Player Matchup

Sun Wukong
Sun Wukong
Rydaso
Sun Wukong
Level 146
God Stats
2W - 1L
1,497 SR
Queue Stats
131W - 84L
1,769 Elo+
Party 2
Ne Zha
Ne Zha
StraySeal
Ne Zha
Level 119
God Stats
10W - 12L
1,754 SR
Queue Stats
111W - 81L
1,755 Elo+
Party 2
Anubis
Anubis
jackowats
Anubis
Level 146
God Stats
23W - 7L
1,890 SR
Queue Stats
95W - 63L
1,715 Elo+
Solo
Team Averages
Level 137
1,714 SR
1,746 Elo+

VS

Team Averages
Level 139
1,664 SR
1,617 Elo+
Cupid
Cupid
Ghostdeutsch
Cupid
Level 140
God Stats
2W - 4L
1,767 SR
Queue Stats
94W - 68L
1,701 Elo+
Party 1
Odin
Odin
NewAccounts
Odin
Level 156
God Stats
1W - 2L
1,358 SR
Queue Stats
127W - 106L
1,570 Elo+
Party 1
Zeus
Zeus
xShadowMaster
Zeus
Level 122
God Stats
0W - 2L
1,868 SR
Queue Stats
78W - 77L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Rydaso
Sun Wukong
18
6 / 5 / 14
13,439
791
14,313
20,622
22,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

Ne Zha
StraySeal
Ne Zha
17
6 / 5 / 5
12,018
707
19,135
14,684
9,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anubis
jackowats
Anubis
18
9 / 8 / 7
13,778
810
20,246
17,409
9,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 7 / 5
12,655
744
17,979
20,645
6,240
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
6 / 4 / 9
13,645
803
10,792
25,754
31,905
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

15
4 / 10 / 9
11,966
704
13,522
15,168
2,796
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
41
21
Kills
18
18
Deaths
21
26
Assists
23
Player
Kills
Deaths
Assists
KDA
L
8
7
5
1.5
L
6
4
9
2.63
W
Sun Wukong
Rydaso
Sun Wukong
6
5
14
2.6
W
Ne Zha
StraySeal
Ne Zha
6
5
5
1.7
W
Anubis
jackowats
Anubis
9
8
7
1.56
L
4
10
9
0.85

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,694
Damage
42,293
52,715
Taken
61,567
40,390
Mitigated
40,941
12,137
Healing
10,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,979
8,948
1,868
5,856
20,645
6,240
1,520
7,004
13,013
0
47,782
L
10,792
1,776
0
2,423
25,754
31,905
0
8,458
16,052
0
27,224
W
Sun Wukong
Rydaso
Sun Wukong
14,313
1,952
0
2,396
20,622
22,342
415
7,273
13,349
4,949
38,526
W
Ne Zha
StraySeal
Ne Zha
19,135
5,590
0
4,558
14,684
9,020
1,130
3,208
11,476
0
47,586
W
Anubis
jackowats
Anubis
20,246
1,162
1,002
4,181
17,409
9,028
826
3,759
13,650
58,483
0
L
13,522
2,278
0
378
15,168
2,796
0
6,794
7,907
34,449
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,235
Gold Earned
38,266
163
Minions Killed
149
9
Camps Cleared
5
841,660
Distance Traveled
837,383
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
12,655
744
75
4
1
275,286
6
L
Odin
13,645
803
36
2
2
318,625
3
W
Sun Wukong
13,439
791
56
3
1
295,624
2
W
Ne Zha
12,018
707
39
2
5
317,556
2
W
Anubis
13,778
810
68
4
3
228,480
2
L
Zeus
11,966
704
38
2
2
243,472
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role