Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
 
Cernunnos
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Cthulhu
Cthulhu
Matt1z
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,306 Elo+
Party 1
Zeus
Zeus
Siylvinha
Zeus
Level 25
God Stats
0W - 1L
1,741 SR
Queue Stats
15W - 7L
1,773 Elo+
Party 4
Atlas
Atlas
Skywarker66
Atlas
Level 29
God Stats
1W - 5L
1,305 SR
Queue Stats
6W - 7L
1,490 Elo+
Party 4
Team Averages
Level 60
1,509 SR
1,514 Elo+

VS

Team Averages
Level 48
1,569 SR
1,449 Elo+
Izanami
Izanami
 
Izanami
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
 
Tyr
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
AntuOwOxD
Da Ji
Level 34
God Stats
15W - 12L
1,462 SR
Queue Stats
289W - 318L
1,288 Elo+
Solo
He Bo
He Bo
HTKoru
He Bo
Level 78
God Stats
2W - 0L
1,655 SR
Queue Stats
57W - 56L
1,457 Elo+
Party 3
Sobek
Sobek
Windstarr
Sobek
Level 15
God Stats
4W - 2L
1,727 SR
Queue Stats
10W - 10L
1,502 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
2 / 5 / 3
6,309
574
4,111
8,167
2,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cernunnos
 
Cernunnos
10
0 / 2 / 4
5,804
528
2,147
5,027
1,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Matt1z
Cthulhu
5
0 / 4 / 0
4,243
386
717
4,232
2,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Zeus
10
7 / 5 / 1
6,771
616
8,985
7,150
2,838
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

7
2 / 6 / 3
5,560
505
3,144
9,877
4,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
11 / 2 / 4
8,204
746
8,015
7,459
2,192
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tyr
 
Tyr
12
8 / 0 / 6
7,741
704
5,603
8,391
5,919
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Da Ji
AntuOwOxD
Da Ji
10
3 / 5 / 9
6,299
573
3,825
7,432
2,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

He Bo
HTKoru
He Bo
11
0 / 3 / 5
6,325
575
3,417
4,595
1,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
Windstarr
Sobek
8
0 / 2 / 11
6,048
550
3,582
9,038
5,828
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
57
11
Kills
22
22
Deaths
12
11
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
2
5
3
0.7
L
Cernunnos
 
Cernunnos
0
2
4
1
W
Izanami
 
Izanami
11
2
4
6.5
W
Tyr
 
Tyr
8
0
6
11
W
Da Ji
AntuOwOxD
Da Ji
3
5
9
1.5
W
He Bo
HTKoru
He Bo
0
3
5
0.83
L
Cthulhu
Matt1z
Cthulhu
0
4
0
0
L
Zeus
7
5
1
1.5
L
2
6
3
0.58
W
Sobek
Windstarr
Sobek
0
2
11
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,104
Damage
24,442
34,453
Taken
36,915
13,965
Mitigated
17,425
10,638
Healing
13,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
4,111
1,057
0
5,525
8,167
2,469
0
1,450
6,599
0
28,964
L
Cernunnos
 
Cernunnos
2,147
730
0
1,875
5,027
1,256
0
220
4,807
0
33,885
W
Izanami
 
Izanami
8,015
5,873
0
3,042
7,459
2,192
530
3,101
4,358
0
56,807
W
Tyr
 
Tyr
5,603
977
0
4,958
8,391
5,919
810
2,033
6,330
0
34,460
W
Da Ji
AntuOwOxD
Da Ji
3,825
740
0
290
7,432
2,189
464
1,970
5,462
0
23,807
W
He Bo
HTKoru
He Bo
3,417
287
0
480
4,595
1,297
122
2,573
1,994
33,523
0
L
Cthulhu
Matt1z
Cthulhu
717
0
0
318
4,232
2,684
0
132
4,100
4,659
0
L
Zeus
8,985
2,324
0
1,542
7,150
2,838
0
2,263
4,803
37,171
0
L
3,144
855
138
1,240
9,877
4,718
0
2,678
7,145
6,274
0
W
Sobek
Windstarr
Sobek
3,582
508
1,620
2,774
9,038
5,828
182
3,113
5,925
8,176
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,687
Gold Earned
34,617
201
Minions Killed
314
0
Camps Cleared
0
981,379
Distance Traveled
1,195,451
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,309
574
55
5
0
232,982
2
L
Cernunnos
5,804
528
66
6
0
219,299
0
W
Izanami
8,204
746
103
9
0
224,820
7
W
Tyr
7,741
704
71
6
0
250,509
3
W
Da Ji
6,299
573
46
4
0
246,101
0
W
He Bo
6,325
575
79
7
0
226,603
0
L
Cthulhu
4,243
386
7
1
0
75,836
0
L
Zeus
6,771
616
65
6
0
217,861
5
L
Atlas
5,560
505
8
1
0
235,401
1
W
Sobek
6,048
550
15
1
0
247,418
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role