Player Matchup

Odin
Odin
Gold III
Algon610
Odin
Gold III
Level 144
God Stats
2W - 1L
1,831 SR
Queue Stats
51W - 39L
1,733 MMR
Solo
Hou Yi
Hou Yi
Gold I
Dan4Depression2
Hou Yi
Gold I
Level 151
God Stats
19W - 14L
1,545 SR
Queue Stats
110W - 99L
1,590 MMR
Party 2
Ra
Ra
Platinum V
Jonroyy
Ra
Platinum V
Level 148
God Stats
2W - 3L
1,420 SR
Queue Stats
282W - 252L
1,671 MMR
Solo
Ymir
Ymir
Gold III
LIVAE
Ymir
Gold III
Level 160
God Stats
16W - 10L
2,034 SR
Queue Stats
144W - 153L
1,659 MMR
Solo
Thoth
Thoth
Gold II
ggCHECKVENMOty
Thoth
Gold II
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 30L
1,833 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 141
1,666 SR
1,697 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 121
1,563 SR
1,697 MMR
Tiamat
Tiamat
Gold I
GIDEON3531
Tiamat
Gold I
Level 152
God Stats
1W - 1L
1,516 SR
Queue Stats
181W - 156L
1,659 MMR
Solo
Ares
Ares
Gold III
WatDaf123
Ares
Gold III
Level 57
God Stats
0W - 2L
1,500 SR
Queue Stats
121W - 113L
1,652 MMR
Solo
Ravana
Ravana
Gold II
Xiáo
Ravana
Gold II
Level 158
God Stats
6W - 8L
1,655 SR
Queue Stats
26W - 18L
1,718 MMR
Solo
Ullr
Ullr
Gold I
deetzino
Ullr
Gold I
Level 129
God Stats
0W - 2L
1,311 SR
Queue Stats
59W - 59L
1,655 MMR
Party 1
Chang'e
Chang'e
Platinum V
theyoungburns
Chang'e
Platinum V
Level 109
God Stats
2W - 1L
1,835 SR
Queue Stats
185W - 186L
1,803 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
19
12 / 2 / 9
12,499
625
17,528
15,054
9,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
9 / 2 / 11
12,560
628
16,076
15,127
5,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

19
8 / 4 / 10
12,713
636
13,610
14,738
9,651
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
LIVAE
Ymir
15
4 / 2 / 9
10,558
528
3,930
19,567
23,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
8 / 2 / 12
12,575
629
19,304
12,002
4,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
LokiBellonaNemesisShiva

VS

Bans
AgniBastetIzanamiCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
GIDEON3531
Tiamat
16
1 / 6 / 2
9,413
471
8,665
15,863
7,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ares
11
0 / 12 / 4
7,825
391
5,862
23,632
20,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ravana
Xiáo
Ravana
18
7 / 4 / 2
11,484
574
9,819
11,505
3,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ullr
14
1 / 10 / 1
9,075
454
10,122
16,193
2,975
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Chang'e
15
3 / 9 / 2
9,635
482
10,909
18,362
11,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
23
41
Kills
12
12
Deaths
41
51
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Odin
12
2
9
8.25
W
9
2
11
7.25
L
Tiamat
GIDEON3531
Tiamat
1
6
2
0.33
W
8
4
10
3.25
W
Ymir
LIVAE
Ymir
4
2
9
4.25
L
Ares
0
12
4
0.17
L
Ravana
Xiáo
Ravana
7
4
2
2
L
Ullr
1
10
1
0.15
W
8
2
12
7
L
Chang'e
3
9
2
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,448
Damage
45,377
76,488
Taken
85,555
52,769
Mitigated
47,270
28,944
Healing
11,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
17,528
6,109
0
3,937
15,054
9,469
1,183
5,494
9,560
5,165
83,392
W
16,076
8,559
0
7,193
15,127
5,684
4,058
3,342
11,785
0
99,348
L
Tiamat
GIDEON3531
Tiamat
8,665
1,054
107
2,153
15,863
7,685
0
6,328
9,535
70,020
0
W
13,610
1,818
3,886
7,327
14,738
9,651
1,598
7,102
7,636
84,255
0
W
Ymir
LIVAE
Ymir
3,930
900
0
4,040
19,567
23,942
329
5,855
13,712
27,238
0
L
Ares
5,862
460
0
1,388
23,632
20,989
0
12,185
11,447
18,593
0
L
Ravana
Xiáo
Ravana
9,819
2,489
0
2,995
11,505
3,960
0
6,049
5,456
0
71,128
L
Ullr
10,122
4,674
0
1,513
16,193
2,975
0
3,834
12,359
0
64,539
W
19,304
1,211
0
2,561
12,002
4,023
1,813
5,734
6,268
94,506
0
L
Chang'e
10,909
1,260
568
3,104
18,362
11,661
904
10,041
8,321
59,816
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,905
Gold Earned
47,432
619
Minions Killed
513
0
Camps Cleared
0
1,919,863
Distance Traveled
1,767,338
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
12,499
625
114
6
0
447,307
9
W
Hou Yi
12,560
628
156
8
0
368,024
1
L
Tiamat
9,413
471
136
7
0
362,802
9
W
Ra
12,713
636
150
8
0
345,050
3
W
Ymir
10,558
528
44
2
0
379,898
6
L
Ares
7,825
391
13
1
0
348,784
3
L
Ravana
11,484
574
129
6
0
427,948
5
L
Ullr
9,075
454
111
6
0
326,046
1
W
Thoth
12,575
629
155
8
0
379,584
1
L
Chang'e
9,635
482
124
6
0
301,758
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role