Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
Sk8marlon
Kali
Level 90
God Stats
27W - 18L
1,788 SR
Queue Stats
160W - 176L
1,524 Elo+
Solo
Ullr
Ullr
choco142001
Ullr
Level 86
God Stats
2W - 3L
1,500 SR
Queue Stats
234W - 243L
1,483 Elo+
Solo
Zeus
Zeus
metol_88
Zeus
Level 104
God Stats
142W - 108L
1,606 SR
Queue Stats
398W - 443L
1,509 Elo+
Solo
Team Averages
Level 113
1,579 SR
1,503 Elo+

VS

Team Averages
Level 111
1,440 SR
1,492 Elo+
Ah Muzen Cab
Ah Muzen Cab
BrabuLetinha
Ah Muzen Cab
Level 130
God Stats
10W - 12L
1,473 SR
Queue Stats
214W - 251L
1,461 Elo+
Solo
Ganesha
Ganesha
Leto10
Ganesha
Level 146
God Stats
2W - 2L
1,296 SR
Queue Stats
108W - 126L
1,497 Elo+
Solo
Baron Samedi
Baron Samedi
NEIVADOCEU
Baron Samedi
Level 106
God Stats
18W - 17L
1,380 SR
Queue Stats
210W - 199L
1,495 Elo+
Solo
Mercury
Mercury
SadDisplay
Mercury
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
190W - 200L
1,484 Elo+
Solo
Achilles
Achilles
pavilhao-solido
Achilles
Level 99
God Stats
0W - 1L
1,553 SR
Queue Stats
129W - 133L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
7 / 0 / 6
11,434
602
12,582
16,085
12,244
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
 
Zhong Kui
17
4 / 3 / 1
11,059
582
10,317
17,530
12,139
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kali
20
4 / 1 / 7
12,204
642
8,015
13,574
7,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
3 / 2 / 6
12,029
633
6,208
9,095
3,670
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
16
3 / 5 / 5
10,268
540
8,256
7,882
1,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BrabuLetinha
Ah Muzen Cab
18
4 / 5 / 0
10,426
549
6,632
9,241
3,654
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
Leto10
Ganesha
13
0 / 4 / 2
8,179
430
4,499
14,765
12,516
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
NEIVADOCEU
Baron Samedi
14
3 / 6 / 2
9,021
475
9,988
15,013
6,518
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mercury
SadDisplay
Mercury
9
2 / 1 / 1
7,083
373
1,776
5,031
1,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
16
2 / 5 / 3
9,667
509
7,632
19,389
15,650
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
19
21
Kills
11
11
Deaths
21
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
0
6
10
W
Zhong Kui
 
Zhong Kui
4
3
1
1.5
L
Ah Muzen Cab
BrabuLetinha
Ah Muzen Cab
4
5
0
0.8
L
Ganesha
Leto10
Ganesha
0
4
2
0.25
L
Baron Samedi
NEIVADOCEU
Baron Samedi
3
6
2
0.67
L
Mercury
SadDisplay
Mercury
2
1
1
2.5
W
Kali
4
1
7
7.5
W
3
2
6
3
W
Zeus
3
5
5
1.1
L
Achilles
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,378
Damage
30,527
64,166
Taken
63,439
37,361
Mitigated
39,762
21,329
Healing
15,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
12,582
2,976
166
3,771
16,085
12,244
0
4,152
11,933
12,334
71,673
W
Zhong Kui
 
Zhong Kui
10,317
1,539
56
7,898
17,530
12,139
2,610
2,301
15,229
71,547
0
L
Ah Muzen Cab
BrabuLetinha
Ah Muzen Cab
6,632
1,728
0
833
9,241
3,654
2,402
1,144
8,057
0
74,707
L
Ganesha
Leto10
Ganesha
4,499
334
1,862
2,216
14,765
12,516
0
3,263
11,426
29,812
0
L
Baron Samedi
NEIVADOCEU
Baron Samedi
9,988
121
91
5,411
15,013
6,518
0
5,771
8,940
49,332
0
L
Mercury
SadDisplay
Mercury
1,776
568
0
2,161
5,031
1,424
0
1,508
3,459
0
22,789
W
Kali
8,015
3,893
0
6,220
13,574
7,551
0
3,247
10,327
0
111,200
W
6,208
3,397
0
2,510
9,095
3,670
694
2,338
6,757
0
98,200
W
Zeus
8,256
674
0
708
7,882
1,757
511
5,466
2,416
50,884
0
L
Achilles
7,632
1,647
0
3,359
19,389
15,650
0
8,639
10,682
2,855
56,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,994
Gold Earned
44,376
739
Minions Killed
481
0
Camps Cleared
0
1,720,773
Distance Traveled
1,535,299
23
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,434
602
113
6
0
397,684
0
W
Zhong Kui
11,059
582
145
8
0
271,631
5
L
Ah Muzen Cab
10,426
549
171
9
0
311,213
5
L
Ganesha
8,179
430
33
2
0
359,742
9
L
Baron Samedi
9,021
475
105
6
0
328,924
6
L
Mercury
7,083
373
50
3
0
189,706
2
W
Kali
12,204
642
173
9
0
387,904
4
W
Ullr
12,029
633
198
10
0
343,817
8
W
Zeus
10,268
540
110
6
0
319,737
6
L
Achilles
9,667
509
122
6
0
345,714
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role