W - 202L
1,571 Elo+
Solo
Tiamat
Tiamat
Warhawker
Tiamat
Level 126
God Stats
19W - 18L
1,583 SR
Queue Stats
50W - 43L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 1
6,367
637
6,897
7,149
2,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Shinima
Danzaburou
9
1 / 6 / 1
6,327
633
4,751
7,286
2,683
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
Sonoma100s
Cthulhu
10
0 / 6 / 2
5,962
596
3,525
10,191
7,818
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 12
8,141
814
4,070
9,735
9,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
13
7 / 1 / 10
8,567
857
8,962
8,645
7,897
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
Warhawker
Tiamat
13
7 / 0 / 10
8,470
847
8,648
5,051
4,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
49
2
Kills
17
17
Deaths
2
4
Assists
32
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
W
3
1
12
9
W
Achilles
7
1
10
12
L
Danzaburou
Shinima
Danzaburou
1
6
1
0.25
L
Cthulhu
Sonoma100s
Cthulhu
0
6
2
0.17
W
Tiamat
Warhawker
Tiamat
7
0
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,173
Damage
21,680
24,626
Taken
23,431
12,931
Mitigated
21,066
1,621
Healing
4,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,897
1,506
38
771
7,149
2,430
0
4,917
2,232
18,493
0
W
4,070
1,796
0
837
9,735
9,009
664
3,856
5,535
14,165
0
W
Achilles
8,962
2,338
0
1,205
8,645
7,897
993
3,342
4,940
0
23,507
L
Danzaburou
Shinima
Danzaburou
4,751
1,745
0
412
7,286
2,683
0
4,292
2,994
0
15,444
L
Cthulhu
Sonoma100s
Cthulhu
3,525
282
0
400
10,191
7,818
0
3,698
6,493
7,517
0
W
Tiamat
Warhawker
Tiamat
8,648
798
0
2,172
5,051
4,160
679
2,904
2,007
36,000
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,656
Gold Earned
25,178
85
Minions Killed
117
2
Camps Cleared
7
451,127
Distance Traveled
533,236
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,367
637
29
3
1
159,278
1
W
Atlas
8,141
814
24
2
1
165,858
1
W
Achilles
8,567
857
32
3
0
183,086
0
L
Danzaburou
6,327
633
37
4
0
148,188
0
L
Cthulhu
5,962
596
19
2
1
143,661
0
W
Tiamat
8,470
847
61
6
6
184,292
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role