Player Matchup

Tiamat
Tiamat
TotallySheen
Tiamat
Level 108
God Stats
2W - 4L
1,604 SR
Queue Stats
41W - 42L
1,555 Elo+
Party 1
Atlas
Atlas
Wompnomp
Atlas
Level 106
God Stats
3W - 5L
1,361 SR
Queue Stats
17W - 12L
1,613 Elo+
Party 1
Skadi
Skadi
mrajentman
Skadi
Level 47
God Stats
0W - 3L
1,207 SR
Queue Stats
26W - 25L
1,566 Elo+
Party 1
Team Averages
Level 87
1,391 SR
1,578 Elo+

VS

Team Averages
Level 121
1,512 SR
1,712 Elo+
Olorun
Olorun
Pointless360
Olorun
Level 55
God Stats
5W - 1L
1,660 SR
Queue Stats
17W - 16L
1,574 Elo+
Solo
Geb
Geb
TheBerlo
Geb
Level 147
God Stats
3W - 2L
1,415 SR
Queue Stats
128W - 59L
1,815 Elo+
Party 2
Cliodhna
Cliodhna
Zøso
Cliodhna
Level 160
God Stats
6W - 4L
1,461 SR
Queue Stats
170W - 77L
1,748 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
9
0 / 2 / 0
6,122
612
4,133
6,403
3,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Atlas
Wompnomp
Atlas
10
0 / 1 / 0
6,414
641
3,039
7,069
4,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Skadi
10
0 / 2 / 0
5,915
592
2,606
3,759
1,207
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
12
1 / 0 / 4
7,308
731
4,694
5,143
1,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
2 / 0 / 3
8,030
803
4,757
6,312
5,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cliodhna
Zøso
Cliodhna
12
2 / 0 / 3
7,156
716
5,144
3,629
1,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
15
0
Kills
5
5
Deaths
0
0
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Olorun
1
0
4
3
W
2
0
3
3.5
L
Tiamat
0
2
0
0
L
Atlas
Wompnomp
Atlas
0
1
0
0
W
Cliodhna
Zøso
Cliodhna
2
0
3
3.5
L
Skadi
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,778
Damage
14,595
17,231
Taken
15,084
8,889
Mitigated
8,535
2,823
Healing
8,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
4,694
1,160
404
3,395
5,143
1,880
645
2,616
2,447
38,456
3,470
W
4,757
417
0
2,767
6,312
5,222
140
2,348
3,762
15,268
0
L
Tiamat
4,133
369
0
1,184
6,403
3,472
0
3,659
2,546
19,866
0
L
Atlas
Wompnomp
Atlas
3,039
908
0
901
7,069
4,210
0
3,461
3,494
11,121
0
W
Cliodhna
Zøso
Cliodhna
5,144
76
0
1,964
3,629
1,433
464
2,096
1,355
0
13,475
L
Skadi
2,606
809
0
738
3,759
1,207
0
1,962
1,737
0
10,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,451
Gold Earned
22,494
90
Minions Killed
135
2
Camps Cleared
8
564,682
Distance Traveled
622,039
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
7,308
731
100
10
5
186,887
4
W
Geb
8,030
803
10
1
0
218,249
2
L
Tiamat
6,122
612
58
6
1
198,530
3
L
Atlas
6,414
641
13
1
1
192,372
6
W
Cliodhna
7,156
716
25
3
3
216,903
4
L
Skadi
5,915
592
19
2
0
173,780
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role