Player Matchup

Sol
Sol
Eternal_Reaper0
Sol
Level 117
God Stats
3W - 0L
1,500 SR
Queue Stats
294W - 228L
1,469 Elo+
Party 1
Shiva
Shiva
I_StAy_PoStEd_N
Shiva
Level 28
God Stats
3W - 2L
1,646 SR
Queue Stats
6W - 8L
1,410 Elo+
Party 1
Achilles
Achilles
Jpain40
Achilles
Level 75
God Stats
19W - 18L
1,448 SR
Queue Stats
121W - 122L
1,440 Elo+
Party 1
Fenrir
Fenrir
LAPiggy
Fenrir
Level 125
God Stats
2W - 4L
1,426 SR
Queue Stats
42W - 60L
1,430 Elo+
Party 1
Tiamat
Tiamat
OG_Reaper1216
Tiamat
Level 54
God Stats
1W - 2L
1,398 SR
Queue Stats
8W - 9L
1,533 Elo+
Party 1
Team Averages
Level 80
1,483 SR
1,456 Elo+

VS

Team Averages
Level 89
1,554 SR
1,410 Elo+
Medusa
Medusa
 
Medusa
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
OBK-Nico-
Ymir
Level 29
God Stats
3W - 7L
1,544 SR
Queue Stats
14W - 30L
1,362 Elo+
Party 2
Tyr
Tyr
chichotorres
Tyr
Level 106
God Stats
4W - 2L
1,727 SR
Queue Stats
82W - 112L
1,385 Elo+
Party 2
Susano
Susano
cofimaste313
Susano
Level 116
God Stats
3W - 5L
1,500 SR
Queue Stats
228W - 238L
1,373 Elo+
Solo
Zeus
Zeus
salvi636
Zeus
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 84L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 5
7,300
521
12,959
7,188
2,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
1 / 6 / 6
6,892
492
4,925
12,357
7,148
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Achilles
Jpain40
Achilles
13
5 / 1 / 5
7,832
559
7,665
8,873
7,864
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
LAPiggy
Fenrir
13
10 / 0 / 6
8,412
601
7,007
9,789
4,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
5 / 1 / 7
7,607
543
7,272
8,233
4,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
4 / 4 / 2
7,268
519
8,088
11,891
4,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
10
2 / 2 / 5
6,745
482
4,352
10,521
8,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 5 / 1
6,084
435
4,262
10,703
10,035
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Susano
12
0 / 5 / 1
6,622
473
2,979
10,733
3,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zeus
12
3 / 8 / 0
7,389
528
7,055
8,230
2,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
18
24
Kills
9
10
Deaths
24
29
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
4
4
2
1.25
W
3
2
5
2.75
W
1
6
6
0.67
W
Achilles
Jpain40
Achilles
5
1
5
7.5
W
Fenrir
LAPiggy
Fenrir
10
0
6
13
L
Ymir
2
2
5
2.25
W
5
1
7
8.5
L
0
5
1
0.1
L
Susano
0
5
1
0.1
L
Zeus
3
8
0
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,828
Damage
26,736
46,440
Taken
52,078
26,474
Mitigated
28,543
10,187
Healing
14,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
8,088
2,589
145
4,082
11,891
4,048
511
6,483
5,311
0
54,180
W
12,959
4,179
0
2,175
7,188
2,481
2,180
1,534
5,654
45,331
5,516
W
4,925
768
1,053
1,083
12,357
7,148
0
3,139
9,218
0
16,329
W
Achilles
Jpain40
Achilles
7,665
1,049
10
1,015
8,873
7,864
66
1,267
7,606
6,132
28,638
W
Fenrir
LAPiggy
Fenrir
7,007
1,246
0
2,897
9,789
4,755
226
2,423
7,366
0
34,348
L
Ymir
4,352
786
270
2,336
10,521
8,503
0
5,089
5,380
11,363
0
W
7,272
388
0
1,954
8,233
4,226
0
3,044
5,189
32,288
0
L
4,262
309
0
3,785
10,703
10,035
0
2,432
8,221
0
24,505
L
Susano
2,979
309
0
3,865
10,733
3,603
0
2,817
7,804
0
41,870
L
Zeus
7,055
716
0
350
8,230
2,354
546
3,024
4,856
41,788
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,043
Gold Earned
34,108
296
Minions Killed
336
0
Camps Cleared
0
1,403,167
Distance Traveled
1,270,842
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,268
519
104
7
0
232,200
1
W
Sol
7,300
521
89
6
0
244,937
1
W
Shiva
6,892
492
25
2
0
271,961
0
W
Achilles
7,832
559
68
5
0
289,836
2
W
Fenrir
8,412
601
55
4
0
327,338
2
L
Ymir
6,745
482
13
1
0
259,970
0
W
Tiamat
7,607
543
59
4
0
269,095
2
L
Tyr
6,084
435
55
4
0
284,605
0
L
Susano
6,622
473
77
6
0
279,212
3
L
Zeus
7,389
528
87
6
0
214,855
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role